Yep, next instalment will be Wither Fields, industrial district of Locastus, and the Upper Town, where the seat of the government and the Dome of the seven captains are located. I just need to wrap the Maul up, or I´ll fry my brain trying to keep everything in mind at once... I also have a partial draft for Broken Tooth, a frontier mining town in the Thunderhead range and Locastus´s daughter city, Akral Tel.... So many things to do, so little time...:-) /David Go to Comment
Yes, I like that idea. Looking back at this post, I realize that unstoppable killing machines aint really my thing - I dislike über-powerful beings in general.
So, killing a Moon Maiden would be a bit like kicking the shit outa a Hells Angels member - you might succeed, but you keep your trap shut about it afterwards so´s not to attract his buddies. Or something like that..:-)
Naturally, there are a number of very powerful individuals out there. And also naturally, that would piss the Bloated Moon off, as they aren't under her control and therefore helping her contain the Well of Dreams. So as a result, she sends a Moon Maiden after then to teach them a lesson in complacency. However, being powerful individuals and such rot, they just BARELY manage to defeat the Moon Maiden sent after them.
So, perhaps the reason for their being no-one telling stories about killing them is not so much that they're completely unstoppable, but because a few people have managed to kill one, but were nearly killed by the damn thing and so have thus decided that telling stories about it and attracting more to them isn't really good for their health.
Updated: The latest installment in the Locastus series. These guys figure often in my stories, so I figured I needed an official write-up on them. The Maul Rats are, obviously, inspired by a great many things, but some sources deserve to be named: Steven Erikson´s Bridgeburners and Glen Cook´s Black Company, among others. Hope you´ll enjoy it!
This isn't half bad, but it leaves me with some questions and odd points.
1. After reading your notes at the end, I understand why the materials around Locastus are uniformly low in quality. The problem I have is that this is a very arbitrary function and I am curious if this is a setting wide phenomenon or just a local one. If this is a local phenomenon, why is so much mundane material of sub-standard quality as compared to normal?
Personally I would have made it a matter of what materials were available, replacing minable granite with structurally weaker basalt. Oaks and other quality hardwood would be rare, being replaced with softer wood trees that grow just as slowly. Coal comes in various grades, and gunpowder can be a function of a suboptimal recipe.
2. Are there adverse effects due to such a large number of sigils concentrated in a confined area? From reading the mechanics behind their function, it seems that a sigil would have a zone of effect, an area where it was dominant over any other weaker sigil that entered the area. If too many sigils were concentrated in one area, could their conflicting influence over the intangible ether cause problems? Can too many sigils 'deaden' an area, or muddy the flow of etheric energy so as to make sigils work inefficiently?
Being somewhat educated in Feng Shui I can easily understand the concepts of flow and essence patterns as well as harnessing them. But I also know that in that school of thought, such patterns and flows cen be affected in a negative fashion. There is also the basic idea of ecology, with sigils perhaps having an effect on the ether just as pollution or depletion of natural resources has on the enviroment. Go to Comment
Scras's suggestion and your addition of the Sigil ecology section addressed a problem I have with 'free energy'.
One could even build weapons which were large or very long carpets enscribed with many sigils enscribed upon then. When laid flat, they are far enough apart to avoid creating a dead zone. Not so when rolled up.... Go to Comment