I like the history of a city distilled into one building - a compact way to say the few important things of a setting the PCs just know, and the players should. As many have noted before, it is also a great meeting place.
The statues/people should have also their nicknames for the common folk... say: "When the Admiral's head is in the dark, your contact will pass under the Prankster." Go to Comment
Dang, I keep getting to the new subs late. I was going to say what Scras said. As a GM, the quick statue blurbs make me happy! My PCs are the type that would stop and ask.
PCs: "So, who/what are the seven statues?"
GM: "Oy. Erm...Larry, Curly, Moe, Hekyll, Jekyll, and..."
Anyway, a very nice location. I'll plop something quite similar into my next city session.
This is an excellent location! It's convincing and well-detailed, the sort of place that demands to be used in a game.
I would like to learn more about what goes under the Dome of the Seven; a good companion piece would be the people that one might encounter there. Go to Comment
OK, guys. Here´s my latest installment in the Locastus series - a building that contains the distilled history of the City, and a few hints to the Moon´s love life....:-)
I´m not 100% happy with how this one turned out, so please, if you have suggestions or critique, let me know. Hope you enjoy it! /David Go to Comment
Updated: I´ve made a few last-minute changes, some small details. Now I feel a lot better about this entry, though it may still need some work Go to Comment
The flying eyes greatly remind me of the silly old arcade games. But still, this is a great take on just that. It shows that there is actually some hope for many of those clishes. Good job. Go to Comment
Locations (Neighborhoods) (Other)
5/5 Go to Comment