I simply loved this piece. The writing, the atmosphere -- it really makes me want to use it one day. I can imagine a religion springing up around Lojcrelt, some sort of "cult of the universe" whose sages seek an audience with the Wisdom. Too bad it sounds like they'd never return after achieving enlightenment. Overall, a Teller's Stone sounds like a worthy quest goal and provides plenty of motivation to seek it out. Once again, I tip my hat to you, sir!
I think that these are interesting from what I think is the intended perspective, traditional fantasy, but I think that they could also be really interesting in a more Harry Potter sort of setting. In the former, they offer some interesting ideas, but I think would mostly matter in their actions and bonuses.
In a game focusing more on wizards, though, I think that they could be pretty neat. Stonepal shenanigans, maybe tubs of water for people to put their Wet One's in when they're occupied. Getting an upgrade could be a big deal - you could even use the four elements as a sort of Hogwarts-style Sorting, actually.
From the perspective of somebody interested in familiars, I think that they're neat.
A neat little bunch.
I can imagine the Mage of a low level party starting out with a stonepal, with the joker of the party occasionally making a switch here and there. That would have been what a previous set of players I had would do. You cannot have a game without a touch of humour!
>:D
...that is all...
Okay, maybe not, I really like it, it's funny and happy and insane and did I mention happy? I'M SO HAPPY NOW!!! EVER SINCE I FOUND MY BEAUTIFUL DAGGER I'VE NEVER BEEN HAPPIER, EVEN IF THEY WON'T STOP LAUGHING, I'M STILL HAPPY!!!!!! >:D
A neat item, but frankly someone who uses a dagger as a primary weapon for fighting undead is likely to join them quickly :)
Now, the part about breaking the curse is clear, but to me, who actually gets cursed, and how is not clear. Does the curse start when the weapons owner finally snaps or some point sooner? At what point are you considered cursed?
Or do the spirits of those slain by the dagger get trapped?
Reminds me of hylandpad's Cult of Mortuel, to an extent. I like the striking appearance, and the benefits are actually quite good. Just tempting enough to offset the drawbacks . . . at least for a time.
This one has a classic feel to it, and the lore at the end was a nice Fire and Ice themed gaming entry (http://www.imdb.com/title/tt0085542/). I am not suggesting it was based on this, just reminded me of it.
However since the main body doesn't have a clear narrator it moves a lot towards a list of system stats and game mechanics. Which isn't bad, but it didn't fill me with the same excitement it did others.
A staff of nevermelting ice is already pretty dang cool, so adding in dragon lore just ices the cake for me. I would like to know a little more about the item's creation, and the lore section could be cleaned up a bit, but other than that this is a great sub. Well done!
A little limited, needs to be expanded methinks. Also: add room for adventure, lest it is but a piece of color.
Lifeforms (Ethereal) (Water)
Well done.
Living history, I like that.
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