So let me get this straight, This guy basically steals from his own customers using his special bags of holdings? Cool! It would be a fantastic plot hook to have the pcs purchase a bag and loose an item! cruel plot twist.
The bags could also have some unusual uses if the PCs find out. They could be used as doorways from one place to the next, a la teleport gate, allowing for some hillarious gateways:
"We're surrounded, we'll never get out of this one!, Everybody: Jump in the bag!"
or, if the chest is opened at the bottom of a lake, the bag could be used as a makeshift waterhose(ok, maybe not sid's own, but the idea of a two entrance bag does allow for that.)
oooh, the mischief that can be caused by this item! probably not a good thing to give to the PCs, then, but can lead to all sorts of trouble! Go to Comment
Sid shouldn't be presented alongside the bags of holding. They should be separate stories, not linked at all.
Maybe you should do two separate writups then, one which fleshes out sid fully, with backstory and motivations, and another on the bags of holdings, listing some possible uses, hooks, and quirks, fleshing them out separately. Maybe that would work better.
(I still like it for the million+1 things you can do with a two ended bag of holding...) Go to Comment
I like this item in that it tweaks some generally accepted stereotypes but overall I think the post and the story behind the bag need some work. My first complaint is the grammatical set up of the post, it reads as if I were listening to someone refer to them self in the third person; its choppy and honestly a little annoying. Secondly, assuming this item is mass produced it would quickly become known as defected or regarded as cursed when similar instances of theft began to take place among the holders of this brand of bag (assuming that the exquisite quality is a constant that consumers can identify the craftsman by). Next, Sid, if I presented this story to my party and omitted the bits about him stealing they would still instantly know, and moreover stage an assault on him to steal his bag. Sid is written as a character of vast fame, fortune, etc but he lack consequence, no one seems to have put two and two together. Why has he been able to pull this off so often and not be found out? Now I don't completely understand the chest, key, location, anchor, and attuning set up but I don't see why people don't reach through there bags into his chest, if it is a two way street it seems like the first thing I would do. And I know that if my party just spent X days/weeks/months questing down a distinctly important piece of gear just to have it stolen by this guy they would think I set it up just to keep this item just out of their reach. I really think it needs work. Go to Comment
In regards to the grammatical portion it sounds like a conversation with someone talking about themselves in third-person. Sid is referred to rarely with pronouns, it makes the post choppy.
And one of my party members knew instantly how to track him down, and that would be to lay in wait in his own bag. I reread the post to see if this was not possible but the mouth of the bag does widen without limit so I could not deny them that liberty. Go to Comment
Lovely details, good ecology, and well executed. What is not to like about this tree? I linked it to the ever present whimsical flora because it does not directly mangle adventurers. It has some nice aspects. In fact, if the keepers could make all the trees in a grove burst at night, it could wonderful nightime entertainment. Go to Comment
now this is certainly unique, a half chilled, half flammable tree that is spongy, filled with tubules and it's seeds are hot air balloons. So off the norm, and well written to boot, I cannot help but score this one high. Good work Nobody! Go to Comment
"A volcano gate isn't the most unique idea in the world".
I know. I needed something for the summary.
I don't really care if it has been done. To death. A thousand times over. This year. Before March.
I was just doing it with style. A gate in a volcano is old stick, but the details are what really make a good setting stand out anyway. Plus, I think the moonlight aspect adds a certain eerie touch that makes it all worth while.