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Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Scrasamax's comment on 2008-07-29 10:18 AM
I would call your experiment a success, I found myself enjoying reading about this manipulative necromancer and his cult of personality. Kudos to you sir. Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2008-07-15 04:08 PM
A truely diabolical villian. 5/5 Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2010-08-11 07:22 PM
I wish my villans were this interesting. Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Michael Jotne Slayer's comment on 2008-11-02 03:03 AM
Just keep em comin' mind you;) Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Michael Jotne Slayer's comment on 2008-08-09 11:47 PM
I have followed the forging of Locastus for quite some time now and always enjoyed the appearance of new submissions. I guess this villain comes to his full right when you have read the rest of your Locastus material. I did read this post some time back but did not have the time to make a proper comment.

I concur with Murometz in his statement that Izal is not nearly as captivating as the world around him. In many was your setting makes him, as he makes the setting. Locastus is growing and all the branches cross each other. I am pleased to conclude that Izal is good as a villain in his own right, as he is as a piece of a larger puzzle. Namely Locastus. Gothic and it does not bog down in minatue.

Splendid. Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2008-10-27 09:56 PM
This is amazing. I cannot think of a single submission that matches this one. The depth and scope of this piece, to say nothing of the amazing prose, is astounding. Kudos for you, you most definitely deserve the First-Place this piece was awarded.

Regarding inspiration and the feel of the character, I had gotten a Voldemort vibe near the end, but mostly the name that came to mind was "Hitler". Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2008-07-29 02:57 PM
Yes, certainly a success. I actually was a bit confused as to the structure until I read your end-note. I would say that Izal Apt is certainly captivating, but not nearly as captivating as the world and details swirling all around him!--if that makes any sense. Great use of links, and great job overall! Its long, but doesnt bog down. A fine tale, and rest assured bits and pieces will be stolen for my own games. :) Very nicely done indeed!

A question arises. How exactly did Titus Hinge's forces prevail? It sounds like the odds were quite against him...necros, Asmorin Morr, undead hordes, etc. What did Hinge have? Just curious :)

Let me say again, Locastus rocks, David! Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2008-07-25 07:11 PM
Very nicely done Ouroboros! Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Ouroboros's comment on 2008-11-01 05:41 PM
Wow, thanks guys... Im a bit surprised this came out on top, since there were so many excellent subs in this quest, some which I consider better than this one. Not that I´m complaining, mind you, Im deeply thankful that you like the stuff my oddball brain keeps throwing up..:-)

Well, well.. It seems my suggestion for a steampunk quest were heard. Now I might just have the thing for that...

Thanks again, friends.. Oh, and if you have the opportunity to watch the directors cut of Clive Barkers "Lord of Illusions", do so.. You might see where the idea for good ol´ Izal came from.. it really is an excellent movie..

/David Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Ouroboros's comment on 2008-08-10 03:04 PM
Thank you, my friends! Your reflections, thoughts and criticism takes what I write out of my hands and turn it into something better than I could achieve on my own.

/david Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Ouroboros's comment on 2008-07-14 02:37 PM
Hmm, I intended to add this to the current quest. Is there any way of doing that after the fact? Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Ouroboros's comment on 2008-07-14 07:16 PM
Thank you, Strolen! Go to Comment
Izal Apt, The Puritan
NPCs  (Mythic/ Historical)   (Mystical)
Mesenchymal's comment on 2008-07-18 11:34 AM
The evil muse rides again....well done and took You long enough....*L* Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
MoonHunter's comment on 2008-04-16 05:54 PM
I like the general concept of this. See Flute Grass for a related plant.

*Small point of order, Birds have all the same brain functions as Humans and mammals. They too should be effected. Reptiles and Insects have brains with "fewer parts" should be immune. (Though snake charming... somewhat related....)

While I like the general concept, the application seems to be pretty excessive. A quick breeze at the wrong time.. and "you fall down". When do you get to wake up? (Now when the breeze dies down, do you get a change to "awaken"?) The after effects are pretty horrific too. I think if you evened out the effect some, it would be more "playable" and useful.

(Poisonous snakes would frequent patches of this stuff, even watered down version, as they could make easy kills with stunned prey. )

Is there any real ecologically limiting effect to this? Are its growing conditions limited? Why isn't it spreading to everywhere there is water (under 1000 feet). I mean there should be no mammals living under 1000 feet.

Deaf Rats and Mice should of evolved with these plants. It is a quick and common mutation for them.

Bats would be immune to the song, given their sonar processing.

