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Augment Trees
Lifeforms  (Flora)   (Any)
valadaar's comment on 2010-08-29 06:49 PM
Pretty cool Pieh - though if they are portable, you may wish to change the numbers to make the more powerful effect less likely.



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Augment Trees
Lifeforms  (Flora)   (Any)
Blydden's comment on 2010-08-26 07:41 PM
You have no idea just how useful those Light Teal Stones would be in my house. Go to Comment
Rod of Duality
Items  (Melee Weapons)   (Combat)
Pieh's comment on 2010-08-16 11:05 AM
I don't think you understand how they work. They are two full-sized fighting staffs. They are magically bonded to each-other so that when you move one, the other moves in an opposite direction (relative to itself). They are not nunchucks. Go to Comment
Rod of Duality
Items  (Melee Weapons)   (Combat)
Cheka Man's comment on 2010-08-16 07:49 AM
Useful magical nunchucks. Go to Comment
Rod of Duality
Items  (Melee Weapons)   (Combat)
Mourngrymn's comment on 2010-08-24 09:51 PM
I agree with valadaar... while having an item able to mimic its opposite is interesting but I fail to see exactly how this could be used in combat effectively. Seems rather confusing. Go to Comment
Rod of Duality
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2010-08-24 02:34 PM
I think a little more description on how it would be used could help - how could I fight with it unless I stood in an area just as wide or wider then where the staff was located?

It seems that it would be difficult to use without additional telekinetic powers to position it properly.


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Rod of Duality
Items  (Melee Weapons)   (Combat)
Kassy's comment on 2012-04-22 09:44 AM


I too would like to see some clarification.



Apart from that it's a neat idea.


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Rod of Duality
Items  (Melee Weapons)   (Combat)
Dossta's comment on 2012-04-22 11:14 AM


I rather like this.  Having a second stave that mirrors one's motions could be a really nifty combat trick.  At the very least, the second stave would be causing general mayhem about 10 ft away while you engage an opponent directly.  Just watch out for friendly fire.


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The Demon-Stick
Items  (Melee Weapons)   (Sentient)
Cheka Man's comment on 2010-08-10 04:39 PM
A useful little item. Go to Comment
The Demon-Stick
Items  (Melee Weapons)   (Sentient)
Cheka Man's comment on 2010-08-11 06:33 PM
What happens if he did get out? Go to Comment
The Demon-Stick
Items  (Melee Weapons)   (Sentient)
Mourngrymn's comment on 2010-08-26 09:27 PM
I agree with the masses on this one. This is another refreshing item that is far to simple to pass up. Its back ground is detailed and fulfilling, yet one thing I miss is why was this entire summoning happening? And who was Bu’Atalar before he was trapped? All in all though I like it. Go to Comment
The Demon-Stick
Items  (Melee Weapons)   (Sentient)
Drackler's comment on 2010-08-06 08:17 PM
I like it. You did a good job of giving us a good item to use, as well as some good tips on using it. The whole thing feels just a bit tongue-in-cheek, but in a serious way (that doesn't make sense, but don't mind.) Good job, Pieh. Go to Comment
The Demon-Stick
Items  (Melee Weapons)   (Sentient)
Hrofgar's comment on 2010-08-15 03:28 PM
This is...odd, but in a good way. I like it.

But it made me think of some other interesting scenario. Suppose that the PCs find some way to communicate with the demon, such as a spell or if the demon has telepathy. Suppose further that the demon is confused enough to not remember what evil is, only that he enjoys committing it. He would be encouraging the PCs to do acts of 'evil' as he believes but these acts aren't truly evil, or they are completely opposite. "Yes! Give the money to the orphanage. Evil incarnate; aha ha ha!" Go to Comment
The Demon-Stick
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2010-08-25 10:45 AM
This is a nice gateway item and the scenerio is a good starting point.

This could easily be the start of a plot far larger then it appears currently. Perhaps all this was supposed to happen in the plans of some other villain.

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The Demon-Stick
Items  (Melee Weapons)   (Sentient)
VIM40's comment on 2010-08-11 11:45 AM
Only voted Go to Comment
The Crystal Scholar
NPCs  (Minor)   (Knowledge/Lore)
Pieh's comment on 2010-08-01 07:48 PM
Thanks for picking that one up, Val. I was toying with various terms to describe what I wanted. Looks like I didn't make a choice. :P

Trench, is what I decided on. I considered trough, gouge, bore, and a few others. Just to give you an idea of what I mean. Sort of like an indented rift of purple gemstone. Go to Comment
The Crystal Scholar
NPCs  (Minor)   (Knowledge/Lore)
Cheka Man's comment on 2010-08-10 08:02 PM
So beautiful. Go to Comment
The Crystal Scholar
NPCs  (Minor)   (Knowledge/Lore)
Drackler's comment on 2010-07-30 10:19 PM
A good application of the Quasi-souls. Also an interesting goal for the party when they need some information. I would love to see what tidbits my party brings out to barter for what they need. Go to Comment
The Crystal Scholar
NPCs  (Minor)   (Knowledge/Lore)
valadaar's comment on 2010-08-01 07:30 PM
Excellent NPC and as Drackler said, a great illustration of this type of being.


Missing word:

a deep amethyst t where eyes should b

t?
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The Crystal Scholar
NPCs  (Minor)   (Knowledge/Lore)
klauston's comment on 2010-08-07 01:41 AM
Excellent sub. There are so many possibilities for using this NPC in a campaign. Go to Comment
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