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Demon Tick
Lifeforms  (Fauna)   (Any)
axlerowes's comment on 2010-10-23 03:21 PM


It does feel a little under-done, but while adding more might the reading more enjoyable I think the idea is fully developed.  Extra points for style and the fact that I hate HATE ticks (thus I demonizing theme seems like a natural extension for me).


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Demon Tick
Lifeforms  (Fauna)   (Any)
valadaar's comment on 2009-06-22 07:04 PM
Agreed - I do like this, and there is room for more meat on this one.

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Ghamiq
Items  (Potion)   (Magical)
manfred's comment on 2009-06-11 07:08 AM
This would be the perfect item to let your magician use, with the player of course neglecting to read all on its background. Next time he boasts about being the good guy, let someone point out the source. Fun item. Go to Comment
Ghamiq
Items  (Potion)   (Magical)
Cheka Man's comment on 2009-06-09 08:46 PM
Poor children. Go to Comment
Ghamiq
Items  (Potion)   (Magical)
axlerowes's comment on 2012-01-28 02:49 PM


I agree with Manfred and Checka, this is a useful item for a RPG campaign, I hope I remember to use it.  You have here in this write up both a spring board for a plot and an interesting item that could offer player both meta game advantages and roleplaying directions.  


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Ghamiq
Items  (Potion)   (Magical)
valadaar's comment on 2013-04-28 09:27 PM
This is excellent and can easily spawn an adventure, if not impact an entire campaign. Regres questions of scarcity amd cost I think are answered by the description. Rare and dear, given the human cost in its manufacture. Go to Comment
Ghamiq
Items  (Potion)   (Magical)
Redgre's comment on 2013-04-19 08:36 PM
Altogether a good idea. A little more detail would be helpful. For example, is it expensive? Is it plentiful? Why does it shred/damage the mind? How does it change the magic as it's created? Can one magic user tell that another is dosed? How does the drug effect a psionic? Can prolonged exposure produce permanent night vision/light sensitivity? Just a few thoughts on how this could be developed further. Go to Comment
Dynas the Traveler
NPCs  (Minor)   (Travelers)
Pieh's comment on 2009-06-08 11:32 PM
Only voted Go to Comment
Dynas the Traveler
NPCs  (Minor)   (Travelers)
Cheka Man's comment on 2009-06-09 10:42 AM
Only voted Go to Comment
Dynas the Traveler
NPCs  (Minor)   (Travelers)
Michael Jotne Slayer's comment on 2010-11-06 05:08 AM


Only voted.


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Dynas the Traveler
NPCs  (Minor)   (Travelers)
Murometz's comment on 2009-06-08 10:11 PM
Always looking for new takes on "Information NPCs", so he fits the bill. Sub seems a bit rushed, from middle section on, but i get the gist of this character.

The good thing is, he is useful, comes with a life story so the gm can play it up, and can be used in any adventure.

My favorite part of the whole sub is this, "...without vanity; majestic as a comet". Thats effin beautiful. Go to Comment
Dynas the Traveler
NPCs  (Minor)   (Travelers)
valadaar's comment on 2009-06-10 07:05 PM
Nice! THATs what a summary should be.

His personality does not really pop out -it feels a little resume like without what I would need to roleplay him.

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Dynas the Traveler
NPCs  (Minor)   (Travelers)
sverigesson's comment on 2009-06-09 08:15 AM
I like him. A little crazy, but useful. I would like a little bit more info on some of his adventures though, and a few more plothooks, maybe. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2008-03-10 03:03 PM
And it has been released! Some sources may be still missing, but it is already a valuable resource.

Beware the tooth of time. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2007-05-04 02:15 PM
Some data on the topic of wood!

A little: http://www.forestpathology.org/decay.html

Large
PDF with lots of wise words: http://www.fpl.fs.fed.us/documnts/pdf1999/carll99a.pdf

Good
intro and nice overall: http://irc.nrc-cnrc.gc.ca/pubs/cbd/cbd111_e.html

There's
more, but the overall conclusion seems to be that dry wood won't decay; but a combination of moisture, fungi, and the right temperatures can destroy anything wooden within a few years. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2008-01-28 04:38 PM
It's growing quite nicely! I have linked a more philosophical article about the plants, and their tendency to overgrow everything. It is more focused on other plants, but you will get the idea... Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
MoonHunter's comment on 2008-01-28 11:59 AM
Manfred, you should expand that some instead of just posting the links, and add it to the scroll. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
MoonHunter's comment on 2008-01-28 12:03 PM
There was a television show on The History Channel, represented online @ www.history.com

http://www.history.com/minisites/life_after_people/

The graphics on the website show some lovely decay.

