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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
Cheka Man's comment on 2012-02-13 10:44 PM


61-The drinker turns into a small unicorn pony with the power of speech, and if she or he had it allready, the power of magic.



62-The drinker cannot tell lies without giving it away by blushing scarlet.



63-The drinker does what he or she wants for 24 hours unless restrained, no matter how illegal, stupid or dangerous it is.



64-The drinker becomes hyperactive for days.



65-The drinker becomes a transexual and thinks he or she is the opposie sex



66-The drinker can read the thoughts of others for an hour.



67-The drinker can easily seduce the opposite gender



68-The drinker becomes immune to all but the strongest poisons.



69-The drinker becomes very good at singing.



70-The drinker now cannot sleep without sleeping pills.


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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
Cheka Man's comment on 2012-02-14 09:47 PM


71-The drinker thinks he or she is a Messiah



72-All the drinker's skills greatly improve



73-The drinker's sword skills improve



74-The drinker gets eczema



75-The drinker can make others see hallcinations



76-.backwards talks drinker The.



77-The drinker now loves going to parties



78-The drinker becomes senile



79-The drinker stops looking for jobs and waits for them to show up.Is likely to fall for scams.



80-The drinker bcomes serville.


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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
Cheka Man's comment on 2012-02-14 09:51 PM


Most people would be too scared to drink from this.


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Peculiar Flask of Ever-Changing Oddities
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Murometz's comment on 2012-02-16 10:50 PM


I don't have any suggestions on how to improve it, but I can't help but agree with Echo. These are fun to write, and believe me, no one has more fun torturing PCs with weird, random effects than I do, but i dunno, ring/wand/potion/etc...they all seem to be just another version of randomness and an excuse to make a list. However, as you say, this is *your* version, so thumbs up. I guess the "take-away" i get from this, is reading through the effects and finding some "cool" ones, i haven't seen or encountered before. In that vein, I like #54, #46, #30 (gives me an idea for an npc :)), #17, and #11


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Peculiar Flask of Ever-Changing Oddities
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Murometz's comment on 2012-02-17 01:13 PM
technically, i'd have to say..."since GG gave us the wand of wonder". The deck of many things was a little more hard-core :)
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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
Murometz's comment on 2012-02-20 11:22 PM


No, no. I must disagree. Deck of Many Things was based on a deck of cards. So, you knew that "Donjon" meant bad news, Ace of freaking Diamonds on the other hand, two thumbs up. Wand of Wonder: Roll percentile dice. 31-37: You make a rainbow. Everyone is happy. 38-39: A 16d6 fireball erupts around you killing everything in a 100' radius. NOTHING was (or ever will be) more random than a Wand of Wonder. The wand (rods, staves, wands) even came before the "deck" (miscellaneous magic) technically.

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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
axlerowes's comment on 2012-02-17 11:41 AM


I have played and GMed with these types of lists before. Most recently with women who insisted she have a "wild magic misshap list".  I find that these things tend to be show stoppers.  (Aside from Echo's point that the game play should be about heroic choices....which I completely argee with and thought was well said.)  You have to stop the scene, roll on the list bring about the results and when the results are this powerful it can really structure the whole scene.  I guess you could do this as something the PCs do to NPCs, as a joke or cruel trick.



 



But as everyone has said, these thing have been around since GG gave us the deck of many things.  There is a place for them in the gaming world, and this is simply your take on it. 


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Peculiar Flask of Ever-Changing Oddities
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axlerowes's comment on 2012-02-17 01:57 PM
Nothing says 1st edition to me like a deck of many things it is the most random of the random encounter tables, I really saddened to learn that. I feel like my neighbor felt when I explained to him about time zones.

Ax "Well Rob, it wasn't really 4:20 everywhere, you know cause of time of time zones."

Rob "Oh man ...that is lot less cool."

