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Temple Order: Kord
Society/ Organizations  (Religious)   (Area)
Cheka Man's comment on 2014-07-22 12:24 PM
Very interesting for any world. Go to Comment
Temple Order: Kord
Society/ Organizations  (Religious)   (Area)
Kassy's comment on 2014-07-21 07:21 AM
I'm liking this series. Thumbs up! Go to Comment
Temple Order: Kord
Society/ Organizations  (Religious)   (Area)
The Bull's comment on 2014-07-22 07:56 AM
Just love it. Another great add-on to any campaign world. Go to Comment
Temple Order: Vecna
Society/ Organizations  (Religious)   (Area)
Cheka Man's comment on 2014-07-12 11:21 PM
I love original stuff. Go to Comment
Temple Order: Vecna
Society/ Organizations  (Religious)   (Area)
Kassy's comment on 2014-07-14 10:22 AM
Only voted Go to Comment
Temple Order: Vecna
Society/ Organizations  (Religious)   (Area)
The Bull's comment on 2014-07-13 11:38 AM
Love to steal it and looking forward what you are going to bring up! Go to Comment
Temple Order: Vecna
Society/ Organizations  (Religious)   (Area)
Stork's comment on 2014-07-16 08:40 PM
What a great "drop in" to any campaign.

This is the best reason to have PC's come up with a deeply guarded secret for their characters. The plot hooks could really hit home to the characters.

Cant wait for more Nobody! Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Nobody's comment on 2013-10-03 04:38 PM
I disagree : ) . Although Luck points might seem to step on the toes of luck or fate type players, their abilities, which are almost always renewable, are still very valid. Those dice rerolls every encounter are a much more efficient way to gain the same +6, rather than cleaning up after the party for 3 sessions in a row. Thats the important thing here. Luck Points are measured in sessions, not encounters, not game days.

Also, Luck points aren't about real luck. They are about Fate tipping luck in your favor. Fate, not luck. And who can argue with the idea that more than one Fate is on their side supporting them? Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Nobody's comment on 2013-10-18 11:38 PM
Absolutely! In fact, roleplaying is an in-game activity that is designed to be rewarded with luck points. My only reason for not rewarding more in-game style luck points, is that most of the best in-game behavior tends to have in-game rewards built in. However, Luck Points are fundamentally designed to be as flexible as possible. It's what YOU think they should be awarded for that matters the most. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Scrasamax's comment on 2013-10-03 12:30 PM
Nice!

I approve and this is excellent. Expect a HoH Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Cheka Man's comment on 2013-10-03 04:28 PM
Only voted Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Murometz's comment on 2013-10-03 12:22 PM
Good read, Nobody! Found myself nodding many times (6 and 7 especially), and have used a similar approach over the years. The only way I would be pissed off with this, is if i happened to be playing a redundant PC cleric/priest of a Luck god/goddess :P Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
valadaar's comment on 2013-10-10 10:05 AM
These are great, and I see no reason to limit them to being rewards for out-of-game activities.

Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Ted's comment on 2013-10-20 01:13 PM
I've seen this idea done a few different ways, and a few Gurps supplements exist that do very similar things. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Renlim's comment on 2013-10-03 04:05 PM
I love this, I need to start doing it more. It has a lot of great potential, for smoothing out my issues in gauging my group's strength. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
Aralias's comment on 2013-10-08 09:41 AM
I love this. This is a good way to reward players while at same time limit the character power inflation caused by extra xp and special items. I am implementing this immediately. Go to Comment
Luck Points
Systems  (Technical/ Mechanical)   (General)
FredFearless's comment on 2013-10-19 05:25 AM
Only voted Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Nobody's comment on 2013-10-18 11:33 PM
The tree isn't really magical, it just uses principals that we don't see on earth. It uses the heat from the magma as a source of energy. It would probably have warmth, but essentially, the tree is converting the heat into stored energy, eliminating most of the heat itself, which, solidifies the magma into rock.

So, it would radiate heat, but much less than you might expect. Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Scrasamax's comment on 2013-10-03 12:26 PM
Also effective for making fireproof buildings and utensils that are going to subjected to heat, but not violent activity, like crucibles, ovens, and such Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
valadaar's comment on 2013-10-10 10:03 AM
A strange but interesting magical tree. Does it radiate heat as a result of its capturing magma?


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