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40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Murometz's comment on 2006-10-03 12:47 PM
I'm not sure how long of a comment I can make here. Its a wonderfully useful sub! what else is there to say!

good idea Nobody! I will use this here and there in sessions!

I like the format. You can glance them over then go to the one you want.

Wulf's "mixup" idea is a good one too. Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
chilled's comment on 2006-10-13 08:08 AM
real good sub man i like it... Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
axlerowes's comment on 2006-10-03 02:49 PM
Nice format, useful list, you could even put the PCs on the other side of this, playing law enforcement officers. Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2006-10-23 07:55 PM
Have to say this is one of the most immediatly useful subs I've seen in a while - great job! Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Wulfhere's comment on 2006-10-03 11:25 AM
A very convenient list of potential plots and complications. If you're really evil, you can mix three of them up together (or their reverses):

(Picking randomly Number 5, Number 12 Reversed, and Number 23, and then assuming that the characters are "squeaky clean" good guys:)
"You need to rescue Fotnelrough from where the authorities have wrongly imprisoned him, before their mage arrives to magically interrogate him. You also need to protect his family from being seized and need to collect the Chalice of the Scarlet Throne from the palace once Fotnelrough tells you where he hid it. Well, times a wasting! Chop Chop!") Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Ted's comment on 2009-06-10 12:51 PM
People around here really forget that most DMs should be capable of adding intrigue and depths themselves, instead of relying on being spoon-fed everything. It's a list of missions, not a comprehensive look at what each individual mission should entail or be. Most of what's on here -needs- to be modified from what's posted to even work correctly within a campaign. Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
RGTraynor's comment on 2009-06-11 08:07 PM
Seems reasonably complete, though I'm sure we can all think of a few things missing; one that sticks out is the basic "Rough someone up" plot, whether it be breaking the legs of an informant, sending messages to potential holdouts pour encourages les autres or the like.

As far as Ancient Gamer's criticism goes, that's the fundamental weakness of the "30 Something Or Other" format: look, you're not getting beyond the most rudimentary of scenarios out of any such mass list short of writing them into a 64+ page book, and if I'm going to that much trouble, I'm writing it up for publication, not submitting it for free here. Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Dossta's comment on 2012-09-27 12:37 PM
I found this submission to be exceptionally useful -- not just to a group of thieves, but to a party who needed to run some errands for a crime boss in order to gain her confidence. I basically needed to run them around the city for awhile and test their morality, and this list was perfect. It probably fuelled 2 or 3 gaming sessions. I also love that it's a 40 (after the 40 thieves) rather than a 30. Nice touch! Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
young0ne2's comment on 2013-09-25 10:17 AM
over all i do like the list. My only issue is #40, because a thieves guild dosent benefit from killing people. The guild may do that step ONLY as a last resort to a big problem, other wise its like a Parasite, feeding off all things around it. They would profit more from a living target in the long run. Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
MoonHunter's comment on 2006-09-29 01:25 PM
The question I wonder is, since these parts are not connected in any way, how did anyone come up with this process. There is no geographic or cultural connection to any of these properties. Sure that makes this difficult to do. However, how did someone put this puzzle together?

The components to make Atomic Energy are easier to put together that this process.

How common is the knowledge of this process? Is this "secret knowledge" of occult/ secret societies? Is this just rare knowledge of a healer's order? Is this the thing of bardic tales and everyone knows it?

I have too many questions to easily digest the piece. It if was an adjunct to another post, this might be better. However, as a stand alone.. it is less than stellar. Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Nobody's comment on 2006-09-26 10:07 AM
This item was inspired by one of those little blurbs that shows up on the bottom of the page here at the Citadel. The blurb was written by "The Jack" Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Nobody's comment on 2006-09-26 03:00 PM
Actually, I don't recommend using it as a main quest. It is actually a better idea to have as a last resort for anything else. Sick child? Evil Curse? Cancer? Arthritis? Old man in a coma?

In fact, I would use it in none life-threatening situations where somebody wants to cure a long time affliction like a bad knee or a case of asthma. If the PC's manage to do everything correctly, they could get some great rewards and a powerful contact, but a mistake could mean that they have a dead noble, or worse, a dead noble's father.

No, the snake cannot be transported. I don't have any actual pre-existing reason, but suffice it to say that an elixer that can grant near immortality should be near impossible to use limmitlessly. It is a balance thing.

I guess if the players went to significant trouble to transport a large portion of the eco-system, then I might let them get away with it, but I would ensure that too many attempts at that resulted in a ruined fountain of youth.

One final note: I don't really intend for this to be a stellar piece of work. Just something to contribute that you might like to use. I have some other submissions that I am trying to do really well, and they are taking priority right now.

-Nobody Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Scrasamax's comment on 2006-09-29 11:53 PM
While I wouldn't go as far as comparing this to atomic energy, the process seems a bit to spread out and disjointed to me. Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Cheka Man's comment on 2006-09-26 05:01 PM
Not a process that I would want to go through.I suppose one could get the snake Steve Irwin style without being bitten, get the tea, grind the root properly, and THEN get bitten by the snake, drink the tea, eat the root, kill or otherwise deal with the snake, and then be straitjacketed to stop the rash being scratched open. Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Ancient Gamer's comment on 2006-09-26 12:49 PM
A decent idea. There are potent benefits but the risk and rarity is sufficient in curbing any excess. I like it! Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Pariah's comment on 2006-09-27 08:53 PM
Only voted Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
valadaar's comment on 2006-09-26 02:58 PM
I guess I would want some idea of where this snake came from? It's power indicates definite divine intent but why? Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Wulfhere's comment on 2006-09-26 01:05 PM
I'm not as fond of this one. It's penalties are very "All or Nothing", you're either cured, or you're dead. It sounds like the plot use would be: Give the character (either a PC or Patron NPC) some disease/poison/injury/decrepitude, then make them run all over the country getting the cure.

There could be some good RP moments there: For example, they encounter someone who desperately needs their help while they are already in a race to get to the curative roots. Do they tell them to go pound sand or do they let the afflicted one die?

On the other hand, that plot could easily become a "rail job", where their choices are nonexistent.

Could the snake be brought to the land of the root? If not, why not? Does it have odd dietary requirements? Go to Comment
Venom of Endless Life
Items  (Potion)   (Magical)
Wulfhere's comment on 2006-09-26 03:19 PM
I agree with your comments about moving the snake; it's something that players are likely to try, so it had to be considered, lest the GM be painted into a corner. Go to Comment
The Kemlar Healing Potion
Items  (Potion)   (Non-Magical)
manfred's comment on 2007-10-06 12:05 PM
An okay item with a little extra, and some pondering to do before one uses it - good work.

Added the 'Drugs' freetext. Go to Comment
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