Strolen\s Citadel content. 
Earth 3582
Locations  (TransWorld)   (Any)
Nimblefinder's comment on 2015-04-14 09:29 PM
Update: The start of my first world that I have written since 2001. Would appreciate feedback, hoping to add something new each week. Go to Comment
Earth 3582
Locations  (TransWorld)   (Any)
Nimblefinder's comment on 2015-04-21 08:35 PM
Update: Thanks Scrasamax for some of the feedback, made some adjustments. Still trying working this out in my head. The goal is to write up key events in the history of the Earth to get to the year 3582. Yes, these are Dwarves with Rock Giant friends. They have landed on Earth and Mars searching for the rare element cerium. The objective is to get to an Earth that is playable within the standard AD&D environment. I am slowly working things out to get there, I have already figured out how I am going to make the Earth so computers and projectile weapons (i.e. guns) will not work correctly and therefor are not reliable.

Also ideas on how to link segments together smoothly would be helpful so this is not to long. Go to Comment
Earth 3582
Locations  (TransWorld)   (Any)
Scrasamax's comment on 2015-04-14 11:59 PM
Feels a bit unfinished, but WIP as you said. A few things came to mind.

What do the aliens look like? Classic aliens, space dwarves, Marvin, the Martian? I don't know what color they are, and the description is very vague. I would request more details about their appearance.

What do their ships look like. What shape, what color, is their mode of propulsion visible, ala engine glow, or do they have reactionless drives? At first, the comet mistake is fine, they are a very long way from Earth's observation, and the things out in the solar system that can see them are likely old, having been launched years before.

Minor detail: the B3 controllers on Earth aren't going to be able to respond to what happens on Mars because there is a lag between Earth and Mars, the images the rover sends back are several minutes old by the time they are viewed, likewise, the signal telling the rover to move will take several minutes to arrive. Go to Comment
Earth 3582
Locations  (TransWorld)   (Any)
valadaar's comment on 2017-01-25 01:43 PM
This seemed to be the start of something cool.A bit odd, but cool.

Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Barbarian Horde's comment on 2003-09-22 11:04 PM
Imagine if someone used it then though: "hey im gonna learn to use it properly so ill be better than amazing." That would be a laugh. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2002-05-28 04:13 PM
All the math on this one should be done by the DM. Let the wielder suffer for a little as he rolls a 19, misses, and his thief friend rolls a 17 or something and hits. Isn't messing with players fun? Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Ria Hawk's comment on 2002-12-29 07:15 PM
Maybe a person starts off using this sword (knowing nothing about it, of course), and quickly gains a reputation as a great swordsman (due to the sword.) Imagine their surprise when they use another sword and discover that they use another sword and discover that they're really extremely bad. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-09-23 02:42 AM
Imagine how much funnier it would be if they did find out how it worked. "Sir Gawain, would you do me a favor and strike my head with this club?" Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Shadoweagle's comment on 2015-01-27 07:46 PM
For all it's simplicity, I actually think this is great, and could easily be added into a game to confound a player who is getting a little bit too big for his britches. Strolen's thought of having the GM do the rolls and keeping the stats a secret is a great idea! Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Ancient Gamer's comment on 2006-01-03 04:54 PM
Well, this did not stand the test of time all too well. Back in the day it was cool and great, but times change and so do the ratings. This feels like watching a 70's movie ;) Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2006-01-04 03:13 PM
I think the .5 on it is a little bit to friendly.

I do like the idea of it being easier to use for someone unskilled, but the way it was done and brought up lacks any desireable effect at all. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2006-06-10 02:59 PM
This sounds very similar ot a weapon I read in a book titled very similar. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2015-01-27 09:58 PM
I had a long reply to this and the site crapped out on me. Needless to that I confused two names together.

The Sword of Bedwyr from the Crimson Shadow series and Belwar Dissengulp a companion to Drizzt in the Forgotten Realms novels by R.A. Salvatore. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2015-01-27 07:35 PM
This stands the test of time. It's still funny! And fun to unleash on pcs! Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-01-20 10:02 AM
I found this amusing - the idea is reasonably complete though relies too much on gamespeak.

Nearly as old as it gets, it could make a good entry on a list of mildly cursed weapons.

AD*D Powergamers with such a sword would simply need not take the specific proficiency for this weapon, though that would be rather unlikely.

Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Moonlake's comment on 2013-06-22 09:19 PM
Lack of history, while not necessary for it being incorporated in game, is the reason of my vote. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
Moonlake's comment on 2013-06-22 09:20 PM
DId you notice when the book was published? Could it be that the author is Nimblefinder? Just curious Go to Comment
Angered Sprite
Plots  (Travel)   (Side-Quest)
ephemeralstability's comment on 2002-10-01 05:00 AM
There's always the age-old possibility that the sprite was confined for a good reason and that letting him out will have bad consequences: maybe he was a thief or murderer. Maybe the sprite is a carnivorous scavenger and wants the mage to fall into the gorge and die providing him with a tasty meal. Go to Comment
Angered Sprite
Plots  (Travel)   (Side-Quest)
manfred's comment on 2001-08-17 05:38 PM
Back to the plot!
Combine that comment above with another plot on this page...
After freeing the spirit it will be so thankful that it becomes the mages unwanted companion, helping where it can (thievery included). Solve this. Go to Comment
Angered Sprite
Plots  (Travel)   (Side-Quest)
Ria Hawk's comment on 2002-10-02 02:12 AM
Maybe the original mage isn't all the way dead. Go to Comment
Total Comments:
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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp