Okay I can see how this could be used ;)
Reasonable PC :Hey META PC #1 do you still have that goat milk we got at the halfling village before the banshee encounter outside the Temple of Vulsadoom
Excitable PC: And I am Priest! I place a rag in my pants and start jumping up and down.
Meta PC #1: I am sure I don't still have that with me, that was like a 4 years ago in game time.
Meta PC #2: *snatch* You still have it on your character sheet. So we are a good.
Roleplaying PC: What type of strange and wonderous item could this be....surely we must use it for the good of the people allow me to veiw these ancient tomes. *a moment later after viewing the hand outs "seriously Ted?"*
GM (TED): And the Hyperion mines are beneath Vulsadoom's temple, looks like I will get to use the map after all.
Seriously I think this a nice write up and a fun read. Plus players tend to like magical stuff they can manipulate and fetishize. But my the luke warm response to these types of items is that they bestow things on the character without bestowing or coming with any character growth. Yes the character may have wings or can see ghost afters a swig from this safe bottle, but that ability is dissjointed from his person. While questing for these items and having the manual for this item will increase the player's connection to it, it does not itself justify this things exsistance.
Other items like your crown for example, have existance and a personality the player can manipulate and use but won't change the player unless they want it to. Perhaps I am wrong about this and it would be a really fun item, but I think it might be overly complex and with too little a story hook to justify the dramatic effects (even positive) that it will have a player's character.
Also technical: how will the players know what powers they are removing with out a meta-game pick the item
Hey if your group likes it, then it works, I wrote the most awkward magical weapon ever once--it is posted on the citadel----and the players had a great time with it. So if they liked it you have the 5 of the heart.
61-The drinker turns into a small unicorn pony with the power of speech, and if she or he had it allready, the power of magic.
62-The drinker cannot tell lies without giving it away by blushing scarlet.
63-The drinker does what he or she wants for 24 hours unless restrained, no matter how illegal, stupid or dangerous it is.
64-The drinker becomes hyperactive for days.
65-The drinker becomes a transexual and thinks he or she is the opposie sex
66-The drinker can read the thoughts of others for an hour.
67-The drinker can easily seduce the opposite gender
68-The drinker becomes immune to all but the strongest poisons.
69-The drinker becomes very good at singing.
70-The drinker now cannot sleep without sleeping pills.
71-The drinker thinks he or she is a Messiah
72-All the drinker's skills greatly improve
73-The drinker's sword skills improve
74-The drinker gets eczema
75-The drinker can make others see hallcinations
76-.backwards talks drinker The.
77-The drinker now loves going to parties
78-The drinker becomes senile
79-The drinker stops looking for jobs and waits for them to show up.Is likely to fall for scams.
80-The drinker bcomes serville.
I don't have any suggestions on how to improve it, but I can't help but agree with Echo. These are fun to write, and believe me, no one has more fun torturing PCs with weird, random effects than I do, but i dunno, ring/wand/potion/etc...they all seem to be just another version of randomness and an excuse to make a list. However, as you say, this is *your* version, so thumbs up. I guess the "take-away" i get from this, is reading through the effects and finding some "cool" ones, i haven't seen or encountered before. In that vein, I like #54, #46, #30 (gives me an idea for an npc :)), #17, and #11
Articles (Resource) (Game Mastering)
Please add this to your list:
I turn around once,
What is out will not get in.
I turn around again,
What is in will not get out.
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