All this said, I could see "evolution" quickly correcting for this effect, minimizing it. After all, it eliminates most mammals in a region. So if there are any mammals in the region, they must either be lucky, evolved lucky (thank you Mr. Niven), deaf, or evolved resistance to the frequencies of the reeds. Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
MoonHunter's comment on 2008-04-16 05:58 PM
I like the general concept of this. See Flute Grass for a related plant.

*Small point of order, Birds have all the same brain functions as Humans and mammals. They too should be effected. Reptiles and Insects have brains with "fewer parts" should be immune. (Though snake charming... somewhat related....)

While I like the general concept, the application seems to be pretty excessive. A quick breeze at the wrong time.. and "you fall down". When do you get to wake up? (Now when the breeze dies down, do you get a change to "awaken"?) The after effects are pretty horrific too. I think if you evened out the effect some, it would be more "playable" and useful.

(Poisonous snakes would frequent patches of this stuff, even watered down version, as they could make easy kills with stunned prey. )

Is there any real ecologically limiting effect to this? Are its growing conditions limited? Why isn't it spreading to everywhere there is water (under 1000 feet). I mean there should be no mammals living under 1000 feet.

Deaf Rats and Mice should of evolved with these plants. It is a quick and common mutation for them.

Bats would be immune to the song, given their sonar processing.

All this said, I could see "evolution" quickly correcting for this effect, minimizing it. After all, it eliminates most mammals in a region. So if there are any mammals in the region, they must either be lucky, evolved lucky (thank you Mr. Niven), deaf, or evolved resistance to the frequencies of the reeds. Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
MoonHunter's comment on 2008-04-17 02:59 PM
The limiting factor here should be something in the soil. If it requires some semi-toxic substance in the soil (found here and in other "cursed" bogs). Dead Dragon, or some other dead thing decomposing. I do like the idea that some stoning creature dinner remains, stone crumbs and dust are actually toxic for the soil. The plants thrive in environment when the stoners.

And the plant can have any reason to exist, but as it is written it is a "regular plant". (It does make a good "rational explanation" why some areas are considered curse. "Do not enter the Thollan Bogs. You will hear the Banshee's cries and never be seen again."

That all said, I do dislike the instant death/ screwed character results implied in the write up. Even in Zork you can avoid the Grue with a torch. If you don't know it exists, it will just "get you". If it does not kill you, it drives you insane and you commit suicide.. eventually. So it is still an enter zone X, and Die (in one to six rounds).

So everyone will need to know about these plants. If you know about these plants and go around with wax in your ears... then you are golden. Of most of the mammals in this area need to be deaf. Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
Cheka Man's comment on 2008-04-02 10:22 AM
Not a plant to approach without earmuffs. Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
Michael Jotne Slayer's comment on 2008-06-17 03:31 PM
Where did he go? Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
Mourngrymn's comment on 2008-04-16 08:43 AM
I was a bit cautious when beginning to read this but as I continued on I was overcome by a feeling of languid meloncholy... just kidding. I actually enjoyed this one. Theplant description is reasonably real enough as i have seen plants in the south that fit this description, minus the mind numbing whisper of course. I think this is a really nice addition to any game world that likes to throw out dangers were there are none. How many of my gamers would fall victim to these? More than I am happy with but it is indeed a Strolen worthy idea.

Congrats. Go to Comment
Whisperweed
Lifeforms  (Flora)   (Plains)
Mourngrymn's comment on 2008-04-16 06:25 PM
I will add an adendum to my previous comment. Something I left out when commenting prior, I was on the phone at the time and was doing more than one thing at a time. I will not change my vote or any comment I said previously, however after reading it again, and reading what Moon had said he is of course correct in the evolution of the area. I was unaware of the bird thing.

The mass growth of this I had naturally assumed was kept in check by the tribes in the area, as you stated they try to keep them burned down. However after reading that, whcih would make perfect sense, why are they not in areas where their is no humanoid habitats? Why does it not run rampant in those areas as stated by Moon?

I would think that the ecology of the plant would be two fold. It needs the nurishment of the dead that is a given. It nums the mind of its victims, that is also a given. But as Moon said, it is a big drastic. For instance you hear someone whistle and boom you fall down unable to move until you die. Again, not wanting to change anything, somethings I just over looked. It should have some form of symbiosis with another animal, a snake perhaps as Moon suggested. The victim falls under its control and is unable to awaken as long as the wind blows, and the snake or other animal attacks. As soon as the wind stops however, they are aware and able to react. Much to their surprise when they begin wrestling with an animal eating them.

Again, still a wonderful idea. Im not as big a critic as Moon is, well sometimes, but his comments have brought up some interesting natural issues. Go to Comment
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