Update: Thanks Scrasamax for some of the feedback, made some adjustments. Still trying working this out in my head. The goal is to write up key events in the history of the Earth to get to the year 3582. Yes, these are Dwarves with Rock Giant friends. They have landed on Earth and Mars searching for the rare element cerium. The objective is to get to an Earth that is playable within the standard AD&D environment. I am slowly working things out to get there, I have already figured out how I am going to make the Earth so computers and projectile weapons (i.e. guns) will not work correctly and therefor are not reliable.
Also ideas on how to link segments together smoothly would be helpful so this is not to long. Go to Comment
Feels a bit unfinished, but WIP as you said. A few things came to mind.
What do the aliens look like? Classic aliens, space dwarves, Marvin, the Martian? I don't know what color they are, and the description is very vague. I would request more details about their appearance.
What do their ships look like. What shape, what color, is their mode of propulsion visible, ala engine glow, or do they have reactionless drives? At first, the comet mistake is fine, they are a very long way from Earth's observation, and the things out in the solar system that can see them are likely old, having been launched years before.
Minor detail: the B3 controllers on Earth aren't going to be able to respond to what happens on Mars because there is a lag between Earth and Mars, the images the rover sends back are several minutes old by the time they are viewed, likewise, the signal telling the rover to move will take several minutes to arrive. Go to Comment
All the math on this one should be done by the DM. Let the wielder suffer for a little as he rolls a 19, misses, and his thief friend rolls a 17 or something and hits. Isn't messing with players fun? Go to Comment
Maybe a person starts off using this sword (knowing nothing about it, of course), and quickly gains a reputation as a great swordsman (due to the sword.) Imagine their surprise when they use another sword and discover that they use another sword and discover that they're really extremely bad. Go to Comment
For all it's simplicity, I actually think this is great, and could easily be added into a game to confound a player who is getting a little bit too big for his britches. Strolen's thought of having the GM do the rolls and keeping the stats a secret is a great idea! Go to Comment
There's always the age-old possibility that the sprite was confined for a good reason and that letting him out will have bad consequences: maybe he was a thief or murderer. Maybe the sprite is a carnivorous scavenger and wants the mage to fall into the gorge and die providing him with a tasty meal. Go to Comment
Back to the plot!
Combine that comment above with another plot on this page...
After freeing the spirit it will be so thankful that it becomes the mages unwanted companion, helping where it can (thievery included). Solve this. Go to Comment
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.