An excellent first sub. The back story really pulls me in. There's some good potential here for world-changing campaigns.
I look forward to seeing more of your ideas.
Uber item. I, like several others have already stated, dislike Uber Items IN GENERAL, nothing against yours at all.
Well written, good physical description, excellent lore.
I have no opinion, good or bad, on the usage of stats. This is a site for resources, and in some manner I think that stats are certainly a good resource to have when running a game. You gave me enough information that, if the need arose and I had to adapt this from say, Pathfinder, to another game I could do it easily, which is an accomplishment.
3.5!
Welcome to the Citadel.
(I'm not so new anymore!)
The Lore of this item opens up a number of possible plot lines. Here are a few that I can think of:
Here are the specific game mechanics of the Arbiter using the Pathfinder Role Playing game system.
(Please note that these stats were designed specifically for a Pathfinder game. Feel free to edit for your game and power level)
The Arbiter functions as a +3 Thundering Axiomatic two-bladed sword (both blades carry the same enhancements). Any lawful character wielding the Arbiter is automatically proficient with it. A spellcraft check (DC 24) will reveal the following abilities; a spellcraft check (DC 29) will reveal that the item is intelligent and lawful-neutral and will reveal the item's powers (but not its dedicated powers). A non-lawful creature will suffer 3 negative levels while wielding this weapon, and a chaotic creature will suffer 5 negative levels.
Brilliant Wall (Ex): The wielder gains the Two Weapon Defense feat.
Crystal Grace (Ex): If the wielder is lawful, he gains 5' enhancement bonus to his base speed, and he may take one additional 5' step at the end of his turn (that doesn't provoke an Attack of Opportunity) provided this doesn't exceed his total movement (this would allow a character to take two successive 5' steps without provoking Attacks of Opportunity or move, attack, and then take a 5' step).
Glassteel (Ex): The Arbiter is made of a mixture of crystal and metal that gives the blades a semi-transparent look, but the blades count as adamantine for the purpose of overcoming damage reduction.
(Please note that these stats were designed specifically for a Pathfinder game. Feel free to edit for your game and power level)
Alignment: Lawful neutral
Intelligence: 14; Wisdom: 18; Charisma: 14
Languages: Celestial, Common, Draconic
Senses (60ft.): Sight/sound, Blindsense; Communication: Empathy; Caster Level: 20th
Item Power: (These are the powers that the wielder can use) Item can fly, as per the spell, at a speed of 30 feet; Magic Circle Against Chaos 3/day; Dragon's Breath 1/day (Crystal dragon: 30' cone of sonic)
Special Purpose: Defeat chaotic creatures (The Arbiter will only use its Dedicated Powers to fulfill its Special Purpose. The wielder cannot access these powers; the Arbiter decides when and how to use them.)
Dedicated Powers: Item can detect any chaotic foes within 60 feet; Wielder gets +2 luck bonus on attacks, saves, and checks; Cast Mark of Justice at will; Cast Form of the Dragon II at will (Crystal dragon: 40' cone of sonic, resist sonic 30, burrow 30 ft., climb 30 ft.)
Ego: 34
Arbiter's Total Value: 523,200gp
Guardian (Su): If the wielder is reduced to 0 or fewer hp, the Arbiter gains the Dancing enhancement and is considered loosed by the wielder for 4 rounds.
The Arbiter can only be damaged by a roll of a natural 20 on a sunder attempt with a Vorpal weapon. Even then, the Arbiter has a hardness of 25 and 50 hp. It cannot be repaired be any means.
Items (Melee Weapons) (Sentient)
You have a good point there, one that I missed because I haven't used an intelligent item in game yet. I must say, the idea of a sword turning on the wielder because of a disagreement in ethics just makes me smile. I'd be sorely tempted to give this sword a bit of a . . . caustic personality as well, one that makes the player almost relieved when they part company after the big bad is dealt with.
Go to CommentDoes anyone else think that an Intelligent Items quest would be a good idea? I'm perversely interested to see what deviousness the rest of the Citadel would come up with.