Can't ask why it wouldn't work, for there are immediately several options springing into my mind. One is (besides the officially spread the blessing of a god) ritual magic - the Samahhi have by accident discovered a ritual that makes an armor close to indestructible, for a time of course. No wonder those soldiers are fervent believers - it makes them undefeatable (well, of course not, but you get the idea) - and it is good to have such a god.
As a side note, it seems the armor itself (when not 'enchanted' or not worn by the person that enchanted it) is fairly weak, which I find an interesting twist. Cool idea, Pariah. Go to Comment
Interesting...ferro-ceramic armor. But I also see it as a living armor, a sort of talisman or magical item that only works for the attuned wearer. This could require regular bonding/cleaning rituals to maintain the ceramic plates, or rituals of blood on the armor, whatever.
The Samahen seem to be some pretty interesting folk, pretty crafty though only the name's resemblence to Samhain makes me think of dark and gloomy. With common ceramics, i would expect them to be from a hot and sun drenched place. Go to Comment
On the one side I like the setting. It gives a nice dark tone to something bigger. Something far more devious than what is on the surface. Yet on the other side, I find that there just doesn't seem to be enough information about the armor.
Don't get me wrong it is a great idea. The armor of my god protects those who are worthy kind of thing, awesome. An infidel wearing it will find no protection in it. Great! But it is lacking something for me. Go to Comment
Hithich = Religous soldier. It's a common description of anyone in their armies, with higher racks adding a suffix onto the end.
And Cheka, you're going to hate me for this, but right now all I can think of is their god makes it work. I'm writing up the riligion right now, and that might help me understand. This is one of those things that I'm going to work a bit more on. Wait a couple of days to vote and I'll add a little blurb in it on how this works. Go to Comment
Wow seems like a great idea to me! I like the idea of the blood ritual, and I could see it as some religious thing. Something that ties the armor to the person, of course it would involve rubbing and leaving some of the soldiers blood on the armor to "feed" it.
Even non-believers might be able to obtain the benifits if they scrub the armor free of the older users blood (being careful as the armor looses its magic and becomes fragile at this point). They would then commence the ritual, and substitute their own blood.
Idea for Rhy: When Mienmyr was founded, its settlers had some sort of disagreement about how to run the settlement. The dissenters founded Rhy, hence its distant location.
OR: Rhy is a research settlement on the island. They split off from the Mienmyr settlement to do tests on different ways of sustainable living on the island. Perhaps they discover the island's secret? Go to Comment
And the Heroin took the remnants of their fall and set them up in the sky for all to see.
Ravings of the Mad Pauper
Deity Figure: Heroin -> the Goddess -> the Dark Lady -> the Beast Mother
Status: Cult comprised largely of settlers with a smattering of tribesmen, small following
History: Sry, the prophet, was a good for nothing drunk, wandering from village to village and making a nuisance of himself. Finally, one night, when he was so drunk he couldn't tell that it was night outside, he wandered off into the jungle and passed out. When he awoke there was standing over him a most beautiful woman watching him. Her hair was shorn short as if in mourning and there were tears on her face, but her eyes showed only a bitter hatred and resolve, and she told him to go back to his people and tell them that their time had come. She told him, in mere minutes, what it took him a week of ceaseless babble to tell again. She spoke in a tounge long forgotten, and told tales of how dozens of other Empires had tried to set themselves up as the ruler over her, and how she had fought them with the beasts and the birds and finally with their own children. And when she was done speaking and left him to find his way out of her heart. Go to Comment
“Through the Jungle very softly flits a shadow and a sigh - / He is Fear, O Little Hunter, he is Fear!” (rewrite into coolerness)
The Punan Hy are a very beautiful race to look upon. They are cheerful, talkative, sociable, extremely fond of fun and jokes and lively stories, even if they're a bit given to exaggeration you can always be sure that the story is at least founded on fact. In their clothing they tend towards gaudy colors with lots of reds and greens, and both men and women wear jewelry. While they live in villages they are also given to wanderlust, and will every 2nd or 3rd year, pack up their village and move it to a new site.
They are also one of the most bloodthirsty of the tribes, given to quarreling at some of the most minor insults. They have little respect for their elders, leading to a very chaotic social system. In battle they are treacherous foes, relying as much on their ferocity as their cunning. Many of them are given to seeking out more and more battles as a way to prove their worth, and strung across many a door is a chain of severed thumbs, of both the native and foreigner quality.
