over all i do like the list. My only issue is #40, because a thieves guild dosent benefit from killing people. The guild may do that step ONLY as a last resort to a big problem, other wise its like a Parasite, feeding off all things around it. They would profit more from a living target in the long run. Go to Comment
The question I wonder is, since these parts are not connected in any way, how did anyone come up with this process. There is no geographic or cultural connection to any of these properties. Sure that makes this difficult to do. However, how did someone put this puzzle together?
The components to make Atomic Energy are easier to put together that this process.
How common is the knowledge of this process? Is this "secret knowledge" of occult/ secret societies? Is this just rare knowledge of a healer's order? Is this the thing of bardic tales and everyone knows it?
I have too many questions to easily digest the piece. It if was an adjunct to another post, this might be better. However, as a stand alone.. it is less than stellar. Go to Comment
Actually, I don't recommend using it as a main quest. It is actually a better idea to have as a last resort for anything else. Sick child? Evil Curse? Cancer? Arthritis? Old man in a coma?
In fact, I would use it in none life-threatening situations where somebody wants to cure a long time affliction like a bad knee or a case of asthma. If the PC's manage to do everything correctly, they could get some great rewards and a powerful contact, but a mistake could mean that they have a dead noble, or worse, a dead noble's father.
No, the snake cannot be transported. I don't have any actual pre-existing reason, but suffice it to say that an elixer that can grant near immortality should be near impossible to use limmitlessly. It is a balance thing.
I guess if the players went to significant trouble to transport a large portion of the eco-system, then I might let them get away with it, but I would ensure that too many attempts at that resulted in a ruined fountain of youth.
One final note: I don't really intend for this to be a stellar piece of work. Just something to contribute that you might like to use. I have some other submissions that I am trying to do really well, and they are taking priority right now.
Not a process that I would want to go through.I suppose one could get the snake Steve Irwin style without being bitten, get the tea, grind the root properly, and THEN get bitten by the snake, drink the tea, eat the root, kill or otherwise deal with the snake, and then be straitjacketed to stop the rash being scratched open. Go to Comment
I'm not as fond of this one. It's penalties are very "All or Nothing", you're either cured, or you're dead. It sounds like the plot use would be: Give the character (either a PC or Patron NPC) some disease/poison/injury/decrepitude, then make them run all over the country getting the cure.
There could be some good RP moments there: For example, they encounter someone who desperately needs their help while they are already in a race to get to the curative roots. Do they tell them to go pound sand or do they let the afflicted one die?
On the other hand, that plot could easily become a "rail job", where their choices are nonexistent.
Could the snake be brought to the land of the root? If not, why not? Does it have odd dietary requirements? Go to Comment
I like the breakdown of the plant component of the potion, but while the drawback seems rather...extreme, I think it is a fair trade for a healing potion that lasts for more than one turn. Go to Comment
There are ALOT of drugs that we still use that have addictive qualities. And you've gotta remember, this is multiple years in the 'past.' If it was my only chance of survival I'd probably use it, especially if I knew I could get the healing I needed latter. Go to Comment
My pc's just finished getting banged up and will be heading to a nearby monastery they heard about next session, for some much needed healing and R&R. The monastery just became a crack addict den!! The monastery is in the pepper hills you see and.....