I will probably end up using the pidgins more than anything else, but I do like the idea of there not being just one 'common' language even if it can become a little bit unwieldy.
Very informative. While I've had a vague notion of what some of those terms meant, it is nice to have it spelled out for me with good examples that really make it easy to grasp.
Having Common in games has always been a useful device for sidestepping problems that could overly complicate things, but it's always seemed a little too generic. But looking at this, I can see how there could be a common language that is based around the dominant political power and give more flavor in the process.
Very interesting indeed.
I used to be a student of Linguistics (well, still am I suppose) and, whilst Ebonics is somewhat more of a dialect, it still holds up to the basic strictures you are trying to explain, so, well done!
Despite this linguistic background, however, I seldom thought about this sort of thing... I've used different langauges successfully in campaigns, but I've never really analysed what "Common" was. Damn my Anglocentric mind!
Thank you for writing such an article to get me thinking!
I actually didn't care for the prose, tone, or voice much. To me, the writing was very dry and reeks of an elderly history teacher droning on about an uninteresting subject. However, the subject was interesting and I felt compelled to finish reading it. I got the feeling of a lot of empty words, as if there wasn't a ton of eagerness and desire to impress an idea in the words. Almost as if it was just being written to convey knowledge. And while this isn't a style of writing I enjoy reading, I was impressed at the way it was delivered.
The overall content itself felt scarce, but was nonetheless intriguing. I like it, and I like it because I want to dislike it for its wording and presentation, which didn't appeal to me yet drew me in and immersed me irregardless.
Good work.
They LIVE!
I have some perverse fascination with Gyma the Explorer's travels and writings, from Pariah's previous subs. Something about his irreverent tone, and the revealing of bizarre information in a hazy manner. Love some of the details here. I guess I'm biased. Love the P'Cheela! :)
Interesting people, though I have a few questions:
As mentioned in the previous sub, a new Jul-Ghose may arise from one of the spawn in the event that he is killed. What would happen if the spawn that ascended to Jul-Ghose's place was bonded to a P'Cheela tribe member? Would the human be consumed, or transformed in some way? Or would the relationship remain mostly unchanged? I can imagine that the human might at least be granted immortality, if the lifetime bond was magically enforced.
More information on the bonding process and consequences would be appreciated.
Articles (Setting Building) (Gaming - In General)
I do love these type of articles - there is just so much to language and this is a good resource for worldbuilding.
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