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Ambrosia
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-04 08:18 AM
She thinks that EVERYONE is evil, and so she is going to kill them all.

When she is done, she intends to kill herself.

Her motivations aren't very rational from a normal perspective, and her world view is largely developed from Stockholms syndrome, and several psychotic disorders caused from years of extreme abuse. Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-01 05:01 AM
OK, I will change it. Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-01 06:27 AM
Updated: Updated: Updated: History Changed. I made some changes to the early story, and rebuilt her rise as a villain. Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Cheka Man's comment on 2008-07-28 09:30 PM
Only voted Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Dossta's comment on 2010-09-29 05:08 PM
Beautiful sub. I'd love to build a campaign around this at some point. Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Ramhir's comment on 2010-09-29 08:20 AM
Very well-written sub. Very dark. Very much a world-shaker. But internally very consistent. Well done. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
manfred's comment on 2008-01-25 03:00 PM
The twisted wish is nothing new, but the details written up here make it a worthy read.


(As a completely random aside, the "I wish that I could hover" wish made me think of the hover CSS attribute... so in some weird modern fantasy campaign, you would get the answer: "You already can hover - your mouse over a website". Sorry, there are surely better ways to piss off your players. :-> ) Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Nobody's comment on 2008-01-25 09:05 AM
Actually, I'm running this exact scenario right now. It is based on another scenario where I decided to see what happened if I gave one of the players a set of armor that is WAAAAAAAAAAY out of their league. It basically turns them into a semi-divine being. Part of it was the ability to make three wishes every day, but because the character isn't in tune with the armor, they have to be careful with the wording.

I'm taking the armor away next session when a few high level clerics own the group and take the armor, along with any outrageous wealth that they may have gotten. Until then, it has been lots of fun. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Scrasamax's comment on 2008-02-07 03:38 AM
I think the part that got me was imagining a player trying to coax a wish out of the Amulet, telling it that it was prettier than the jewel necklace the PC already had, and that the amulet was more than just a magical wish in a box for said character to use when they wanted. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Cheka Man's comment on 2008-01-24 06:36 PM
That would be great fun in a game. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Xar's comment on 2009-07-26 12:01 PM
One other possibility, although perhaps more long-term in its effects, is that the amulet has a strongly chaotic bent, and is semi-sentient. It "listens" to any wish made around it (basically anything beginning with the words "I wish...") and already comes with a number of "stored" wishes. Then, whenever someone wishes for something nearby, the amulet "stores" that wish and in exchange it fulfills one of the wishes it already had stored. So for instance if the amulet stored "I wish I had a million gold pieces", "I wish I could sing like a nightingale" and "I wish I knew what is going on", and it comes into the possession of a character who at some point expresses a wish such as "I wish I could fly", the amulet would fulfill one of the three previous wishes instead, "delete" it from its memory and replace it with the wish to fly. This would make it even more complicated to figure out what is going on, because there would be no clear link between the wish a character just made and the weird event that follows... although it would require the GM to keep track of wishes spoken around the amulet, and possibly to create a few that come with the amulet when it is first found. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Chaosmark's comment on 2008-01-25 02:37 PM
The thing about the Monkey's Paw wish is that it honestly wasn't evil, per se. It was just a very literal interpretation of the wish, much like this amulet would do. In that case, though, the paw wasn't at fault, the man was, for his ambiguous wish of, "I want my son back." He forgot that his son had been run through a meat-grinder, but the monkey's paw certainly gave him his wish. This could certainly be adapted for this plot, spawning a subplot of minor horror, depending on how you interpret things, and what wishes were made. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Chaosmark's comment on 2008-01-25 02:38 PM
An interesting plot, albeit one that needs to be done carefully, and most likely avoided by newer GMs who aren't as good at improvising. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Murometz's comment on 2008-01-25 11:41 AM
I didnt love the idea as I started reading, but then it grew on me! Nice take on the the ol' wishing theme, Nobody!

5 is funny. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Drackler's comment on 2008-01-25 04:01 PM
The possibilities are hilarious. I'll definitely use it in a future adventure. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
chilled's comment on 2008-02-24 05:15 PM
man this sub is waaaay good, im definatley gonna use it in my next campaign, ill finally have a new toy i can get the players fooling around with for a bit, nice 1 man Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
valadaar's comment on 2008-01-24 06:44 PM
A nice article and a good treatment of wishes. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
valadaar's comment on 2008-01-25 12:15 PM
Have to add one of my favorite wish 'gotchas'

The monkeys's paw wish. You get what you wish for, though very evil means. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
valadaar's comment on 2008-01-29 08:39 AM
Thats a matter of interperation - a literal interpretation would be simply for the inanimate mouldering corpse to fall down in front of him. For it to be unnaturally alive in my opinion was a level of malignancy above a simple misinterpretation.

From the opposite direction, one could have his son newly reborn and dropped off by a stork, but then that would not have been as good a story :) Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
dark_dragon's comment on 2008-01-25 10:25 AM
I wish I had one of those... :) Go to Comment
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