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The Amber House
Locations  (City)   (Any)
Ouroboros's comment on 2007-11-16 06:33 PM
Yep, next instalment will be Wither Fields, industrial district of Locastus, and the Upper Town, where the seat of the government and the Dome of the seven captains are located. I just need to wrap the Maul up, or I´ll fry my brain trying to keep everything in mind at once... I also have a partial draft for Broken Tooth, a frontier mining town in the Thunderhead range and Locastus´s daughter city, Akral Tel.... So many things to do, so little time...:-) /David Go to Comment
The Amber House
Locations  (City)   (Any)
Mesenchymal's comment on 2007-11-16 12:12 PM
I love it...love it....love it...I think if I lived in Maul...I'd work for the Amber house... Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
MoonHunter's comment on 2007-11-15 01:55 PM
These add another lovely layer to the setting.

I like that they are mysterious. In fact, they should never have stats. That way the PCs know they will never be able to fight them. Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2007-11-14 07:39 PM
Only voted Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Ancient Gamer's comment on 2007-11-15 10:40 AM
You like Steven Erikson.

Congratulations. You got good taste. :) Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2007-11-15 07:02 AM
Heh, these are pretty cool - they seem like distant cousins to my The Green Ladies, though the Moon Maidens are much scarier! Well done! Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Ouroboros's comment on 2009-02-06 06:39 AM
Yes, I like that idea. Looking back at this post, I realize that unstoppable killing machines aint really my thing - I dislike über-powerful beings in general.

So, killing a Moon Maiden would be a bit like kicking the shit outa a Hells Angels member - you might succeed, but you keep your trap shut about it afterwards so´s not to attract his buddies. Or something like that..:-)

Thanks!

/D Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Mesenchymal's comment on 2007-11-16 11:48 AM
Another great post....can't wait for more..Keep it up...D Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
angryscotsman93's comment on 2009-02-05 04:21 PM
Something I just thought of.

Naturally, there are a number of very powerful individuals out there. And also naturally, that would piss the Bloated Moon off, as they aren't under her control and therefore helping her contain the Well of Dreams. So as a result, she sends a Moon Maiden after then to teach them a lesson in complacency. However, being powerful individuals and such rot, they just BARELY manage to defeat the Moon Maiden sent after them.

So, perhaps the reason for their being no-one telling stories about killing them is not so much that they're completely unstoppable, but because a few people have managed to kill one, but were nearly killed by the damn thing and so have thus decided that telling stories about it and attracting more to them isn't really good for their health.

Eh? Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Cheka Man's comment on 2007-11-12 07:45 PM
Useful in most worlds. Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Murometz's comment on 2014-03-07 10:24 AM
The names and style, as mentioned, are classic cook/erikson, but the write-up is classic Ouro! another awesome one! Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
valadaar's comment on 2007-11-13 10:07 AM
Reading these folks I could not help but think of Sharpe's Rifles - which is a good thing - I love those books/TV Show.

This world of yours is really starting to grow on me... Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Ouroboros's comment on 2007-11-12 09:42 AM
Updated: The latest installment in the Locastus series. These guys figure often in my stories, so I figured I needed an official write-up on them. The Maul Rats are, obviously, inspired by a great many things, but some sources deserve to be named: Steven Erikson´s Bridgeburners and Glen Cook´s Black Company, among others. Hope you´ll enjoy it!

/David Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Ouroboros's comment on 2007-11-14 09:30 AM
I have other plans for Squeak...along with Pearl, Daunt, Piper, Cord and the others.. Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Mesenchymal's comment on 2007-11-14 04:57 AM
I love these guys...I can really see them...but you forgot Squeak...Where did she go? Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
manfred's comment on 2007-11-11 06:57 PM
Now, this seems to be a nicely growing idea! There's always more details that could be asked, but the considerations of cosmic balance, so to speak, are already important.

(Oh, and it clearly belongs to the Schools of Magic - don't forget to mark it as such! :) ) Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
Scrasamax's comment on 2007-11-10 09:39 PM
This isn't half bad, but it leaves me with some questions and odd points.

1. After reading your notes at the end, I understand why the materials around Locastus are uniformly low in quality. The problem I have is that this is a very arbitrary function and I am curious if this is a setting wide phenomenon or just a local one. If this is a local phenomenon, why is so much mundane material of sub-standard quality as compared to normal?

Personally I would have made it a matter of what materials were available, replacing minable granite with structurally weaker basalt. Oaks and other quality hardwood would be rare, being replaced with softer wood trees that grow just as slowly. Coal comes in various grades, and gunpowder can be a function of a suboptimal recipe.

2. Are there adverse effects due to such a large number of sigils concentrated in a confined area? From reading the mechanics behind their function, it seems that a sigil would have a zone of effect, an area where it was dominant over any other weaker sigil that entered the area. If too many sigils were concentrated in one area, could their conflicting influence over the intangible ether cause problems? Can too many sigils 'deaden' an area, or muddy the flow of etheric energy so as to make sigils work inefficiently?

Being somewhat educated in Feng Shui I can easily understand the concepts of flow and essence patterns as well as harnessing them. But I also know that in that school of thought, such patterns and flows cen be affected in a negative fashion. There is also the basic idea of ecology, with sigils perhaps having an effect on the ether just as pollution or depletion of natural resources has on the enviroment. Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
Scrasamax's comment on 2007-11-11 02:43 PM
It is my pleasure. Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2007-11-10 08:23 PM
We should world build together, you and I *sighs* Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-11-12 05:55 PM
Scras's suggestion and your addition of the Sigil ecology section addressed a problem I have with 'free energy'.

One could even build weapons which were large or very long carpets enscribed with many sigils enscribed upon then. When laid flat, they are far enough apart to avoid creating a dead zone. Not so when rolled up.... Go to Comment
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