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The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2005-10-20 08:48 AM
Ok, so what would happen if an evil person looked into the mirror? Would a good twin pop out? It is the whole chaos theory after all. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2005-11-06 08:44 AM
I realized I never voted on this. Contrary to my comments it is still a good and decent post. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2006-02-15 03:43 PM
That is awesome Mike... Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dragon Lord's comment on 2005-10-20 08:58 AM
Reads like the effect you get from the old AD&D Mirror of Opposition so the Demon Mirror could be a variation on that, although I do agree with Mourngryman that it could use a little more explanation - perhaps you should write up and post the item

My only gripe is that it kind of relies on the party being split up (and when have you EVER seen a party split up voluntarily) - not too much of a problem though since even a half-decent GM should be able to engineer this if he really has to

A variation: The demon copy doesn't immediately attack, but instead slips away and heads back to town. He then starts the traditional demonic crime spree (i.e. well into Jack the Ripper territory here) and, of course, our hapless hero is positively identified as the culprit. You now have the seeds of a nice little murder mystery.

Overall - an interesting and useful idea - 4/5 Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dragon Lord's comment on 2005-10-20 10:02 AM
Not necessarily EchoMirage - depends how you run it

The trick is the run the crime spree over a period of time, perhaps a LONG period of time - let it build up over the course of several game weeks (or months, or years) - after all no group, however close, stays together ALL the time

Have the atrocities happen in the 'down time' between scenarios, when the group splits up to do all the mundane things of life - this works best if the PCs all have interests independent of the group - e.g. clerics would have temples to run (or at least temple duties to perform), wizards might have to spend a lot of time researching magical effects, etc

If done right (and with a little bit luck), it should be possible to build a really good head of paranoia, even with the PC who's been copied - after all, do you remember EXACTLY what you were doing at 2:33AM a week last Tuesday? - are you really SURE you were snuggled up with that tavern girl? - and doesn't the latest victim look an awful lot like her?

All it takes is a little imagination and a group that is prepared to role-play Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dream's comment on 2005-12-05 06:45 PM
I think Nobody's and DragonLord's comments of October 20 are the combination. Add some classic murder mystery to the classic roleplaying scenario with an evil twin. There is real potential there, I think. Works best with an experienced -- and perhaps bored -- band of players, since it is different. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2009-08-11 02:59 PM
I want to try this one out.
MJS did you let the PC who was replaced make choices for the demon PC?



Did you explain the demon mirror to them when they encountered the double or did they not know where the imposter came from?

Did they examine the demon mirror? Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2009-08-11 03:00 PM
Really solid idea, I hope to use it soon. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Peppe Pepis's comment on 2009-08-07 03:34 PM
Hey this is a great submission, with a great idea! The duplication thing itself isn't new at all (doppleganger in 1st ed. d&d basically offers the same situation) but the way you propose to manage it is awesome!
Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
celticring's comment on 2010-02-16 04:58 PM
A solid if confusing idea has been done but I like how you set this up, limiting Meta gaming and adding an element of shook. I do however believe that the players may not always enjoy the loss of character control
Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Barbarian Horde's comment on 2005-04-07 10:18 PM
Meh...I might have to get an account, just so I don't have to have the name "Barbarian Horde"...

Anywho, I think this item is quite unique in idea. Toss it to a character, and watch the humour unfold...The implimentation might be hard though.

One question: You mention charges, yet say the collar has a set limit to how far ahead it can see...Is it a direct ratio for how long (not how far) you can see the future and how long you've worn the collar before-hand to build up "credit"? Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Barbarian Horde's comment on 2006-10-06 05:17 PM
How do you know about the 'Mithril collar'? Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Nobody's comment on 2005-04-08 03:17 PM
I believe that I already answered that question in the description. But yes, that is what i said. Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Dream's comment on 2005-12-05 06:53 PM
That is complicated. It would seem to be difficult to determine what is going on to a player who acquired this in a roleplaying game unless the DM were to provide some background or explanation. Probably I would not be good enough to moderate the use of such an item without really screwing it up, so I will leave this little goody to the experts. Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
valadaar's comment on 2012-12-06 01:59 PM
What an odd little item. It takes a bit to get my head around it, especially about the emotional vs actual need.

I would consider a time when the wearer could have their head lopped off as a critical one.

There are bits of promise to this one, I like the idea that to see into the future comes at the cost of seeing things now.
Go to Comment
Fools Dagger of Invisibility
Items  (Melee Weapons)   (Cursed)
CaptainPenguin's comment on 2005-04-06 05:54 PM
I agree... There needs to be some kind of story behind this. The engraving is a good start.

3/5. Go to Comment
Fools Dagger of Invisibility
Items  (Melee Weapons)   (Cursed)
CaptainPenguin's comment on 2005-04-07 08:27 PM
See, now that's much better, isn't it now?

4/5. Go to Comment
Fools Dagger of Invisibility
Items  (Melee Weapons)   (Cursed)
MoonHunter's comment on 2005-04-07 12:43 AM
Actually, who needs a back story for this. It does not need a backstory. The origins can be lost to time. It just needs some legends or fairy tales related to that item. Perhaps the item has the same sort of legend as the Emperor's New Clothing. That way, only foolish players who did not read the campaign's setting packet who would be caught by the item. Go to Comment
Fools Dagger of Invisibility
Items  (Melee Weapons)   (Cursed)
Nobody's comment on 2005-04-07 09:34 AM
I created some backround for the dagger. I hope that it is satisfactory. Go to Comment
Fools Dagger of Invisibility
Items  (Melee Weapons)   (Cursed)
Cheka Man's comment on 2005-04-06 02:25 PM
3/5 because of the lack of a backstory.It is a very funny idea and with a good backstory it could be 4/5 or even 5/5. Go to Comment
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