I like it, and forganthus's suggestion with battle optimisation is a great idea. I've had to solve these kind of problems before, and analyse the outcomes. It's interesting to note that if you carry out this exercise with nations prior to the breakout of the second world war, the lowest conflict states are almost identical to the Axis/Allies split (except for one country, IIRC.) It turns out this a remarkably complex problem (Combinatorial Optimization) and is NP-complete. It's an excellent problem to push onto your gamers! As a general rule, NP-complete and NP-Hard problems make for quite good games. Have a read of Ralph Koster's GDC 2009 talk for more.
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Lifeforms (Intelligent Species) (Any)
There's a lot of cool, cool stuff going on here, but most of it is just a recap of what we learned in the Unummodo sub. There's a few new details (vibration, parasites, FACE-WEARING).
This sub is just the biology. They have a great propensity for evil, but do they ever get super-evil with it? Do they feel bad about the people they eat? They're smart (they learn in 4 weeks what takes us 10+ years), but do they have personalities, goals, or culture? What exactly does a face-wearing horse-sized beetle do for fun?
Anyway, I pay more attention to biology than I should, and it sort of bugs me to think about the idea that nerves are still usable after rotting for five days. If we don't have circulating, oxygenated blood, very bad things happen to our bodies. After a few minutes, our neurons break. After a few hours, pH and osmotic pressure have started rupturing all the cells, muscles lock up (broken Ca+ pumps), and bacteria blooms have already made our guts stinky.
If you want a more IRL version, you could have the parasites preserve organs instead of digesting them, and the implantation fails without them. Maybe they're really good at keeping skin alive and healthy. Instead of nerves, you could have the young bugs depend on the cadavers for skeletons, since they can't stand up without a framework to lean on (they're just tentacled grubs at this point). Heck, they can't even chew their food without a human head (they don't grow their adult pincers until later. Maybe they grow their own tentacle-muscles where the human's muscles used to be, and it takes them a long time to learn how to talk without slurring like that other face-wearing beetle in MIB. Ooh! Maybe they bond with their human skull/skin face, and think of it as THEIR face. Throwing it away when you get older would be weird. And then you'd have this creepy bug face and you probably couldn't whistle anymore! Sadness.
Come to think of it, if you really annoyed your siblings, they could rip off your face and you wouldn't be able to talk for a few days while you regrew your cranial tentacles. Couldn't even chew. Or see. Or hear. I guess it would be cool to see a PC chop off a angry villager's head (with surprisingly little blood), only to see the villager drop to their knees and go searching for it like Velma for her glasses.
Also, you've got two symbiotic organisms in here (and I guess the beetles themselves are a sort of postmortem parasite). If you want to go symbiotic/parasite-themed, you could give these guys a parasite menagerie (Is there a 30 symbiotes sub?) And maybe the ceremony where the mother gives a daughter a colony of the parasite and the mushroom could be a coming of age ceremony, like Catholic Confirmation and First Communion.
Also, also, what do the mature males do if they aren't raising a brood of nightmare-spawn? Raid tombs for arcane lore or just tromp around the desert looking for buggy love?
Also x3, I can imagine one of these working as a healer in a village. She dispenses small amounts of Nectar of Life to sick villagers, and in return, she gets fresh corpses from the hangman. And her children have to get jobs as ditch diggers. Or town watch, if they are stronger than normal humans. That'd be another fun town to go to. The guards just run away after you decapitate them, no one's been buried in the cemetery for 2 decades, and there are these WEIRD tracks around the gallows. . . Go to Comment