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Common
Articles  (Setting Building)   (Gaming - In General)
valadaar's comment on 2012-03-27 02:28 PM


 I do love these type of articles - there is just so much to language and this is a good resource for worldbuilding.



 



 


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Common
Articles  (Setting Building)   (Gaming - In General)
montreve's comment on 2012-03-07 02:44 PM


I will probably end up using the pidgins more than anything else, but I do like the idea of there not being just one 'common' language even if it can become a little bit unwieldy.


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Common
Articles  (Setting Building)   (Gaming - In General)
MysticMoon's comment on 2012-03-06 11:20 PM


Very informative. While I've had a vague notion of what some of those terms meant, it is nice to have it spelled out for me with good examples that really make it easy to grasp.



Having Common in games has always been a useful device for sidestepping problems that could overly complicate things, but it's always seemed a little too generic. But looking at this, I can see how there could be a common language that is based around the dominant political power and give more flavor in the process.


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Common
Articles  (Setting Building)   (Gaming - In General)
Psykie's comment on 2012-03-18 05:45 PM


Very interesting indeed.



I used to be a student of Linguistics (well, still am I suppose) and, whilst Ebonics is somewhat more of a dialect, it still holds up to the basic strictures you are trying to explain, so, well done!



Despite this linguistic background, however, I seldom thought about this sort of thing... I've used different langauges successfully in campaigns, but I've never really analysed what "Common" was. Damn my Anglocentric mind!



Thank you for writing such an article to get me thinking!


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Common
Articles  (Setting Building)   (Gaming - In General)
caesar193's comment on 2013-04-27 12:25 PM
A good tool to use whenever you feel like building a world. Now that I think about it, I should really figure out what 'common' is in my current world that I'm building- Atheus. Go to Comment
P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Pieh's comment on 2010-10-27 01:29 AM


I actually didn't care for the prose, tone, or voice much. To me, the writing was very dry and reeks of an elderly history teacher droning on about an uninteresting subject. However, the subject was interesting and I felt compelled to finish reading it. I got the feeling of a lot of empty words, as if there wasn't a ton of eagerness and desire to impress an idea in the words. Almost as if it was just being written to convey knowledge. And while this isn't a style of writing I enjoy reading, I was impressed at the way it was delivered.



The overall content itself felt scarce, but was nonetheless intriguing. I like it, and I like it because I want to dislike it for its wording and presentation, which didn't appeal to me yet drew me in and immersed me irregardless.



Good work.


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P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Michael Jotne Slayer's comment on 2010-11-06 04:53 AM
"..revealing of bizarre information in a hazy manner." Muro, lol:D

I like this, but I did expected additional information after Gymas writings. Not sure if it felt complete enough for a society. Otherwise: Good job! 4.0
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P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Murometz's comment on 2010-10-07 09:29 AM
Awesome, Pariah!

Love the prose, tone and voice. Any 'Day-in-the-Life' type of additions? Or is this ready?

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P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Murometz's comment on 2010-10-27 09:49 AM


They LIVE!



I have some perverse fascination with Gyma the Explorer's travels and writings, from Pariah's previous subs. Something about his irreverent tone, and the revealing of bizarre information in a hazy manner. Love some of the details here. I guess I'm biased. Love the P'Cheela! :)


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P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Dossta's comment on 2010-10-27 12:50 PM


Interesting people, though I have a few questions:



As mentioned in the previous sub, a new Jul-Ghose may arise from one of the spawn in the event that he is killed.  What would happen if the spawn that ascended to Jul-Ghose's place was bonded to a P'Cheela tribe member?  Would the human be consumed, or transformed in some way?  Or would the relationship remain mostly unchanged?  I can imagine that the human might at least be granted immortality, if the lifetime bond was magically enforced.



More information on the bonding process and consequences would be appreciated.


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Rish, The City on the Edge of the World
Locations  (City)   (Other)
Pariah's comment on 2010-05-22 03:40 PM
History

yr x - magus fred goes to edge of world to examine floating islands and the mist
x+10 - collects small following who he begins to teach the magical ways of magic
x+15 - chaining of the islands and the first schoolhouse is built
15-40 - high town grows up to cater to the increasing population of mages and students
x+40 - fred dies, his students declare independence from the local gov't
x+42 - first war over, mages set up independent city/state
42-100 - mages from the college sell themselves out as mercs
-------- outer town grows up in addition to high town
~70 - airships invented to assist in the study of mist
-will not be weaponized until towards end of 2nd war
-first ships small, capable of carrying 2 maybe 3 people, will be 50 yrs before they can be used for trade
~80 - rish becomes an economic power exporting magic weapons, potions
-harbor dug, walls built due to increasing dislike of the mages from outside world
x+100 - 2nd war, 3 kingdoms unite to crush the menace that the school represents
x+104 - war ends without clear victor, 3kings armies are weakened and demoralized, mages sign treaty agreeing to not meddle in the affairs of everyone else
x+104 - the order of the watchers is established to make sure the mages abide by their agreements
+150 - rish has almost returned to former glory, mages are still /nominally/ neutral Go to Comment
Rish, The City on the Edge of the World
Locations  (City)   (Other)
Pariah's comment on 2010-05-23 12:32 AM
neighboorhoods

school proper
hightown
lower city
skydocks
mist watch
high bridge
gate district
quild quarter
wedge

high bridge
low bridge
fool's bridge
the bridge Go to Comment
The Canticles of the Damned
Systems  (Divine/ Spirit)   (Specific)
Ancient Gamer's comment on 2009-12-02 02:54 PM
Well written, though I want to know more.

So, just what kind of cult is this? Do they eat sinners, or what? If you make it less mysterious and more GM/DM friendly, I will vote for sure! Go to Comment
The Canticles of the Damned
Systems  (Divine/ Spirit)   (Specific)
Ancient Gamer's comment on 2009-12-02 02:56 PM
Oooh, "Canticles of the Damned"... Sub title of the month, no doubt about it! Go to Comment
The Canticles of the Damned
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2009-12-21 01:20 PM
Maybe we need to some discussion about how this text is realized in the world? It is written on walls and memorized, but by who? How is the text interpreteted? If you want to keep it open ended and don't want to give it a more "generic" utility you could give several examples of how it has been used in your game or in the world you designed it for. Go to Comment
The Canticles of the Damned
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2009-12-21 02:34 PM
I read the linked subs regarding this post, and they are very promising and peak my interest even more. I like the ideas behind the world. I recognize that it is a formible formating issues to make all those concepts that you have developed for your world into intresting stand alone posts. Good luck. Go to Comment
The Canticles of the Damned
Systems  (Divine/ Spirit)   (Specific)
valadaar's comment on 2009-12-06 06:19 PM
I have to agree with AG here - need a bit more detail or subs linked to make more sense of it. Go to Comment
The Serpent's Teeth
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2009-07-01 08:27 AM
I like Val's notion, breaking the knives to cause the Serpent injury. I like the idea as a whole as well, each knife adding slowly to the final body count needed to resurrect the Serpent. Well done. Go to Comment
The Serpent's Teeth
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2009-06-12 12:37 PM
A useful cursed weapon. Go to Comment
The Serpent's Teeth
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2009-06-12 06:40 PM
Indeed - these are cursed knives that make sense. I'm assuming that their destruction would cause anguish to their creator.

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