Settlements: There are 3 main Stone settlements on the island; from north to south they are Mienmyr, Cholun, and Rhy. All three of them are on the eastern side of the island, along the tract of land called the Emperor's Coast. Lining the coast there are the various drained peat bogs that are used as farmland by the settlers. The coast is the only place where any military presence is felt on the island, they refuse to travel in the jungles because of the constant danger of the savages.
Mienmyr: The first of the settlements to be founded, it's located on a about 10 miles wide and some 45 long that has been largely cleared of jungle, and where needed, drained. There are extensive dike systems in place to keep the ocean from coming up on the reclaimed bog land, and if there is a failure in a dike it is repaired quickly and the flooding is local and minor. The city itself sits on a large hill, and flooding is all but unheard of.
Cholun: Started as a military outpost, has grown into a traveler's town. Very little farming is done to feed citizens, instead they rely on the trade with the passing merchants. Beds, Bars, Brothels, and Banks.
Rhy: This city is used as a starting point for a great many expeditions into the interior of Bisaya. The traders come here for the gold fished out of the River Bahram, for the silks, and the spices from the interior. Adventurers, both retired and active, make up a good chunk of this city's population. Also, this city has the largest presence of native folk, besides maybe in the brothels of Cholun.
The most civilized of the tribes, by Stone standards, is the Kayu peoples. A settled people living in the Rehgah valleys between the two Great Mounts, they are master craftsman of bronze and gold. The hills of their homes are lined with copper and tin mines, and a great many Kayu youth travel to the coasts to pan for gold in the alluvial shallows at the mouths of the rivers.
They're subsistence farmers, with each family owning a plot of land big enough to feed their family, but small enough to defend from other tribes. Their villages are small and populated by one or two families living together in a cluster of huts that seem to lack any rhyme or reason in their layout. They will eat almost any meat, and it is considered a great thing for someone to ask you to eat a pound of their flesh when they die.
The barbarous Povi, raiders and demon worshipers the lot of them. This is the opinion of any and all Bisayans you ask about them. They worship a god of cycles, of creation and destruction and reincarnation. They call their god Ghuhath'Khee, or the "Flayed One" in the Stone tongue.
They are a reclusive tribe, living deep in the southern part of the island, and attacking anyone who enters their sacred lands. The few people who have survived a Povi attack and lived to tell the tale have described them as fierce warrior that attack entirely naked, with tattoos and scars over every part of their body. They shave their heads and the rest of their body and attack with poisoned spears and slings loaded with a sticky black goo that burns the skin.
(Additional Note: They are the only tribe that still tells tales of the last awakening of Garong, though all their tales attribute his powers to the Flayed One)
The last of the four main tribes are the Mou. A nomadic peoples, they survive solely as hunter-gatherers, and practice what they call molong, which means that one must never take more than you can carry in the common tongue. They are one a constant circuit of the island, and measure time by their cycles, a circuit that come out to roughly 5 years. They are also great healers, possessing an almost mythical understanding of the healing properties of the islands plants.
The Eternal Stone Empire - These are the technologically advanced conquerors. A late iron age civilization, they are an expansionist people that exist almost solely to exploit others. Their religion, if it can even be called that, stresses the power of the strong over the weak, and teaches that the gods created the world solely for the exploitation of their chosen race, the Stone.
Having conquered huge tracts of land on the mainland, the Empire turned it's eyes south, to the seas. Loading up convicts and explorers on small, barely sea worthy ships they sent them off to explore the seas and spread the grasp of the mighty Empire over all lands. Soon they had maps listing almost every island within a year's travel from the mainland, and they sold off trading rights for individual islands to the highest bidders.
With the newest Emperor, Sarawak the Eternal, a great many people were shipped off to the most desolate and uninhabitable of the islands as 'colonists' and 'civilizers.' In reality he was merely shipping off the undesirables, the political dissidents, the homeless, the thieves, and the murderers. One of the islands that were chosen for this prestigious task was Bisaya.
Bisaya sets itself apart from most by it's utter inhospitality, with the coastlines either impassable or infested with massive hammerheads, easily 20 feet in length, that would tear almost any ship trying to leave or approach the island to pieces in a matter of minutes. The island itself is almost entirely jungle, the thickest imaginable, and seems to grow back overnight. Of course you can buy your way off the island with a mere 400 Min, about 250 pounds of gold. Go to Comment
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
Ideas ( System ) | March 10, 2003 |