Interesting, even if it is a free convertor of water to anything liquid. It should not be magical, or you can get an unlimited number of healing potions, or any potions.
Is there any 'duration' for the transformed liquid? I mean, if taken out/spilled, does it keep the new identity forever? Could be a way to limitless cash. Perhaps it slowly reverts to the former liquid. Maybe you need to know the liquid somehow (tasted personnaly, for example). Order some nectar? (the drink of the Greek gods, makes immortal). Get dragon's blood. Acid. Melted gold?
As I have said, it is interesting, but needs clear limits against abuse. Go to Comment
Perhaps the liquid can be magical, but it draws the power neccesary to make it magical from the user. So, you're hurting, you pour in some handy fluid, write "big time healing potion" on the tag and poof, you have big time healing potion, but you lost 3d6 hit points to the magical enpowering. Oops.
I really like this item because it reminds me of one of my more challenged wizards. The most offensive spell he had was trasmutate liquids, similar to this item, but the liquid to be made had to be tasted. While on watch on the tower's second floor, he looked out to see a giant crab eye peering at him. He took out some pickle juice, placed a drop on his tounge, reached out and turned the crab's eye's fluids to pickle juice. The rest of the party was soon alerted to the crab's presence. Go to Comment
Thanks for pointing out that typo Ylorea, ill fix it right away.
Manfred and Agar... all the particulars are basically up to the GM in this case. Some might not mind the PCs using this item to its full potential if they found out how to use it. I dont know... as long as it gives you an idea you can use im happy... Go to Comment
This one has come from the depths of Citadel, and it's classic old school Dungeons and Dragons. Random details that sound cool, a wooden fob and a flask that refills itself. This makes me think of the items in the back of the Dungeon Master's guide, the sort of thing I would sit and just read when I was younger, and would just ponder what sort of things I would have a character pour out of it. Go to Comment
I like this item - and an item that delivers small volumes of magic liquid effectively twice a week is not that overpowered, unless there are some extraordinary liquids available in your universe. If it said 'potion' instead of 'liquid' then this puts an implicit limitation on its power. A powerful item, yes, but not overwhelming.
Good posting, but I would like some details explained more.
What do you mean by "slam" attack? Is that a slap, or a ground pound or a body slam, or something else?
"serious penalty to anything effected by weight" - Does that mean the character can carry less equipment, or is more likely to snap part of an old bridge, or something else?
I also assume these gauntlets cannot be removed and are bonded to the wearer, otherwise, why would the character be considered a half golem? The inability to remove something might be considered by some to be a curse, but you might consider that to be a magical side effect.