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Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Ancient Gamer's comment on 2005-12-07 06:15 PM
Only voted Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Roack's comment on 2005-12-07 06:14 PM
I love it, enough said. The name is brilliant, the idea even more so. Regardless of the grammatical errors, 5/5! Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Murometz's comment on 2006-12-02 03:37 PM
Only voted Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
valadaar's comment on 2006-12-04 12:34 PM
I think this is quite amusing and helps explain how the Dwarves can have so many blasted tunnels! :)

I don't have a problem with spell-using dwarves - the Norse dwarves were pretty magical.

Good Job! Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Stephie's comment on 2008-06-21 06:07 PM
I love dirigibles and I looove the name! Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Gossamer's comment on 2013-07-18 09:28 AM
I don't subscribe to the whole dwarfs and gnomes invent a bunch of steampunk stuff. But if you do and that works in your campaign, then this is probably something you would enjoy. (The hypothetical reader of this comment). I do like the title though, right up my alley. Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
CaptainPenguin's comment on 2005-11-24 09:34 AM
What's wrong with zombies having newfound dexterity? If you ask me, even the current incarnation of zombies are a joke- they're just slow, stumbling things for the heroes to chop up into bits. If zombies could actually move, they could be decent monsters. But as they are, they're ridiculous.

On the other hand, they are rather far-fetched. ;) Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
MoonHunter's comment on 2005-11-23 10:39 AM
Updated: updated free-text Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
Pieh's comment on 2005-11-23 10:18 AM
Ok, thanks. I touched it up a bit and it should be good to go. Sorry about the reanimator referance, I've never done anything like that in one of my posts before and decided to try it. Anyway, thanks for the feedback. Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
Iain's comment on 2005-11-23 10:21 AM
This is definitely quite funny. I can imagine FTZs becoming an ongoing campaign joke, if used in the right way. Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
Mourngrymn's comment on 2005-11-23 10:09 AM
Ok, I attempted to read the chat room conversation when you had it up.

I liked part of it then and I like it now. The mold is an interesting idea and something I may use for area specific creatures. The history is muddled a bit but understandable.

Tighten up a bit on grammer. Spelling is good, but the use of some words in some areas make having to read a sentence or two twice. Type in Word and it will tell you when there is a conflict of words.

Its interesting. I would like to know more about the Kalanori before they were brought back.

Oh one point I didn't like was the reference ot the Reanimator. Even though the concept was derrived from that, it still is out of place. Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
Zylithan's comment on 2005-11-24 09:19 AM
I like the post, I like the random mutations because of potions, etc. I like the fuzzy mold. I like the histroy. BUt it seems off-kilter just a little bit the whole way to me. Things like zombies having a newfound dexterity, and a powerful necromancer chilling out with barbaric halflings for so long... why not use a different race, or why wait so long if you could just cast a massive death spell. I'm not saying the idea is not there or not good, just that I don't think it's all been written up or fleshed out completely. I think the underlying idea is both funny and potential a great monster/conflict for players. Go to Comment
The Furry Tree-Zombies
Lifeforms  (Constructed)   (Forest/ Jungle)
Murometz's comment on 2007-01-02 09:00 PM
interesting...and not bad. Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
MoonHunter's comment on 2006-06-16 12:46 PM
It is the "left overs" from a previous Evil plot. Littering your world with these sort of things help create a sense of historical flow (that things have happened and are happening) that is good for a campaign. Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
Cheka Man's comment on 2006-06-20 11:51 AM
This islands thread is doing well. Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
Michael Jotne Slayer's comment on 2005-11-22 11:45 PM
I liked the part about blood seeping up from the sand. But why is blood seeping up?
What did the island inhabitants do for their master? Guard the island? Moving gear? Dance?
Why did the evil necromancer want too attack the main land? Just because he is evil?
You get the idea. I see a lot good ideas here, but I am missing some flesh on the bones...
What makes this island different from any other fight/loot location?
Hope i'm making sense. Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
Chaosmark's comment on 2007-09-10 04:36 PM
Only voted Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
valadaar's comment on 2013-05-13 07:45 AM
Only voted Go to Comment
The Helm of Shump Thokk
Items  (Armor)   (Sentient)
Pieh's comment on 2005-11-20 10:46 PM
What are these reasons?? I would like to know why you considered this worthy of an outstanding rating of 5!

By the way: This sumbimission is dedicated to my friend Charlie and his second characted ever. I will not even mention the first one... Go to Comment
The Helm of Shump Thokk
Items  (Armor)   (Sentient)
Scrasamax's comment on 2005-11-26 04:55 PM
I laughed... Go to Comment
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