A very good item and one that would be interesting to put in to use with the right person. Some things I thought of:
- Maybe the "evil mage" who they have just defeated is actually the evil demon twin of an ordinary mage. A prominent mage could have obtained this mirror, not knowing what it was and then, when his evil twin came out, the evil twin won. The PCs could have been sent to investigate why this formerly respected mage has suddenly started doing illegal and dark things. When the whole mirror episode starts to come out one of them will hopefully one of them will put two and two together.
- If an evil necromancer gets affected by the mirror is the demon that is created "good" (which would mean he was hated by the necromancer) or "evil" (in which case the two of them could potentially team up!)? Go to Comment
Three things. First, you should realize that the demon mirror is only the means to an end. The real reason I came up with this was because I wanted a way to hove two copies of a character, and the character not know which was which.
The item itself is very common. It is the presentation that is the key. It is pointless for example to have a clone of that person while letting everybody know who the real bad-guy is. This is the reason that I made this a plot submission and not an item submission, because HOW the copy came to be does not matter. What happened does.
As for the whole party separation thing, you could do this in somebody's house as well. I have seen a party split up again and again in a house that they happened to know was uninhabited by the host. And again, there are other countless ways to orchestrate the same effect.
Also, the demon would still be evil even if the adventurer was evil, but keep in mind that just because two people are evil does not mean that they get along. The demon has his own agendas, and on the top of his list is the removal of his clone (but only if nobody is around to see it, and only if the chances of victory are assured). So while he would fight with the group like normal, and be as useful as his counterpart (keep in mind that most of the time the same player is actually controlling him) he still wants to erase the evidence of himself being a copy.
You still have the exact same scenario, just with an evil party and an evil demon.
Or who knows, maybe you could have a good demon. You're choice. Go to Comment
I think this is a very good plot, with the Mirror being more incedental than self important. I only say this as there is no explanation as to where the mirror came from, what it looks like, or even how it could be used other than to spawn a single demon copy.
What if more than one person looks into the mirror? Can there be more than one evil demon duplicate?
Could destroying the mirror also destroy the demon? Go to Comment
Well, Dragon Lord, your variation spoils the main focus of the plot - the player confronting himself, and the mystery as to which of the two is which. If the murders happen, and one player was with the party at the time, it is clear that the OTHER is the culprit, no mystery here. There has to be confusion as to who is who. Go to Comment
It went terrific. My players just didn't get it, they kept trying to "cheat the system" and test the PC and his mirror twin. I did some small modification to make it fit my campaign. In the end they actually killed their companion mistaking him for the demon after their "tests" to discover the fake. They still don't know what they're travelling with, neither does the PC/Demon.
Ah GM'ing is fun when you get to use fine plots like this Nobody, thank you. Go to Comment
Ok. First, what would make a single player go off on their own after a battle to come into a dark room in an 'evil wizard's' home?
While I like the concept of it, I love throwing curve balls at my group, I don't feel it is plausible the way it is described. I love the concept, just not the way it was delivered. I feel it needs more background into the item and possible setting then a description of how the fight fought himself and then found himself in another room with his party. What does the mirror look like, how was it made, why was it made?
The response anyone in my group would be, without prior knowledge of it from me, would be. "What? Wait did you just say I walked into the room? I am in the room." Which then would cause a five minute debate on what really transpired.
I think you definately eed to pick the right player. I have five players in my group and only two of them could pull that off.
My addition would be this. Instead of beating the evil badguy wizard. During the fight, have a spell go off and the entire party is seperated. Wizard isn't destroyed, he is still there but gearing up to get right of the pests he has placed through his house. Could have been an accident, could have been planned. One of those who you choose before hand ends up walking into a room with a wall or a very large mirror. The person enters and sees themself. I would explain how the difference in the mirror is slight but nearly the same. Colors and textures seem off. Then when they turn to leave, have the reflection in the mirror do something different to catch their eye. The person walks to inspect it, if they touch it then bam... if not, have it reach out and touch them. Battle ensues between the two and one of them runs off through the castle. At this point tell them they feel oddly detached but it could be due to having to fight themself. A chase ensues. Have them meet up with a member of the party or two. have the others leave the room, or call a break and talk to them seperately. They meet have both people think its the real one. Then pull the rest aside and meet with the other one. Make both groups think the one with them is real. If there is confusion tell the person as far as you know this is what happened. When the two groups meet, an interesting fight should happen with the bad one claiming the others with the real character are also fake and its a ploy by the wizard.
I realize I went into far more detail than I wanted to. A plot like this I realy don't see a good way to detail it where it is impartial without making it seem like a module. Go to Comment
Reads like the effect you get from the old AD&D Mirror of Opposition so the Demon Mirror could be a variation on that, although I do agree with Mourngryman that it could use a little more explanation - perhaps you should write up and post the item
My only gripe is that it kind of relies on the party being split up (and when have you EVER seen a party split up voluntarily) - not too much of a problem though since even a half-decent GM should be able to engineer this if he really has to
A variation: The demon copy doesn't immediately attack, but instead slips away and heads back to town. He then starts the traditional demonic crime spree (i.e. well into Jack the Ripper territory here) and, of course, our hapless hero is positively identified as the culprit. You now have the seeds of a nice little murder mystery.
Not necessarily EchoMirage - depends how you run it
The trick is the run the crime spree over a period of time, perhaps a LONG period of time - let it build up over the course of several game weeks (or months, or years) - after all no group, however close, stays together ALL the time
Have the atrocities happen in the 'down time' between scenarios, when the group splits up to do all the mundane things of life - this works best if the PCs all have interests independent of the group - e.g. clerics would have temples to run (or at least temple duties to perform), wizards might have to spend a lot of time researching magical effects, etc
If done right (and with a little bit luck), it should be possible to build a really good head of paranoia, even with the PC who's been copied - after all, do you remember EXACTLY what you were doing at 2:33AM a week last Tuesday? - are you really SURE you were snuggled up with that tavern girl? - and doesn't the latest victim look an awful lot like her?
All it takes is a little imagination and a group that is prepared to role-play Go to Comment