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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 01:51 AM
Let me start off by thanking you for taking the time to read my lengthy submission and providing me with a lot of useful feedback, now I will attempt to address the questions and curiosities:

The Hag: It has been a long time since I have bothered to read an entry on a monster, aside from the visual description and statistics. So you may be right. But, if I had to describe this hag's motives, reasoning, and give background to her, they would be as such - A swamp denizen who decided to a attempt control over the lizardlings of the area. She had heard of the Great Sleeper and told the typically not-too-bright and unorganized lizards that she could communicate with it via dreams.

The Sleeping Dragon: Ah, yes. That is a point I have honestly never elaborated on. I suspect that my thinking has been along the lines of a red herring. The Dragon is an illusion, or disguised beast, placed by the human settlers of the swamp to keep the lizards from out-right attacking them. This seems to have worked, as the lizards are preparing for the day their dragon awakens.

The Opposition: I run a tough game, but not impossible. The idea of this quest is a one-shot adventure, yes. I have run this adventure with players of a party of always at least 2 characters from levels 1 to 5, in D&D 3.5 and/or Paizo's Pathfinder.

The gator I use is a typical gator, no stat changes from the core rules. It is tough but not usually deadly (except when they left it tied up in the entrance and it was free by the time they made their way back). T

he lizardmen are typically easily defeated. The smart kobold is trouble, in my games he has been a level 1 Barbarian with a masterwork spear. So, he can hit (with a decent bonus) and he can survive (with a lot of hitpoints for a kobold), but his damage is minimal.

The ogre is typically the biggest problem, I won't lie, he has never killed anyone but has severely weakened them.

The hag has potential to take out a character with a low Will save almost immediately, but if closed in melee will be more focused on killing the attacker with claws.

Yes, I run a tough game. And usually tougher than normal on a one-shot.

The Community Chest: I've considered the Monopoly jokes myself, but never had a player make them during the session. As for the "half of a chest," I always figured it was a weak old object that splintered at an angle, allowing for some to used to carry the remaining treasure further inside the cave. And, I don't think I was clear with the treasure burning. The lizards were not burning the coins, only melting the gold-leaf off of the chest.

Oh, and yes, it is hard to tell what was the village's and what wasn't. But, the village can help with that and is honest.

Let me know is that clears up most of your questions. Again, thank you. Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 07:24 AM
That was what I initially attempted to put together, but the adventure as I had planned it didn't fall into the theme exactly and altering it too much felt wrong. The 5RD format does seem to be rather natural, doesn't it? Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 12:09 PM
I will clarify: there is a passage from room 2 to 5. Room 3 is a side-passage with the clever kobold. If the players were to ignore the kobold and go to 5, from 2, they would encounter the trap in 7. But, that little bastard can be quite goading. Thanks for the read and vote! Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2011-01-25 04:29 PM
I didn't design anything intentional to weed out undesirable players. It just seemed to naturally flow that way. I've found players that mesh with me, and I find it easy to GM for, and others that I wouldn't want to play with.

That said, I do prefer running heroic games. Ones where the players play characters that wouldn't run off with the treasure.

I also find that this adventure has plenty of room to surprise me as well, which I enjoy. Like when they try to tame the crocodile, or interrogate the kobolds. Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Cheka Man's comment on 2010-11-21 10:10 AM


A very good campaign. 5/5


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Michael Jotne Slayer's comment on 2010-11-25 11:25 AM


I think this is a good dungeon, ready for gaming. Just one small thing though; "The Players..." have not been hired for anything. They are sitting at a table with dice, sheets of paper and mountain dew. The Player Characters is the correct term, or; Heroes, Adventurer or simply The Party.



Nitpick, but still...



Otherwise: Sweet idea, well executed.


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
valadaar's comment on 2010-11-21 06:16 PM


Nice location Pieh - a good basic adventure.  I'm really leaning towards the whole 5-room dungeon approach.


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Silveressa's comment on 2011-01-24 03:37 PM


I nice simple one shot that can be good to showcase the rules of your favorite fantasy rpg to new players without worrying about them wandering too far off the expected path.



I am curious though what you meant though with the comment "So far, it has weeded out a few undesirables and scored a few keepers."  What did you design into the adventure to weed out the undesirables with? (I'm guessing to check and see if the group lets the lizard men have the treasure or just slays them all and run off with the loot?)


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
slartibartfast's comment on 2010-11-22 01:08 PM


Very nice, solid, basic adventure.  Thanks for laying this out!


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Black Jack Rackham's comment on 2010-11-21 06:36 PM


Added in a vote


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Black Jack Rackham's comment on 2010-11-21 10:33 AM


Pieh,



First off, thanks for the submission.  It’s obvious to me the amount of thought you’ve put into this (especially given that you don’t usually write things down).  I’d have voted for it if my vote mechanism wasn’t wonky (I will repost when it gets fixed).   I give you a 3.0 for the effort alone, and for the memories of those classic D&D adventures which this obviously gives homage to.  In addition, the traps, creative Kobold, and visions of the Community Chest telling the heroes to “go to jail, go directly to jail, do not pass go, do not collect $200” earn you an additional .5.



Now the (hopefully constructive) criticism.  Two things stand out to me as disturbing.  First is the seeming randomness of the opposition.  I will admit that my D&D knowledge is quite rusty, but I seem to recall that Hags are solitary creatures, unwilling to work with lesser beings (preferring instead to eat them).  So, I have to ask, what’s motivated her to make the change? 



I realize this is also a failing of many of those classic pre-packaged modules, so I understand the limitation, but I simply am not satisfied with “Kill the monster, Steal its stuff” adventures any more.  Plus, like you I enjoy throwing future plot hooks into current adventures so my PCs start thinking about what’s to come.  So knowing her motivation might help me begin working on that.



Now you may argue that isn’t the point of the adventure.  But I would counter that you’ve already made future adventures part of this.  The sleeping dragon is obviously a hint of things to come, and it wouldn’t take but a couple of sentences to describe where this was going in your head.



Next, there’s the opposition itself.  You described this adventure as an introductory type adventure.  That says to me, inexperienced characters.  In that light, this becomes quite a tough go.  Kobolds, sure.  Lizard Men, maybe.  But Ogres, Hags, and gigantic Alligators?  Ye-ouch.  I can see this quickly becoming a TPK, especially if the tricky Kobold lures the PCs far inside then calls in reinforcements (which I can easily imagine him doing, given his creativity).



Finally I have some questions (besides the obvious Monopoly jokes) about the community chest.  When you described in room two that it was half a chest, that was kind of jarring for me.  Rather than simply moving on I had to stop and think about what you meant.  Did they simply rip it in half like some slip of paper?  If so, it’d probably have completely fallen apart.  Alternately did they rip the lid off and put half the treasure in the lid?  If that was the case, the PCs would be able to see inside.  Or was it more metaphorical.  Half the treasure was still inside the chest (which was intact but was only half the community chest)?  I’d see some problems here because how do the PCs know what treasure was the villages and what came from the monsters in the cavern complex.



And while we’re at it, why were the Lizard Men burning the treasure?  I was pretty sure they were sentient enough (and had traded enough) to know the coins were valuable.  I understand why from a GM’ing perspective (forcing the players to act to save it all), but the story reason eludes me.



Anyway, that’s my 2.84593571954 cents worth.



Mark 

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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Dossta's comment on 2010-11-22 11:56 AM


A very solid adventure, especially with the added detail in the comments.  One question: shouldn't the optional room 7 be between rooms 3 and 5, rather than between rooms 2 and 5?  I, too, liked the  "oh crap" moment with the burning chest -- that and the chance for the players to see a dragon in an early adventure and still come out of it alive propels this from a solid 3 post to a 4 for me.  Great job!


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Strolen's comment on 2010-11-14 10:57 PM


Sounds like a Koontz thriller.  Could be just as easily placed in any setting so the idea core works well. I think because it is in a modern setting there is no need for a why or for what purpose is it happening. It is just, well, monstrous. In a fantasy setting there would be any number of supernatural or magical reasons for it.



Would make a fun thriller but harder to use in an RP.


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2010-11-14 05:46 AM


I think I need to post my inspiration for this piece.



http://www.youtube.com/watch?v=oyaFu0PD7Vk



I think I captured the feel of the song quite well in my submission, what do you guy's think?


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2010-12-21 10:35 PM
I actually started to go into detail about the God of Eyes and his place in the Ocular Court at one point during the write-up. It was interesting and I still have ideas for it, but it was mostly irrelevant to the submission and didn't fit the style I was going for. I am going to start the God of Eyes write-up soon, because there is interest in him. Thanks. Go to Comment
Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2013-05-01 08:54 PM
I got that detail from the song lyrics:

"I see a garbage can, I pick it up
I look through all the garbage
To see if there are any eyes inside
I'll put 'em in my pink leather bag"

I had made the assumption that the harvester was a male and the pink leather bag added something interesting to him so I went with it. Go to Comment
Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Scrasamax's comment on 2010-11-16 07:45 AM


Nicely done, and creepy as all get out


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
EchoMirage's comment on 2010-11-15 02:03 PM


I likewise would have preferred a madman to a cultist of elder gods, but Brent is allright, methinks.


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Michael Jotne Slayer's comment on 2010-11-17 10:43 AM


I echo the others here, this would fit nicely for the one night session format. Nice one.


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pariah's comment on 2010-12-22 11:21 PM
Only voted Go to Comment
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