More Bisaya: fall of samahen empire was frought w/ bloodshed, the samahen had conquered the known world, their campaign of genocide had all but wiped out the dwarves and the elves, they'd subjugated the lesser men they'd encountered, and with no one left to fight they fought themselves. Their vile magics became viler, they perfected evil, binding demons to do the simplest tasks that they might have more time to kill eachother. their homeland, and isle roughly the size of ireland (or florida) was riped apart by civil war, and the provinces fell to local uprisings. the final days of the empire saw atrocities commited on the homeland, and the very fabric of reality there has never recovered.
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Corruption
The forces of chaos that have infiltrated Ancardia corrupt both the surrounding landscape and occasionally the player's character, causing mutations, such as antennae or a tail growing on the PC. Some mutations are helpful, while others make the game much harder; many have elements of both. Players need to be resourceful and adaptable due to the randomness of these mutations. While there are limited opportunities in the game to mitigate or remove corruption effects, taking too long to close the chaos gate causes the corruption rate to increase dramatically. After becoming fully corrupted, the game ends, as the character has become a "writhing mass of primal chaos". The chaotic ending requires the character to be almost fully corrupted.
Besides background corruption, some powerful chaotic artifacts can actually cause the character to become corrupted merely by carrying them. Other, less powerful chaotic artifacts only corrupt when actively invoked or wielded. Generally, most artifacts and magic items are safe to carry and use, and only the most powerful items affect corruption rates.
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island is mined for bloodstone now. change stone from empire to trading company, set timeline forward to late renasaince/age of piracy. gunpowder exists alongside magic.
Fog like king story the mist comes down off the mountain range irregularly, spreading corruption to whatever it touches. colony built at foot of mountains, as bloodstone only found there. single town westmarches style.
Pull in cult of heroin, spreading among the recent immigrants to the isle, worship a dark godess of chaos. The islnad gets under your skin in weird ways, and people adapt.
Well, there are very few _pure_ scavengers, if at all. Most scavengers do make a kill if death takes too long, or there is easy prey. Besides they need to protect their food (there are other scavengers, and many carnivores are too not above eating dead flesh). So aggressive is alright.
The corrosive toxin could be really their digestive acid. Loosing too much of it too quickly may be a problem, so it is really a good defensive means.
And flying... if they hunt only in the thick growths of a jungle, all they need is gliding. But I can live with that. :)
An interseting and useful creature. You seem to have a strong picture of the critters in your head that is not shared with us. I think the write up could of been a bit more fleshed out. A few more details on how they interact with each other, their environment, and their food. I think that would be useful. Go to Comment
Interesting, but there is only one problem that I can see and that is that scavengers are typically not aggressive, considering that their primary source of food is already dead.
A second question, why is the toxin so corrosive? If it is a regular part of their digestive system, it would be stomach acid and not horribly hard to produce, while if it is a defensive weapon, that might be more apt. Go to Comment
I like this - I can really see this thing evolving
All of the powers are believable and logical
Flight is not strictly necessary for a jungle scavanger but might well have evolved in an earlier, more predetory, form
Highly corrosive stomach acids made some sense - a scavanger must make use of any possible food source, no matter how apparently unappetising
Such acid also makes an effective weapon, although depleting its' stomach acids in this way would reduce the creatures' ability to digest its food, so the attack would be used only at times of dire need
And, as manfred suggested, it would need to protect its' meals so it might well be instinctively aggressive
Nicely done Pariah - a good solid post - 4/5 Go to Comment
Ohh, right... The toxin is only used as a last resort type thing. They aren't hunters, usually, and only use it when they can't run away from something.
Muro, about the jungle. Hyrizi is an primodial jungle, and so, 'blah blah blah.' To paraphrase the trees are really tall and block out the sun for a good 50 ft above the ground. More than enough room to fly.
Yeah. I'm doing another little bit about the actual human fighting unit of the war. The ones that learned first hand what hese babies can be trained to do. Go to Comment
flying must be tough if they are that sensitive to light no?, but I can picture these suckers tearing into somebody, so I like. And I like the flesh rotting saliva. KOMODO STYLE!
maybe throw in a blurb too, you know something like
"Sir!, I think I see some movement in the trees"
"Shut up and keep a tight formation soldier" Go to Comment
They don't believe in fighting fair, but they think archery to be cowardly? To quote an Italian proverb, the Best Armor is to be out of range. Go to Comment
Kazi Weapons Items (Equipment Listing)
(Non-Magical)
A treat a treat! How rare it is for a submission to be edited to answer discrepancies. The rewrite of the Kazi's personal view of missle weapons, as well as backstabbing and assassination work well with their basic concept.
Ignoring for a moment the inconsistency regarding the use of missile weapons (so eloquently pointed out by Scras), this is actually quite good. With only two simple weapons you have managed to hint an entire culture.
Would give it 4 but -1/2 because the missile use inconsistency irks me somewhat - so 3½ / 5 Go to Comment
Kazi Weapons Items (Equipment Listing)
(Non-Magical)
Okay, I worded that badly. They don't fight by the same rules as everyone else does. Where other cultures would view it as taboo to attack a ma when hes down, chivilry after all, they view the act of falling down as a weakness, and as such it must be cleansed (ie killed). Insetead of chivilry they think that if you can't see the fear in your enemy's eyes you are commiting a sin. That's why they ahbor backstabbing and ranged weaponry, they're sign of the heathens and their god's.
When my current deluge of ideas is done Ill go back and fix as many of hese minor inconsistencies as I can. As it is I have about 15 ideas backed up into my head tha Im sturggling to get on paper/make presentable. Go to Comment
Kazi Weapons Items (Equipment Listing)
(Non-Magical)
Items (Crisis) (Single-Storyline)
More Bisaya: fall of samahen empire was frought w/ bloodshed, the samahen had conquered the known world, their campaign of genocide had all but wiped out the dwarves and the elves, they'd subjugated the lesser men they'd encountered, and with no one left to fight they fought themselves. Their vile magics became viler, they perfected evil, binding demons to do the simplest tasks that they might have more time to kill eachother. their homeland, and isle roughly the size of ireland (or florida) was riped apart by civil war, and the provinces fell to local uprisings. the final days of the empire saw atrocities commited on the homeland, and the very fabric of reality there has never recovered.
-------------------------
Corruption
The forces of chaos that have infiltrated Ancardia corrupt both the surrounding landscape and occasionally the player's character, causing mutations, such as antennae or a tail growing on the PC. Some mutations are helpful, while others make the game much harder; many have elements of both. Players need to be resourceful and adaptable due to the randomness of these mutations. While there are limited opportunities in the game to mitigate or remove corruption effects, taking too long to close the chaos gate causes the corruption rate to increase dramatically. After becoming fully corrupted, the game ends, as the character has become a "writhing mass of primal chaos". The chaotic ending requires the character to be almost fully corrupted.
Besides background corruption, some powerful chaotic artifacts can actually cause the character to become corrupted merely by carrying them. Other, less powerful chaotic artifacts only corrupt when actively invoked or wielded. Generally, most artifacts and magic items are safe to carry and use, and only the most powerful items affect corruption rates.
---------------------------
island is mined for bloodstone now. change stone from empire to trading company, set timeline forward to late renasaince/age of piracy. gunpowder exists alongside magic.
Fog like king story the mist comes down off the mountain range irregularly, spreading corruption to whatever it touches. colony built at foot of mountains, as bloodstone only found there. single town westmarches style.
Pull in cult of heroin, spreading among the recent immigrants to the isle, worship a dark godess of chaos. The islnad gets under your skin in weird ways, and people adapt.
Go to Comment