The Show is okay. View it on demand or via rental or at your library for cheap. (Or do what we sometimes do, buy it, watch it, then donate it to the library for a tax break).
http://store.aetv.com/html/subject/index.jhtml?id=cat2900002

I have some notes I took while watching the program. I will enter that in here. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
MoonHunter's comment on 2008-01-28 03:05 PM
Buildings of Mankind

Mankinds mastery over nature has always been illusionary.

The Fast Version
A few years (still see some recognizable artifacts)

10-20 years, most buildings will be skeletons

40 years.. most of human impact will be gone.

100 years.. pretty much all gone.

Two to three hundred years, it will be all gone.

After 400 years, only careful examination or exhumation will reveal pieces of things. Remember that many Egpytian buildings and finds only survived because they were buried in the Sand.

The Long Way

Most buildings (and other structures) require maintance of some kind to keep them in proper shape. In addition, they have been designed for the flow and control of heat and air that people provides. Without that, some of their structural integrety begins to fall.

Now conditions will change things. If the world becomes totally arid, things might last longer, while wet they will disintergrate quickly.

First, without the presence of humans, nature will quickly take hold. It is only the presence of humans and human actions that keep nature in plant and animal form from taking over things.

The big thing for decomposition is plants. While mold and fungus are useful in the decompositions of wooden buildings, plants are the main killers of buildings. Various crawling plants will attach to the outside and provide both weight and stress in odd directions. In addition, the plants will shoot into the mortar of a stone building and displace it. Plants/ mold/ spores will be the big killer of stone and brick buildings over time.

Plants growing up along the outside of the buildings. There will be roots and such to undermine foundations or shift walls. Once a wall becomes unbalanced, other forces will cause it to topple.

Without the presence of people, many buildings will burn with the first few years of being left alone. There are many flamable things in a human dwelling that left unattended for years, will possibly ignite. Plus powerlines, plus lightning. They will provide charcol for the next round of plants.

In most conditions, in about 40 years all the wooden buildings will be gone. Some will burn, others will rot and be eated by insects. You see the key to this is paint. The reason why paint is applied to most buildings is not as a decorative element, but as a preservative. (And brick buildings are often sprayed with a clear water sealent). Paint keeps out mositure and other elements, preserving both wood and masonry (stuco). Once the paint flakes, the elements get in. It accelerates the process.

Morter and Bricks have to accept some degree of moisture or water, otherwise they won't hold anything together. If that moisture level increases, they will crumble.

Weather will actually be the culprit to destroy roads and most builings in a five years. The expansion and contraction of a building due to heat, moisture, and wind stress, will do a great deal of damage to a building. If a building is not kept from having elements on the inside (i.e. windows closed/ unbroken, internal heat/ cooling to minimize thermal changes, the roof staying intact, and so on) it begins to decay quickly.. as the insides of a building are not designed to withstand "outside elements". Once some cracks occur, plants will invade.

A car will be left as a puddle of crap for a hundred years or so. Rust will claim some of it once water gets through

The window seals in skyscrapers and high rises will fail if not maintained (or kept temporate) in about 10 years. Once such a building begins to lose windows, it is a cascade issue. Once they begin to break, the wind pressure factor will blow out other windows. Once the elements are inside, they will last maybe 100 years before bolts fail or rust takes out support structures.

If one falls, it will probably take down others. Then fires might start to accelerate the process of decomposition.

Even stone buildings in the classic style are not immune to the effects of weather and plants. Errosion will take place. Plants will begin to take their toll. Many ancient structures do survive until this day, but only because people maintain them. Without maintance, they will become a jumble of stones.

One thing you need to keep in mind is that human kind has put in place any number of systems to keep water levels in check. Without people to maintain those systems, water will eventually flow where it should not belong. Dams, Levies, and Canals, are all there for a reason. Without someone running them or maintaing them, water will be in areas it should not be. Imagine the Hoover Dam failing? Or your local Dam?

Any place with subways has pumps that keep water out of the tunnels (as many of the tunnels are below the natural water table). Without intervention, these subtunnels will begin to fill with water and errode the ground around them. Causing things to fall into their sinkholes. Go to Comment
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
MoonHunter's comment on 2008-01-28 03:33 PM
One or two more submissions and this should be out of the "In Works" section and let loose to the world. Go to Comment
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