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Luck Points
Systems  (Technical/ Mechanical)   (General)
Nobody's comment on 2013-10-03 04:38 PM
I disagree : ) . Although Luck points might seem to step on the toes of luck or fate type players, their abilities, which are almost always renewable, are still very valid. Those dice rerolls every encounter are a much more efficient way to gain the same +6, rather than cleaning up after the party for 3 sessions in a row. Thats the important thing here. Luck Points are measured in sessions, not encounters, not game days.

Also, Luck points aren't about real luck. They are about Fate tipping luck in your favor. Fate, not luck. And who can argue with the idea that more than one Fate is on their side supporting them? Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Nobody's comment on 2013-10-18 11:38 PM
Absolutely! In fact, roleplaying is an in-game activity that is designed to be rewarded with luck points. My only reason for not rewarding more in-game style luck points, is that most of the best in-game behavior tends to have in-game rewards built in. However, Luck Points are fundamentally designed to be as flexible as possible. It's what YOU think they should be awarded for that matters the most. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Scrasamax's comment on 2013-10-03 12:30 PM
Nice!

I approve and this is excellent. Expect a HoH Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Cheka Man's comment on 2013-10-03 04:28 PM
Only voted Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Murometz's comment on 2013-10-03 12:22 PM
Good read, Nobody! Found myself nodding many times (6 and 7 especially), and have used a similar approach over the years. The only way I would be pissed off with this, is if i happened to be playing a redundant PC cleric/priest of a Luck god/goddess :P Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
valadaar's comment on 2013-10-10 10:05 AM
These are great, and I see no reason to limit them to being rewards for out-of-game activities.

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Luck Points
Systems  (Technical/ Mechanical)   (General)
Ted's comment on 2013-10-20 01:13 PM
I've seen this idea done a few different ways, and a few Gurps supplements exist that do very similar things. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Renlim's comment on 2013-10-03 04:05 PM
I love this, I need to start doing it more. It has a lot of great potential, for smoothing out my issues in gauging my group's strength. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Aralias's comment on 2013-10-08 09:41 AM
I love this. This is a good way to reward players while at same time limit the character power inflation caused by extra xp and special items. I am implementing this immediately. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
FredFearless's comment on 2013-10-19 05:25 AM
Only voted Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Nobody's comment on 2013-10-18 11:33 PM
The tree isn't really magical, it just uses principals that we don't see on earth. It uses the heat from the magma as a source of energy. It would probably have warmth, but essentially, the tree is converting the heat into stored energy, eliminating most of the heat itself, which, solidifies the magma into rock.

So, it would radiate heat, but much less than you might expect. Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Scrasamax's comment on 2013-10-03 12:26 PM
Also effective for making fireproof buildings and utensils that are going to subjected to heat, but not violent activity, like crucibles, ovens, and such Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
valadaar's comment on 2013-10-10 10:03 AM
A strange but interesting magical tree. Does it radiate heat as a result of its capturing magma?


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Volcano Trees
Lifeforms  (Flora)   (Mountains)
Renlim's comment on 2013-10-03 04:02 PM
Very cool, a good addition to characters/ races that are made of fire as well. Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Aralias's comment on 2013-10-08 09:48 AM
This could easily be some sort of sci fi alien plant as well. It actually sounds quite plausible from a biological standpoint. Go to Comment
Dry Ice
Items  (Materials)   (Campaign Defining)
Nobody's comment on 2013-10-03 04:23 PM
1) It could bleed off heat in any process the GM wants. Water is an easy, and thematically appropriate way to handle, but certainly not the only way. I have made no provisions for other ways to bleed off heat.

2) I will add in my post that it could be held, but you would want to wear gloves. It's kind of like real life dry ice in that respect. The heating, and cooling is gradual enough that it shouldn't be usable as a weapon.

3) It can absolutely be shaped, worked into other materials, used for decorations. It's a mineral. The whole point of simple materials like this, is to blur the annoying line between magic and mundane, in an almost believable way. Go to Comment
Dry Ice
Items  (Materials)   (Campaign Defining)
Scrasamax's comment on 2013-10-03 12:24 PM
Once it is thermally saturated, can it bleed off this heat in another process? Can it be handled by hand, or is it dangerous to touch? Can it be shaped into tools, or decorations? Go to Comment
Dry Ice
Items  (Materials)   (Campaign Defining)
Cheka Man's comment on 2013-10-04 12:14 AM
You forgot the - symbol. Go to Comment
Dry Ice
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2013-10-09 01:34 PM
No, he didn't - the material becomes internally very hot by absorbing heat from the surrounds - cooling them.

Go to Comment
Dry Ice
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2013-10-10 09:59 AM
I like magical materials, but something seems off using them to create hot springs.

So access to the correct substances essentially disables its physics-bending features, turning it into simply really hot stone. This heat would transfer to the local liquid, heating it. This would continue until the stone was out of latent heat and matched the water's temperature. Unless the water was subsequently removed, it would not gain any additional heat and everything would return to normal until the water left in some manner.

Now, if the algae were killed when the water got too hot, and began to grow when it cooled off again, then I could see a sustained cycle occurring, keeping the water at the desired temperature for the algae.




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