Thank you Agar. It's always nice to hear when a description paints a good visual image. Also, thanks for the suggestion on the stats. I'd hate to deny stats to those who may benefit from them, but at the same time, I'm beginning to feel like I've offended the Citadel by posting more info than necessary. I've moved my stats down to a comment. Thanks for the recommendation. On your final note, you're right. It is the exact cost using the available rules, but it's so much that it's a little silly. Go to Comment
Thanks for the detailed comment. I'm always fascinated by intelligent items, and how they can break the balance of the game. Unlike normal artifacts, an intelligent item can choose to suppress its powers, avoid attacking, turn on the wielder, and in rare cases even possess the wielder. Unfortunately, it was the stats and rules that say that the wielder cannot turn herself into a dragon. The Arbiter must do that, and it will only do so in rare circumstances. While the Arbiter could easily unbalance a campaign, a clever GM could hide the item's true powers and potential or (as Dossta suggested) have the item leave the player's possession for a while.
A limiting clause would have been very helpful for the item's lore, but alas, I put the limiting clause in the rules. I will be mindful to more adequately describe special abilities like that in the future.
Finally, I was hard-pressed to find the proper wording throughout the lore to describe that Veysara asked for the power to defeat Lord Brax, but through hard bargaining was instead granted the power that-with Devdan's help-could defeat Lord Brax. Again, my poor attention to detail had scattered that fact across the lore instead of stating it clearly. Thanks for the input and the greetings. Go to Comment
Thanks MysticMoon. This is the clearest (and friendliest) presentation of the Citidel's preference for avoiding stats that I have yet seen. For future submissions, I will be sure to leave the stats out of the item descriptions and (if I have any) put all stats into an idea or comment. Thanks again for the masterful clarification. Go to Comment
Thank you for the compliments. I tend to share your caution about uber powerful items. I created it for a high-level game that is currently in progress. I expect the players to find it within the next couple sessions. I was particularly proud of this item because it is intelligent and can therefore refuse to turn its wielder into a dragon except in the most dire circumstances. In fact, if you use this item, feel free to have it attack the wielder every time she allows a crime to be committed. That will make the players think twice about using it. However, like I told EchoMirage, I should have worked in more of the item's drawbacks into the sub instead of making them obscure and hiding the drawbacks in the stat block. Go to Comment
Thanks for the comments and compliments. I will attempt to maintain a high level of item lore for items that deserve one. I don't think an item should be powerful unless it has a powerful story. Go to Comment
Thanks for the comments and compliments, hylandpad. While I don't dislike uber items, I certainly understand the caution against them. In the campaign I'm currently running, Form of the Dragon is a 7th level spell and my players will soon reach that point. On average though, this item can insanely unbalance a campaign.
I was aiming for cross-system conversion capability, so this is very good to hear :). Thanks again, hylandpad. Go to Comment