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30 Simple Rhyming Riddles
Articles  (Resource)   (Game Mastering)
inspectornoclue's comment on 2013-03-06 11:24 PM
I forgot to say, I got these rhyming riddles from an old game on our Atari, 30 years ago.
Copied them down on paper as we solved them. Go to Comment
30 Simple Rhyming Riddles
Articles  (Resource)   (Game Mastering)
inspectornoclue's comment on 2013-03-06 11:28 PM

Please add this to your list:

I am only useful

when I am full.

Yet, I am always

 full of holes.

<sieve>

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30 Simple Rhyming Riddles
Articles  (Resource)   (Game Mastering)
inspectornoclue's comment on 2013-03-06 11:32 PM

Please add this to your list (a variation of #30):

Glittering points

that downward thrust,

Sparking spears

that never rust.

<icicle>

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30 Simple Rhyming Riddles
Articles  (Resource)   (Game Mastering)
inspectornoclue's comment on 2013-03-06 11:35 PM

Please add this to your list:

Lighter than what

I am made of,

More of me is hidden

than is seen.

<iceberg>

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30 Simple Rhyming Riddles
Articles  (Resource)   (Game Mastering)
inspectornoclue's comment on 2013-03-06 11:38 PM

Please add this to your list:

I turn around once,

What is out will not get in.

I turn around again,

What is in will not get out.

<key>

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Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 03:10 PM


Okay I can see how this could be used ;)



Reasonable PC :Hey  META PC #1 do you still have that goat milk we got at the halfling village before the banshee encounter outside the Temple of Vulsadoom



Excitable PC:  And I am Priest! I place a rag in my pants and start jumping up and down.



Meta PC #1: I am sure I don't still have that with me, that was like a 4 years ago in game time.



Meta PC #2:  *snatch* You still have it on your character sheet.  So we are a good.   



Roleplaying PC:  What type of strange and wonderous item could this be....surely we must use it for the good of the people allow me to veiw these ancient tomes.  *a moment later after viewing the hand outs "seriously Ted?"*



GM (TED): And the Hyperion mines are beneath Vulsadoom's temple, looks like I will get to use the map after all.  

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Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 03:30 PM


Seriously I think this a nice write up and a fun read. Plus players tend to like magical stuff they can manipulate and fetishize.  But my the luke warm response to these types of items is that they bestow things on the character without bestowing or coming with any character growth.  Yes the character may have wings or can see ghost afters a swig from this safe bottle, but that ability is dissjointed from his person.   While questing for these items and having the manual for this item will increase the player's connection to it, it does not itself justify this things exsistance.  



Other items like your crown for example, have existance and a personality the player can manipulate and use but won't change the player unless they want it to.   Perhaps I am wrong about this and it would be a really fun item, but I think it might be overly complex and with too little a story hook to justify the dramatic effects (even positive) that it will have a player's character.  



Also technical:  how will the players know what powers they are removing with out a meta-game pick the item  


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Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 03:31 PM
Only voted Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 06:10 PM


Hey if your group likes it, then it works, I wrote the most awkward magical weapon ever once--it is posted on the citadel----and the players had a great time with it. So if they liked it you have the 5 of the heart.

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Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2013-04-19 01:12 PM
I think I would keep both good and bad potential effects behind the veil - I don't like to expose mechanics much, and I would also keep the random effects secret.

But I do like the idea of this item, though it seems over time it would make the flask lukewarm in the end. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
montreve's comment on 2012-02-27 03:28 PM
whats the most awkward magical weapon? you have piqued my interest. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 11:41 AM
Update: I adjusted the refinement process. Each ingredient now removes 2 positive and 2 negative effects from the list of outcomes. After play testing the 3 and 1, it was apparent that the flask rapidly become too powerful. The 2 and 2 approach smooths and refines the flask into a much more reasonable item. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 03:22 PM
This is exactly what I'm thinking! You hit the nail on the head.

I have a few gamers who would love to drink something as chaotic as the raw flask, but I also have many gamers who wouldn't go near it to save their lives. This side mission gives all my players a little of both in addition to generating some fun encounters. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 05:37 PM
I understand where you are coming from, and I see your concern. However, I don't really share that concern. I have players that think chaos and random effects are interesting. If you feel the effects are too dramatic or imposing on a character's being, then I would recommend that all effects of the potion wear off after a few hours (even if the character dies, they just stay dead for a few hours). This would let your players amuse themselves without changing their characters.

I introduced this item with much more specific stats and rules in my current Pathfinder campaign and it was very well received. All of the effects of the flask are reversible given the magical capability of the party, so they are generally ok with the craziness happening to them.

I think that the only way to resolve this quest is to let the players meta-game the decisions. Either that or require someone to attempt to understand the crazy formulae and let their result dictate the means and method of combinations that will remove specific effects.

Now that I'm thinking about it, I feel that I should revisit the original item and apply a more realistic power level and temporary effects. I'll get this item right in the end :) Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
RHHale's comment on 2012-12-05 09:45 AM
Only voted Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
EchoMirage's comment on 2012-02-16 10:38 AM


Well, this is just a Wand of Wonder, no?


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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
EchoMirage's comment on 2012-02-16 10:43 AM


Le vote.


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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
EchoMirage's comment on 2012-02-17 02:39 AM
If I were to suggest anything - rolling on a table and applying results is... boring.
*roll* haha, George is green!
*roll* haha, Fred grew a tail.
*roll* haha, I died. I better make a new char.

Well, does it make for a good story?
No. Because stories should be about heroes making choices.

If you want to improve it:
a) make it thematic - all the results are in the same general direction (mutation, mental quirks, elemental effects).
b) give it an use in the story beside applying mindlessly a random effect (the cult of Fnord wishes to taint the water supply!)
c) make it seemingly random, but get some genius to actually draw up some very complicated puzzle that allows you to predict the next effect.
d) make it about choice - say, a character may choose to accept or refuse the bottle's boon, but if he refuses, he may never drink from it again and forgoes any of those awesome boosts.
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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
EchoMirage's comment on 2012-02-17 02:39 AM
If I were to suggest anything - rolling on a table and applying results is... boring.
*roll* haha, George is green!
*roll* haha, Fred grew a tail.
*roll* haha, I died. I better make a new char.

Well, does it make for a good story?
No. Because stories should be about heroes making choices.

If you want to improve it:
a) make it thematic - all the results are in the same general direction (mutation, mental quirks, elemental effects).
b) give it an use in the story beside applying mindlessly a random effect (the cult of Fnord wishes to taint the water supply!)
c) make it seemingly random, but get some genius to actually draw up some very complicated puzzle that allows you to predict the next effect.
d) make it about choice - say, a character may choose to accept or refuse the bottle's boon, but if he refuses, he may never drink from it again and forgoes any of those awesome boosts. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
Cheka Man's comment on 2012-02-13 10:44 PM


61-The drinker turns into a small unicorn pony with the power of speech, and if she or he had it allready, the power of magic.



62-The drinker cannot tell lies without giving it away by blushing scarlet.



63-The drinker does what he or she wants for 24 hours unless restrained, no matter how illegal, stupid or dangerous it is.



64-The drinker becomes hyperactive for days.



65-The drinker becomes a transexual and thinks he or she is the opposie sex



66-The drinker can read the thoughts of others for an hour.



67-The drinker can easily seduce the opposite gender



68-The drinker becomes immune to all but the strongest poisons.



69-The drinker becomes very good at singing.



70-The drinker now cannot sleep without sleeping pills.


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Total Comments:
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