Eventually I guessing he learned that it was always 4:20 somewhere, and perked up...or just forgot the conversation. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
axlerowes's comment on 2012-02-21 05:29 AM
Like I said....time zones Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
valadaar's comment on 2013-03-19 01:01 PM
It depends on the nature of the campaign. Back when I was young, roleplaying took a backseat to simply playing the game, and so such things as magic items that simply killed you or otherwise had severe impacts were part of the territory.
 My PCs had lots of fun with Deck of many things as they managed to avoid the absolute worst outcomes, and even the Dunjeon card simply opened a door to a different adventure.

Now we seem more invested in the storytelling aspect of the game, which is both good and bad. When it goes well, it can be a work of art, but we tend to gloss over or fudge things that go against our preconceptions. 
 "Hmm, that trap will kill Bob, but he's the party leader, and I have 15 plot ideas hanging off him..." 
Crap, that spell will cause Baron Whatsit to spill the beans too soon. - "He saves.." 

I'd personally tone down some of the worst to become crises that can be solved, stopped, though at cost.

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Peculiar Flask of Ever-Changing Oddities
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Dossta's comment on 2012-06-27 11:54 AM
I enjoyed reading this one. The item has a very solid write-up, with a unique description and backstory. I could easily describe this to my players, and the list of random effects is pretty fresh. I did see a few old favorites in there (the victim changes color), but some were very unique (I loved #40!). Well done. Go to Comment
Peculiar Flask of Ever-Changing Oddities
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montreve's comment on 2012-02-20 02:00 PM


As a GM I feel there is some use to these things based solely on the fact that you can fudge dice rolls...



You cannot do it every time of course, and as such you need to be a little more controlled in your list (like not making things that outright kill people, or things that make PCs overpowered), but I like the idea of at least pseudorandom effect.



The first one or two times you give them random effects to give them a reason to think of it as a potentially useful tool in their arsenal. Then some time in the future you give them specific things that lead to more plot development. These things probably shouldn't be main quest things, but could lead to nice side adventures.



To go with what others have said though, there are definitely some pretty strong down sides to things that are truly random, and have the ability to significantly affect the game. More than anything it just comes down to putting it into your game in a good way.



All that aside, I really like the flavor of the item and the events leading up to its creation, better than just the 'artifact from a bygone age' story.



Things that I would probably omit if I were adding this to a game would be... 1, 2, 6, 9, 21, 29, 46 (maybe), 48, 53. Basically anything with permanent effect (including death or any variant on that), unless it is very minor.


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Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-13 09:37 PM
Update: Fixed a few typos and added "There is no possible way to divine or predict what effect the flask will produce next." Go to Comment
Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-14 11:21 PM
With ingredients like dew filtered through the plucked eyes of a demonic Reaver Crocodile and nectar poisoned with the mutated Gorathian elephant spider venom, you're pretty much lucky you don't just die. I completely agree with your conclusion. You'd have to be pretty crazy to drink from this ... if you knew what the effects might be (insert evil GM grin). Go to Comment
Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-16 11:26 AM
The idea of an item that has random effects is not novel. This is just my own creation of such an item and a bunch of interesting random effects. If you were to suggest improvements, what would you say? Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-17 08:22 AM
#46 is my favorite Go to Comment
Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-17 08:24 AM
Good advice. Thank you.

Quest accepted. I will revise and attempt to improve this sub in the near future. Go to Comment
Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-20 05:11 PM
Update: Added link to Bavmor's Folly and added that the flask may only be drank 3 times a day. Go to Comment
Peculiar Flask of Ever-Changing Oddities
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OmegaDraco's comment on 2012-02-20 05:33 PM


Thank you to everyone who commented. You have inspired me to excel beyond the normal "random effect item". Check out Bavmor's Folly.

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Icegate
Dungeons  (Tundra/ Arctic)   (Doors)
Strolen's comment on 2013-04-01 08:13 AM
Awesome visual! I like all the ideas associated with it. Fun idea all around I must say. Go to Comment
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