Ahhh, you had envisioned the strings being pulled by hand or some kind of hook device, I see. I was thinking of things like a cluster of 3 hooks, one for each string, but I could see how that could lead to problems releasing said strings.
Well Agar, i purposely left out strings 1 and 3 because i didnt think it would be possible to pull only 2 strings with string 2 in the middle. If you think it would be possible feel free to add an effect. And i actually thought of making one of the strings cause the arrow to become the size of a ballista arrow, then again i also almost made it so when you use all 3 strings the arrow explodes as soon as it leaves the bow...
Thank you all for liking my item. You're all welcome. Go to Comment
Interesting, even if it is a free convertor of water to anything liquid. It should not be magical, or you can get an unlimited number of healing potions, or any potions.
Is there any 'duration' for the transformed liquid? I mean, if taken out/spilled, does it keep the new identity forever? Could be a way to limitless cash. Perhaps it slowly reverts to the former liquid. Maybe you need to know the liquid somehow (tasted personnaly, for example). Order some nectar? (the drink of the Greek gods, makes immortal). Get dragon's blood. Acid. Melted gold?
As I have said, it is interesting, but needs clear limits against abuse. Go to Comment
Perhaps the liquid can be magical, but it draws the power neccesary to make it magical from the user. So, you're hurting, you pour in some handy fluid, write "big time healing potion" on the tag and poof, you have big time healing potion, but you lost 3d6 hit points to the magical enpowering. Oops.
I really like this item because it reminds me of one of my more challenged wizards. The most offensive spell he had was trasmutate liquids, similar to this item, but the liquid to be made had to be tasted. While on watch on the tower's second floor, he looked out to see a giant crab eye peering at him. He took out some pickle juice, placed a drop on his tounge, reached out and turned the crab's eye's fluids to pickle juice. The rest of the party was soon alerted to the crab's presence. Go to Comment
Thanks for pointing out that typo Ylorea, ill fix it right away.
Manfred and Agar... all the particulars are basically up to the GM in this case. Some might not mind the PCs using this item to its full potential if they found out how to use it. I dont know... as long as it gives you an idea you can use im happy... Go to Comment
This one has come from the depths of Citadel, and it's classic old school Dungeons and Dragons. Random details that sound cool, a wooden fob and a flask that refills itself. This makes me think of the items in the back of the Dungeon Master's guide, the sort of thing I would sit and just read when I was younger, and would just ponder what sort of things I would have a character pour out of it. Go to Comment
The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.