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Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:20 PM
a nice idea, and simple mechanically. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
Dozus's comment on 2012-10-26 08:48 AM
Neat as a stub, but it would be nice to see it built into a larger submission. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
axlerowes's comment on 2012-10-26 03:42 PM
Even though I have used them, I dislike the "bang your dead traps". And this has no story, narrative, cryptology, culture or illustrative text to really make it anything more than "man gets hit with big stick". Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
valadaar's comment on 2006-07-09 06:37 PM
Kind of reminds me of hurricane testing doors, though they only use 2x4s' Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
valadaar's comment on 2006-09-27 02:07 PM
Interesting... Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
Wulfhere's comment on 2006-09-27 02:17 PM
It needs a hidden area where the trap builder and his minions can watch while drinking beer, like a bunch of rednecks with a bug light. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Pieh's comment on 2010-08-27 07:22 PM
Update: Added Railus as a contributor. He was the original inventor of the trap, I posted this in a trap list in the forum and it got converted to a normal submission, hence the shortness. Just giving credit where credit is due, I'm glad you've all enjoyed it. It was fun to encounter (especially the second time, when we didn't blow up). Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Cheka Man's comment on 2005-11-09 03:44 PM
Simple and yet so good-a trap that can remain untouched by time.A good trap for an underground tomb. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Michael Jotne Slayer's comment on 2005-11-22 11:29 PM
Good, but still too short.
I love these little riddles. And a riddle might just make this post better.
Something that could eventually make the PC's figure out the solution.
Not too easy though, no not at all preciousss.
A good solid idea, i will use it as soon as I get a chanse. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Michael Jotne Slayer's comment on 2005-12-17 08:08 PM
Deleted my vote(a 3.0).

I tried this trap in my game and it worked really good. 15min of good ole RP fun.
A simple solid post that works this well in game deserves a higher vote.
Easy to expand on, easy to throw in a few details while playing it out as well.
In my game it even provided a small plot hook as well.

I produce a... 4.0.

Great trap. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:45 PM
A good idea. And yeah, it won't go bad over time (with a perfect seal) but it's only one-use... also, you want to make sure the treasure is fireproof perhaps. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
valadaar's comment on 2014-07-07 02:38 PM
This one is nice and simple, and does not require bending over backwards to justify its existence, especially if transferred to a slightly higher tech level.

That the glass has an uncommonly tight seal could perhaps be explained by magic used in its construction.

Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Wulfhere's comment on 2006-09-27 09:29 PM
The treasure might not be as valuable as it appeared, but to a medieval tech base, the glass itself would be valuable. A room where a valuable, artistically crafted window was on display might form such a trap without any intent on the part of the room's creator. Of course, flammable gas is unlikely in such an instance, but bad air is likely. For example, lamps may have been left behind the glass, burning until they used up all the oxygen. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
mrcelophane's comment on 2007-10-01 07:49 PM
Sounds great, I like it.

I'd to do this if I were the adventurer though.

3.5 Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Railus's comment on 2007-09-25 07:37 PM
Why this is so familiar it hurts. You have explained yourself and I am glad it got out there. Excellent trap idea. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
kaos2571's comment on 2007-09-26 08:42 PM
Wonderful idea, no matter who came up with it. Kudos to Railus and Pieh. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Father Stabbingston's comment on 2014-05-11 12:31 PM
I have to vote for this because it is such a simplistic but fun trap that I will undoubtedly use it in the future without recognizing where I learned it from. Go to Comment
The Sedwonda
Items  (Wand/Staff/ Arcane)   (Combat)
manfred's comment on 2005-07-23 06:06 AM
I do like mystical items that may not even exist. Yet somehow, it is expected gifts of gods do have awesome powers going beyond the normal.

One special thing is the combination of all elements, even the opposing ones in harmony. Maybe it is all but impossible to create a similar item for the mortal users of magic... which makes its value rise dramatically for magical research.


The magnitude of power itself may be debatable... what if it depend on the user? Somebody in harmony with the world is more likely to do good to it, as well as make a better use of the item. For the common man or adventurer, it can work as expected. But if it is held by someone worthy, the effects multiply.

Thus the legend of Ohmar the Wise, that has seen a great drought, cried for the suffering people, used a single grain, and clear water was flowing from the Sedwonda for a season, until the rain returned. Similar uses can be imagined - a long burning fire that saves from freezing, a rocky area turned to soil and good for settling, or the opposite effect to prevent landslides.

It may seem too easy to spend a grain and have a nice torch, or a bucket of water, while knowing that the right person can help thousands... and there won't be more grains, ever. Can you say - to be used only in times of dire need?

The item then, if it exists, will be likely hidden until it is necessary.


And as for weaknesses, the user could certainly feel the effect using an element too much. Feel free to add diseases and afflictions according to the element.


Overall, I like it. Useful especially for worlds with less magic. Go to Comment
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