Strolen\s Citadel content. 
The Circle of Hell
Plots  (Crisis)   (Mini-Campaign)
Strolen's comment on 2003-11-27 05:29 PM
I like the idea but would get rid of the treasure and make it more of a mystery instead of pointing them straight to the forest. Let the PCs be the first to successfully interrogate the crazies and get coherent information. They could use magical means the town doesn't have or the crazies will only talk to strangers or something, anything.

One arrow an hour doesn't set well with me either. Why one an hour? If I was releasing my demon god then I would spare no expense to try and get rid of those that may ruin my plans.

For my game I would instead find a way to give the PCs better protection from the arrows. They could discover what they are and get a protection spell from a cleric (there has to be some other good cult that knows about these Hell dudes and have some protection from them) or something. The arrows are less effective but still do their thing with proper failing saves. So the PCs have more hope fighting them but it is still gut wrenching whenever they get hit and have to save.

I like the idea of using this Hell cult as a growing cult in the world and maybe the shakers behind the evil. I would want to build up the pressure of them to a climax of discovering the ritual and foiling it. I would probably draw the Hell thing out for a long time, slowly introduce it to the compaign with madness slowly building through the country, the occasional conflict with the cult and their arrows until they become true enemies of the PCs culminating perhaps with this plot.

I like the Arrow Of Personl Hell A LOT so would want to draw it out as long as possible. Go to Comment
The Circle of Hell
Plots  (Crisis)   (Mini-Campaign)
Pieh's comment on 2003-11-27 05:40 PM
Sounds good to me.

Im glad you like the Arrow of Personal Hell, and as I've said before you can use my submissions any way you want to... Go to Comment
The Circle of Hell
Plots  (Crisis)   (Mini-Campaign)
Railus's comment on 2007-10-05 04:27 PM
That was supposed to be me, keep disconnecting for some reason. Go to Comment
The Circle of Hell
Plots  (Crisis)   (Mini-Campaign)
Ramhir's comment on 2011-01-10 06:44 PM


Pieh, this sub has possibilities of being the stronghold of one of my chief baddies. Going to put it in my Favs for possible alteration and use. Thanks!


Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
ephemeralstability's comment on 2003-11-25 03:20 AM
I like the idea of a rope appearing: this could be a curse or a benefit. Imagine firing at the Tarrasque or a Balrog and suddenly finding yourself holding its lead... Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-11-24 11:59 PM
Spell it however you like, each gaming world can be different. The idea gets across fine.

This pulling of different sets of strings makes me have flashbacks to my binary. The only combination I see missing is strings one and three ... any thoughts on that? Maybe the arrow ignores or passes through non-magical armor?

A good item, it makes me want to over do it by adding a Balista (seige weapon crossbow) Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-11-27 02:11 AM
Ahhh, you had envisioned the strings being pulled by hand or some kind of hook device, I see. I was thinking of things like a cluster of 3 hooks, one for each string, but I could see how that could lead to problems releasing said strings.

Still a good item. :) Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2003-11-25 01:31 AM
I get the general idea, but I think it is going to change a little, before handing this to my dear roque of the party.

Thanks a milion, for this fantastic item.

ehhr I think the range should be different depending on how many strings you pull.... hmmm on the other hand it is magical so.... Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Pieh's comment on 2003-11-24 05:56 PM
Did i spell Gnomeish right? or is it Gnomish? Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Pieh's comment on 2003-11-25 08:10 PM
Well Agar, i purposely left out strings 1 and 3 because i didnt think it would be possible to pull only 2 strings with string 2 in the middle. If you think it would be possible feel free to add an effect. And i actually thought of making one of the strings cause the arrow to become the size of a ballista arrow, then again i also almost made it so when you use all 3 strings the arrow explodes as soon as it leaves the bow...

Thank you all for liking my item. You're all welcome. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Pieh's comment on 2003-11-27 10:28 AM
I see what your meant now, Agar.

Hmmm... That might be a good idea to use for another item. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2006-03-20 07:10 PM
A weapon that could fire the wrong thing in a crisis. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Michael Jotne Slayer's comment on 2009-02-27 02:26 PM
Good solid idea! I do not however, think it's exeptional in any way. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2013-07-09 01:00 PM
A neat item - I like magic items where controlling them does not require command words or the like.
Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Railus's comment on 2007-10-03 08:48 PM
Simple and sweet. Nice item. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
kaos2571's comment on 2007-09-26 08:37 PM
Very nice item, I could use it and probably will. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Kassy's comment on 2012-04-15 08:08 AM


Short, to the point and an amusing little item for sure!



Where can I obtain one!?


Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Strolen's comment on 2003-11-22 09:01 PM
I agree with the generality of it. It might be convenient to have 'default' values for everything but it is easy enough for each DM to impose his own rules on it.

The idea is the important thing, but having the rest just makes it even better. Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
manfred's comment on 2003-11-21 06:33 AM
Interesting, even if it is a free convertor of water to anything liquid. It should not be magical, or you can get an unlimited number of healing potions, or any potions.

Is there any 'duration' for the transformed liquid? I mean, if taken out/spilled, does it keep the new identity forever? Could be a way to limitless cash. Perhaps it slowly reverts to the former liquid. Maybe you need to know the liquid somehow (tasted personnaly, for example). Order some nectar? (the drink of the Greek gods, makes immortal). Get dragon's blood. Acid. Melted gold?


As I have said, it is interesting, but needs clear limits against abuse. Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Agar's comment on 2003-11-21 07:50 PM
Perhaps the liquid can be magical, but it draws the power neccesary to make it magical from the user. So, you're hurting, you pour in some handy fluid, write "big time healing potion" on the tag and poof, you have big time healing potion, but you lost 3d6 hit points to the magical enpowering. Oops.

I really like this item because it reminds me of one of my more challenged wizards. The most offensive spell he had was trasmutate liquids, similar to this item, but the liquid to be made had to be tasted. While on watch on the tower's second floor, he looked out to see a giant crab eye peering at him. He took out some pickle juice, placed a drop on his tounge, reached out and turned the crab's eye's fluids to pickle juice. The rest of the party was soon alerted to the crab's presence. Go to Comment
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