I was a bit cautious when beginning to read this but as I continued on I was overcome by a feeling of languid meloncholy... just kidding. I actually enjoyed this one. Theplant description is reasonably real enough as i have seen plants in the south that fit this description, minus the mind numbing whisper of course. I think this is a really nice addition to any game world that likes to throw out dangers were there are none. How many of my gamers would fall victim to these? More than I am happy with but it is indeed a Strolen worthy idea.
I will add an adendum to my previous comment. Something I left out when commenting prior, I was on the phone at the time and was doing more than one thing at a time. I will not change my vote or any comment I said previously, however after reading it again, and reading what Moon had said he is of course correct in the evolution of the area. I was unaware of the bird thing.
The mass growth of this I had naturally assumed was kept in check by the tribes in the area, as you stated they try to keep them burned down. However after reading that, whcih would make perfect sense, why are they not in areas where their is no humanoid habitats? Why does it not run rampant in those areas as stated by Moon?
I would think that the ecology of the plant would be two fold. It needs the nurishment of the dead that is a given. It nums the mind of its victims, that is also a given. But as Moon said, it is a big drastic. For instance you hear someone whistle and boom you fall down unable to move until you die. Again, not wanting to change anything, somethings I just over looked. It should have some form of symbiosis with another animal, a snake perhaps as Moon suggested. The victim falls under its control and is unable to awaken as long as the wind blows, and the snake or other animal attacks. As soon as the wind stops however, they are aware and able to react. Much to their surprise when they begin wrestling with an animal eating them.
Again, still a wonderful idea. Im not as big a critic as Moon is, well sometimes, but his comments have brought up some interesting natural issues. Go to Comment
You misunderstand my meaning in what I said val. Far be it from me to say its wrong as I am a creator myself and have certain ideas that regardless of comments stil lstay the same. However I was just pointing out a flaw in the natural order of things as Moon brought up. Its not wrong, hell its fantasy, it can be as creepy crawly as it wants to be. In no way is it wrong or am I saying the author needs to change it... Go to Comment
Interesting and atmospheric weed, and good comment debate. A winner!
come back Ouro! Write more!
"If one would observe a Whisperweed field, one would notice that the wind causes complex, languid wave-interference patterns among the individual reeds, persisting long after any gust of wind has abated. If a mammal of any type were to walk among the Whisperweed, one would see the gently undulating ripples start to converge around the intruder, like the ripples of a stone thrown into a pond, but in reverse."Go to Comment
To address some of the issues, the plant should be considered a supernatural threat and as such, be as dangerous and species specific as the author intends. It may not spread at all - only affecting areas 'cursed' by some mad godling. As the others point out, and I overlooked first time out, it cannot exist as a 'natural' plant without some modifications.
I have a similarly, ever more directly lethal plant in the form of the Giant Foxglove. Looking back at that one has made me put that one on my 'next sub to revise list'.
It should be as carefully used by a GM as would other completely lethal obstacles - lava pits etc. Go to Comment
Hi guys and girls! This is my first post in quite a while. Hopefully I will now be able to produce some good stuff again, but you know, sometimes real life just takes up a lot of your time! Anyway, I hope you´ll enjoy this little floratic horror.
Wow. Here i go off for a few days, and look what happened. There´s so many ideas and suggestions here I cant even begin to sort them out.
First of all, Moon´s comments were all thoughtful and constructive. Thank you so much, Moon - You´re just the type of critic one needs to produce better stuff! As far as I can tell, Moon´s issues are :
A) The "inescapable" effect (death or madness) to anyone who hear the whispering. The idea that was in my head was that the susurrus is not lethal (merely causing disorientation, dizziness etc) as long as the breeze is slow. If there is no wind, there´s no effect. In a hard gust, the whisper grows and causes a "mind-blast" effect... Now imagine a band of charachters trying to cross a whisperweed field unprotected while praying fervently that there´s no sudden gust of wind. The GM can roll a few hidden dice, describing a gust rippling the fields on a distant ridge, heading their way...
B) The ecology of the Whisperweed. I would think that the whisperweed is self-limiting in the way of all predators - if it has no prey, it has to move or starve. Plants cant move, so it will die if it consumes all the wildlife in an area. I´d say the Whisperweed are dependant on the juices of its decomposing victims. Perhaps it has no phosphate-fixation system, like all other plants? So, the weed cant grow in totally barren lands, and will be eradicated if it grows too close to habitation or livestock. I imagine it leads a struggling existence on the fringes of the inhabitated lands, not too close, but never too far away from living things...
This is just what I imagined when I was oing this write-up - there might still be many inconsistencies in the text I have to deal with.. But not today, I was at a bachelor party yesterday..:-)
Non-mammalian sentient species might cultivate the whisperweed around their homes, villages, and lairs as a defense mechanism. Sure, it might annoy the nearby humans, but it's not like the humans will stay awake long enough to attack them.
If the non-mammalians are generally hostile, they might start planting small, hidden patches of the stuff next to roads, then rob and/or eat the victims. If they're sneaky about it, they might encroach on a village with stands of whisperweed, incapacitating the villagers or driving them away... Go to Comment
Yes, he is easy to visualize, and it's easy to see what role he will play, and what to use him for. He is an archetype with many connections to his world, and plenty of plot hooks waiting around the corner.
But could there be more for the man himself? I don't know, perhaps a girl still waiting for him, or something... anything to make him more than a sophisticated wreck, a glimmer of hope, if there is one.
This is a great minor character. You won't try to hang a scenario on him, but he has enough depth and color to expand any scene you get involved in. Besides it is always good to have a medico ready to go. Player characters are always ready to get hurt somewhere. Go to Comment
Well, I bet no-one, no matter how deranged, would risk pissing Dusk off, so I guess he puts on a fresh shirt when called up the hill. And I´m pretty sure Coil uses the Honey as a sedative when doing surgery, so I guess its not impossible that he does a bit of distribution on the side as well - perhaps the more refined, select stuff? Good idea, by the way!
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.