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The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2005-12-18 08:03 PM
Going to use this soon. Great piece Nobody. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2006-02-15 11:34 AM
It went terrific. My players just didn't get it, they kept trying to "cheat the system" and test the PC and his mirror twin. I did some small modification to make it fit my campaign. In the end they actually killed their companion mistaking him for the demon after their "tests" to discover the fake. They still don't know what they're travelling with, neither does the PC/Demon.
Ah GM'ing is fun when you get to use fine plots like this Nobody, thank you. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2008-04-23 07:01 PM
Agreed, it's a good piece, the options are vast with this one. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2010-02-18 04:24 PM
They have perfect char control, the player just needs to get the gist of it. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2010-02-18 04:26 PM
They did not find the mirror afterwards, no point in throwing them a red herring. Did not explain anything either, they had to figure it out for themselves. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2010-10-17 08:45 AM


I voted again on this, and gave it an HoH.

 


Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Michael Jotne Slayer's comment on 2011-03-01 09:39 AM


Still a favorite, plug&play, easy to modify. BUMP and HoH.


Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2005-10-19 02:26 PM
Ok. First, what would make a single player go off on their own after a battle to come into a dark room in an 'evil wizard's' home?

While I like the concept of it, I love throwing curve balls at my group, I don't feel it is plausible the way it is described. I love the concept, just not the way it was delivered. I feel it needs more background into the item and possible setting then a description of how the fight fought himself and then found himself in another room with his party. What does the mirror look like, how was it made, why was it made?

The response anyone in my group would be, without prior knowledge of it from me, would be. "What? Wait did you just say I walked into the room? I am in the room." Which then would cause a five minute debate on what really transpired.

I think you definately eed to pick the right player. I have five players in my group and only two of them could pull that off.

My addition would be this. Instead of beating the evil badguy wizard. During the fight, have a spell go off and the entire party is seperated. Wizard isn't destroyed, he is still there but gearing up to get right of the pests he has placed through his house. Could have been an accident, could have been planned. One of those who you choose before hand ends up walking into a room with a wall or a very large mirror. The person enters and sees themself. I would explain how the difference in the mirror is slight but nearly the same. Colors and textures seem off. Then when they turn to leave, have the reflection in the mirror do something different to catch their eye. The person walks to inspect it, if they touch it then bam... if not, have it reach out and touch them. Battle ensues between the two and one of them runs off through the castle. At this point tell them they feel oddly detached but it could be due to having to fight themself. A chase ensues. Have them meet up with a member of the party or two. have the others leave the room, or call a break and talk to them seperately. They meet have both people think its the real one. Then pull the rest aside and meet with the other one. Make both groups think the one with them is real. If there is confusion tell the person as far as you know this is what happened. When the two groups meet, an interesting fight should happen with the bad one claiming the others with the real character are also fake and its a ploy by the wizard.

I realize I went into far more detail than I wanted to. A plot like this I realy don't see a good way to detail it where it is impartial without making it seem like a module. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2005-10-20 07:48 AM
Ok, so what would happen if an evil person looked into the mirror? Would a good twin pop out? It is the whole chaos theory after all. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2005-11-06 07:44 AM
I realized I never voted on this. Contrary to my comments it is still a good and decent post. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Mourngrymn's comment on 2006-02-15 02:43 PM
That is awesome Mike... Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dragon Lord's comment on 2005-10-20 07:58 AM
Reads like the effect you get from the old AD&D Mirror of Opposition so the Demon Mirror could be a variation on that, although I do agree with Mourngryman that it could use a little more explanation - perhaps you should write up and post the item

My only gripe is that it kind of relies on the party being split up (and when have you EVER seen a party split up voluntarily) - not too much of a problem though since even a half-decent GM should be able to engineer this if he really has to

A variation: The demon copy doesn't immediately attack, but instead slips away and heads back to town. He then starts the traditional demonic crime spree (i.e. well into Jack the Ripper territory here) and, of course, our hapless hero is positively identified as the culprit. You now have the seeds of a nice little murder mystery.

Overall - an interesting and useful idea - 4/5 Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dragon Lord's comment on 2005-10-20 09:02 AM
Not necessarily EchoMirage - depends how you run it

The trick is the run the crime spree over a period of time, perhaps a LONG period of time - let it build up over the course of several game weeks (or months, or years) - after all no group, however close, stays together ALL the time

Have the atrocities happen in the 'down time' between scenarios, when the group splits up to do all the mundane things of life - this works best if the PCs all have interests independent of the group - e.g. clerics would have temples to run (or at least temple duties to perform), wizards might have to spend a lot of time researching magical effects, etc

If done right (and with a little bit luck), it should be possible to build a really good head of paranoia, even with the PC who's been copied - after all, do you remember EXACTLY what you were doing at 2:33AM a week last Tuesday? - are you really SURE you were snuggled up with that tavern girl? - and doesn't the latest victim look an awful lot like her?

All it takes is a little imagination and a group that is prepared to role-play Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Dream's comment on 2005-12-05 05:45 PM
I think Nobody's and DragonLord's comments of October 20 are the combination. Add some classic murder mystery to the classic roleplaying scenario with an evil twin. There is real potential there, I think. Works best with an experienced -- and perhaps bored -- band of players, since it is different. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2009-08-11 01:59 PM
I want to try this one out.
MJS did you let the PC who was replaced make choices for the demon PC?



Did you explain the demon mirror to them when they encountered the double or did they not know where the imposter came from?

Did they examine the demon mirror? Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2009-08-11 02:00 PM
Really solid idea, I hope to use it soon. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Peppe Pepis's comment on 2009-08-07 02:34 PM
Hey this is a great submission, with a great idea! The duplication thing itself isn't new at all (doppleganger in 1st ed. d&d basically offers the same situation) but the way you propose to manage it is awesome!
Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
celticring's comment on 2010-02-16 03:58 PM
A solid if confusing idea has been done but I like how you set this up, limiting Meta gaming and adding an element of shook. I do however believe that the players may not always enjoy the loss of character control
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Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Barbarian Horde's comment on 2005-04-07 09:18 PM
Meh...I might have to get an account, just so I don't have to have the name "Barbarian Horde"...

Anywho, I think this item is quite unique in idea. Toss it to a character, and watch the humour unfold...The implimentation might be hard though.

One question: You mention charges, yet say the collar has a set limit to how far ahead it can see...Is it a direct ratio for how long (not how far) you can see the future and how long you've worn the collar before-hand to build up "credit"? Go to Comment
Collar of Time-Shifting
Items  (Jewelry)   (Magical)
Barbarian Horde's comment on 2006-10-06 04:17 PM
How do you know about the 'Mithril collar'? Go to Comment
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