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The Amber House
Locations  (City)   (Any)
Murometz's comment on 2007-11-16 03:10 PM
I love a good fantasy whorehouse, and this one qualifies as good! :)

Details. It is always the details, and of course a few turns of the phrase. Go to Comment
The Amber House
Locations  (City)   (Any)
valadaar's comment on 2007-11-16 03:09 PM
Sounds like the original faith was very warlike. This is a well detailed location - I like it! Go to Comment
The Amber House
Locations  (City)   (Any)
Ouroboros's comment on 2007-11-16 03:16 PM
I wanted these girls to be something more than just prostitutes, so I added a bit of Mother Theresa to the mix. I also wanted them to be smart, with a political agenda, and give a good reason why they should remain free from the controlling armies of thugs around them. Street girls are human, too...

/David Go to Comment
The Amber House
Locations  (City)   (Any)
Ouroboros's comment on 2007-11-16 04:23 PM
I may need to clarify that in the text, but yes, they wear Guild petticoats...no idea what i mean by that, but it sure sounds good...:-) I do think the Guild would come down pretty hard on any freelancer, though.. Go to Comment
The Amber House
Locations  (City)   (Any)
Ouroboros's comment on 2007-11-16 07:33 PM
Yep, next instalment will be Wither Fields, industrial district of Locastus, and the Upper Town, where the seat of the government and the Dome of the seven captains are located. I just need to wrap the Maul up, or I´ll fry my brain trying to keep everything in mind at once... I also have a partial draft for Broken Tooth, a frontier mining town in the Thunderhead range and Locastus´s daughter city, Akral Tel.... So many things to do, so little time...:-) /David Go to Comment
The Amber House
Locations  (City)   (Any)
Mesenchymal's comment on 2007-11-16 01:12 PM
I love it...love it....love it...I think if I lived in Maul...I'd work for the Amber house... Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
MoonHunter's comment on 2007-11-15 02:55 PM
These add another lovely layer to the setting.

I like that they are mysterious. In fact, they should never have stats. That way the PCs know they will never be able to fight them. Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2007-11-14 08:39 PM
Only voted Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Ancient Gamer's comment on 2007-11-15 11:40 AM
You like Steven Erikson.

Congratulations. You got good taste. :) Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2007-11-15 08:02 AM
Heh, these are pretty cool - they seem like distant cousins to my The Green Ladies, though the Moon Maidens are much scarier! Well done! Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Ouroboros's comment on 2009-02-06 07:39 AM
Yes, I like that idea. Looking back at this post, I realize that unstoppable killing machines aint really my thing - I dislike über-powerful beings in general.

So, killing a Moon Maiden would be a bit like kicking the shit outa a Hells Angels member - you might succeed, but you keep your trap shut about it afterwards so´s not to attract his buddies. Or something like that..:-)

Thanks!

/D Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
Mesenchymal's comment on 2007-11-16 12:48 PM
Another great post....can't wait for more..Keep it up...D Go to Comment
The Moon Maidens
Lifeforms  (Constructed)   (City/ Ruin)
angryscotsman93's comment on 2009-02-05 05:21 PM
Something I just thought of.

Naturally, there are a number of very powerful individuals out there. And also naturally, that would piss the Bloated Moon off, as they aren't under her control and therefore helping her contain the Well of Dreams. So as a result, she sends a Moon Maiden after then to teach them a lesson in complacency. However, being powerful individuals and such rot, they just BARELY manage to defeat the Moon Maiden sent after them.

So, perhaps the reason for their being no-one telling stories about killing them is not so much that they're completely unstoppable, but because a few people have managed to kill one, but were nearly killed by the damn thing and so have thus decided that telling stories about it and attracting more to them isn't really good for their health.

Eh? Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Cheka Man's comment on 2007-11-12 08:45 PM
Useful in most worlds. Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Murometz's comment on 2014-03-07 11:24 AM
The names and style, as mentioned, are classic cook/erikson, but the write-up is classic Ouro! another awesome one! Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
valadaar's comment on 2007-11-13 11:07 AM
Reading these folks I could not help but think of Sharpe's Rifles - which is a good thing - I love those books/TV Show.

This world of yours is really starting to grow on me... Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Ouroboros's comment on 2007-11-12 10:42 AM
Updated: The latest installment in the Locastus series. These guys figure often in my stories, so I figured I needed an official write-up on them. The Maul Rats are, obviously, inspired by a great many things, but some sources deserve to be named: Steven Erikson´s Bridgeburners and Glen Cook´s Black Company, among others. Hope you´ll enjoy it!

/David Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Ouroboros's comment on 2007-11-14 10:30 AM
I have other plans for Squeak...along with Pearl, Daunt, Piper, Cord and the others.. Go to Comment
The Maul Rats
Society/ Organizations  (Combative)   (Local)
Mesenchymal's comment on 2007-11-14 05:57 AM
I love these guys...I can really see them...but you forgot Squeak...Where did she go? Go to Comment
The Art of Sigil Magic
Systems  (Mystical)   (Defining)
manfred's comment on 2007-11-11 07:57 PM
Now, this seems to be a nicely growing idea! There's always more details that could be asked, but the considerations of cosmic balance, so to speak, are already important.

(Oh, and it clearly belongs to the Schools of Magic - don't forget to mark it as such! :) ) Go to Comment
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