This one has come from the depths of Citadel, and it's classic old school Dungeons and Dragons. Random details that sound cool, a wooden fob and a flask that refills itself. This makes me think of the items in the back of the Dungeon Master's guide, the sort of thing I would sit and just read when I was younger, and would just ponder what sort of things I would have a character pour out of it. Go to Comment
I like this item - and an item that delivers small volumes of magic liquid effectively twice a week is not that overpowered, unless there are some extraordinary liquids available in your universe. If it said 'potion' instead of 'liquid' then this puts an implicit limitation on its power. A powerful item, yes, but not overwhelming.
Good posting, but I would like some details explained more.
What do you mean by "slam" attack? Is that a slap, or a ground pound or a body slam, or something else?
"serious penalty to anything effected by weight" - Does that mean the character can carry less equipment, or is more likely to snap part of an old bridge, or something else?
I also assume these gauntlets cannot be removed and are bonded to the wearer, otherwise, why would the character be considered a half golem? The inability to remove something might be considered by some to be a curse, but you might consider that to be a magical side effect.
Cool item. If I may comment on the Rolemaster question on slam.
Just treat them allowing a Huge Bash attack with an OB set to your desire. Given the downsides on the item, a +30 OB may be fine.
The weight penalty would be like carrying 40 lbs of weight (20 lbs per glove).
As this is inorganic matter, this will cause problems for some casters :)
The crumble attack could be a medium bash using thrown spear range. Go to Comment
I'm not going to be using these in a game, not because I don't like them (I do!) but because my players would hate me after I inflicted all the annoying collateral goofiness that they inspire... Go to Comment