You misunderstand my meaning in what I said val. Far be it from me to say its wrong as I am a creator myself and have certain ideas that regardless of comments stil lstay the same. However I was just pointing out a flaw in the natural order of things as Moon brought up. Its not wrong, hell its fantasy, it can be as creepy crawly as it wants to be. In no way is it wrong or am I saying the author needs to change it... Go to Comment
Interesting and atmospheric weed, and good comment debate. A winner!
come back Ouro! Write more!
"If one would observe a Whisperweed field, one would notice that the wind causes complex, languid wave-interference patterns among the individual reeds, persisting long after any gust of wind has abated. If a mammal of any type were to walk among the Whisperweed, one would see the gently undulating ripples start to converge around the intruder, like the ripples of a stone thrown into a pond, but in reverse."Go to Comment
To address some of the issues, the plant should be considered a supernatural threat and as such, be as dangerous and species specific as the author intends. It may not spread at all - only affecting areas 'cursed' by some mad godling. As the others point out, and I overlooked first time out, it cannot exist as a 'natural' plant without some modifications.
I have a similarly, ever more directly lethal plant in the form of the Giant Foxglove. Looking back at that one has made me put that one on my 'next sub to revise list'.
It should be as carefully used by a GM as would other completely lethal obstacles - lava pits etc. Go to Comment
Hi guys and girls! This is my first post in quite a while. Hopefully I will now be able to produce some good stuff again, but you know, sometimes real life just takes up a lot of your time! Anyway, I hope you´ll enjoy this little floratic horror.
Wow. Here i go off for a few days, and look what happened. There´s so many ideas and suggestions here I cant even begin to sort them out.
First of all, Moon´s comments were all thoughtful and constructive. Thank you so much, Moon - You´re just the type of critic one needs to produce better stuff! As far as I can tell, Moon´s issues are :
A) The "inescapable" effect (death or madness) to anyone who hear the whispering. The idea that was in my head was that the susurrus is not lethal (merely causing disorientation, dizziness etc) as long as the breeze is slow. If there is no wind, there´s no effect. In a hard gust, the whisper grows and causes a "mind-blast" effect... Now imagine a band of charachters trying to cross a whisperweed field unprotected while praying fervently that there´s no sudden gust of wind. The GM can roll a few hidden dice, describing a gust rippling the fields on a distant ridge, heading their way...
B) The ecology of the Whisperweed. I would think that the whisperweed is self-limiting in the way of all predators - if it has no prey, it has to move or starve. Plants cant move, so it will die if it consumes all the wildlife in an area. I´d say the Whisperweed are dependant on the juices of its decomposing victims. Perhaps it has no phosphate-fixation system, like all other plants? So, the weed cant grow in totally barren lands, and will be eradicated if it grows too close to habitation or livestock. I imagine it leads a struggling existence on the fringes of the inhabitated lands, not too close, but never too far away from living things...
This is just what I imagined when I was oing this write-up - there might still be many inconsistencies in the text I have to deal with.. But not today, I was at a bachelor party yesterday..:-)
Non-mammalian sentient species might cultivate the whisperweed around their homes, villages, and lairs as a defense mechanism. Sure, it might annoy the nearby humans, but it's not like the humans will stay awake long enough to attack them.
If the non-mammalians are generally hostile, they might start planting small, hidden patches of the stuff next to roads, then rob and/or eat the victims. If they're sneaky about it, they might encroach on a village with stands of whisperweed, incapacitating the villagers or driving them away... Go to Comment
Yes, he is easy to visualize, and it's easy to see what role he will play, and what to use him for. He is an archetype with many connections to his world, and plenty of plot hooks waiting around the corner.
But could there be more for the man himself? I don't know, perhaps a girl still waiting for him, or something... anything to make him more than a sophisticated wreck, a glimmer of hope, if there is one.
This is a great minor character. You won't try to hang a scenario on him, but he has enough depth and color to expand any scene you get involved in. Besides it is always good to have a medico ready to go. Player characters are always ready to get hurt somewhere. Go to Comment
Well, I bet no-one, no matter how deranged, would risk pissing Dusk off, so I guess he puts on a fresh shirt when called up the hill. And I´m pretty sure Coil uses the Honey as a sedative when doing surgery, so I guess its not impossible that he does a bit of distribution on the side as well - perhaps the more refined, select stuff? Good idea, by the way!
YUCK! What a disgusting place and the same goes for the man. I don't think anybody would want to go there willing.. I do have a few questions. Does the good doctor make house calls if it is Mowar Dusk or one of his henchmen that needs medical assistance if so does he try to clean himself up a little or not give a shit because Mowar Dusk is his Boss? Since he knows most of the alchemists and apothecaries, do the Red Honey addicts come to him for a "prescription or is it more expensive to get a "prescription" from him rather than from the street dealers? Is the Red Honey that he gets for himself purer than the Red Honey from the street dealers? Does he ever prescribe red honey for medicinal purposes or is Red Honey only for recreational purposes?
Sorry about all of the questions but as you know "curiosity kills the cat" and as I am all feline I am very curious. Go to Comment