I have to say that I like it. A pretty minor item that certainly could be created.
Just to ask: What happens if/when ever the puzzle is solved? At least there should be lightning and thunder somewhere far, for dramatic effect. (Would be fun if a character completes it, hears the thunder, and imagines something world-shattering has happened.)
Have you ever gone into a game shop and you have seen those puzzles where they have two long twisted pieces of metal intertwined with each other, and the goal of the puzzle is to separate them? That is a blacksmiths puzzle. Go to Comment
I like it, something to annoy the players with. It is a simple item like this that can throw an entire party for a twist.
What kind of puzzle is it though. I was picturing a Rubic Cube in my head but that seems pretty off to me as it has been done so many times before. I would think that the person who made the puzzle would have some type of reward in the puzzle, or maybe the shards create random odd little items to put in it, if it can fit something like that inside it.
I gave a XP to Nobody for explaining what a blacksmith's puzzle is... and I'm giving this a 3.5/5 for utility. My only problem with this, is that it makes finding all the Shards of the Storm impossible. (At elast a task for a starfaring nation.. plus if the shards were to be put into a galaxy sized setting.. would really make finding all the pieces impossible.)
Still it's a nice submission. (maybe the sparks from forging thing was a special effect - based off the effect that sparks only come from hot forging, and that the shards of the storm should be too cold for this type of forging.) Go to Comment
As a civil engineer, I know that the greatest gift to all mankind would be a cheap source of fresh water. Therefore, I believe Nobody's Rod of Arcane power is of unlimited value. Here is my suggested backstory:
Near the Madlands, where no one lived (for long) the nomadic Koolono people passed by. They were outcasts, derided by other kingdoms, and never allowed to settle. The deserts were home to them, but desert life was hard. They longed for a land of their own.
Their leader, Nolostos, saw the storms in the forbidden area, and wondered. His wise woman, the crone Kratela, pointed her bony finger toward the storm-ripped land and said, "Water." It flowed from the nearest hill, frothing and churning down from the heights, gouging out a riverbed and streaming into a crack rent in the earth, lost to use.
Kratela told Nolostos late one night, when he had pleased her, how to give his people their wish and establish himself as Forever Great. When they returned to this area next year he was prepared.
In their nomadic travels, he had taken his people to the secretive People of the Mines and in the usual trading, had the Miners craft a heavy pole. Kratela had told him what it must look like -- from a vision she had received from a storm goddess, she claimed. It was easy enough to construct from common metals, but the Koolono people were dismayed at the cost, not to mention the weight. Still, no one would contest Nolostos' right to lead -- especially with Kratela's blessing.
They transported the object back to the stormy area, around the crack that swallowed the river, and thirty of the tribe's strongest men pulled the 400-lb object up the rain-soaked hill on a sledge with long ropes, near to where the storm was strongest. Kratela chanted a long invocation she received from her dream... and the storm paused momentarily. A shard of glowing metal was seen then on the rocks on the hilltop.
At the crone's command, Nolostos scooped up the piece of metal with a clay pot, and quickly carried it to the pole, dropping it into the hollow space in the base. The quelling spell wore off in a few moments, and everyone ran for cover as lightning slammed into the hole in the pole with such force that the metal flowed and arc-welded the opening shut, trapping the shard within. From then on, the effects were more regular and subdued, although still quite dangerous.
When they got over their fear, the men dragged the pole with the long ropes back down the hill, and over the next few weeks, away from that area to an uninhabited desert valley. With the pole set up on higher ground a safe distance away from camp, rainwater always flowed downhill to them. Kratela commanded that a temple be constructed around it, although because of the unconfortable working conditions the pole created, the temple never amounted to much more than a heavy rock wall from which water gushed outwards.
Nolostos became a leader of successful farmers, who irrigated their soil with an unending supply of fresh water that washed away the salts usually found in many desert lands. They were not subject to raiders, for there were few enemies who would attack a people who had powerful storm magic.
Not surprisingly, Kratela was killed by her too-often visits to the pole to soak up the mystical energies that called to her. Still, other women in the tribe had enough of her gift (and more good sense) to use the pole more discretely and provide the magical protection a tribe needs without getting themselves electrocuted too rapidly. With food and security in abundance, the Koolono people thrived for generations. Go to Comment
A canny wizard might take up the notion to put the Rod of Arcane power inside a brass screen, a Farraday cage (not 100% on the details there, saw it on Mythbusters) to insulate the rod from lightning strikes. Otherwise a very interesting item. Go to Comment
Certainly a novel idea, but I do image that wearing a pear of metal boots would be very uncomfortable. Wearing a pair of steel-toed shoes is a pain in the rear as it is. I like the electrical weakness of the boots, especially the part of drawing in naturally occuring lightning. Worthless for a thief, with all the crashing and booming. Go to Comment