I must assume that writing the name down, is going to require a craft check or something similar.
I would say that the result of the craft check is the save needed to negate the effect.
I would also assume that for the platinum version to work, the victim needs to hear his name being spoken.... After all, the more severe the effect, the more chance there should be that the assesin is exposed.
Hehehe... I knew i left out something...
But the real problem is that there are so many variations that could be used, I dont want to put them all. Try what i wrote and if it dosent seem enough add more penalties... hehehe... Go to Comment
Very cool idea. I think if I were to use this though, the Platinum version would have to have more restrictions than just sight. A death spell-type thing like that should require maybe touching the person or even having the victim read the scroll themselves. But the whole concept is great. Very useful. Go to Comment
Reminds me of Death Note, in the concept of writing a persons name causing them to die. It does need some sort of backstory to go with it, a sort of where it came from an why it exists sort of thing.
How precise does the name have to be, is the full name required, or birth name, or can it work with just a first name and specific intent? Could a wizard or noble avoid this spell by having a secret true name and the public name they go by? Go to Comment
This scroll needs a backstory. Please explain how this item was made? Or who makes them? Who conseived the idea? Are they manufactured in a factory somewhere and sold to assasins? The basic idea shows promise but in my opinion this needs more work.
Like it, espescially the plot idea. Would like to hear more about the nature of Zeviah? If he hates all that is Evil, he should be the virtue of all that is good? Doesn't drink, doesn't swear etc. etc.
I also would enjoy if he had something special. Like some kind of mark in his nature that he would be recognized by? Like always saying the same word in every sentence...? Something. Go to Comment
I love "mythic, maybe one day in a hundred years we, the PC's may meet it" beings.
But this one is a little bit shallow compared to the impact it might have on the PC/world.
It's a good basis though and shows some definite promise. Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.