Update: Thanks Scrasamax for some of the feedback, made some adjustments. Still trying working this out in my head. The goal is to write up key events in the history of the Earth to get to the year 3582. Yes, these are Dwarves with Rock Giant friends. They have landed on Earth and Mars searching for the rare element cerium. The objective is to get to an Earth that is playable within the standard AD&D environment. I am slowly working things out to get there, I have already figured out how I am going to make the Earth so computers and projectile weapons (i.e. guns) will not work correctly and therefor are not reliable.
Also ideas on how to link segments together smoothly would be helpful so this is not to long. Go to Comment
Feels a bit unfinished, but WIP as you said. A few things came to mind.
What do the aliens look like? Classic aliens, space dwarves, Marvin, the Martian? I don't know what color they are, and the description is very vague. I would request more details about their appearance.
What do their ships look like. What shape, what color, is their mode of propulsion visible, ala engine glow, or do they have reactionless drives? At first, the comet mistake is fine, they are a very long way from Earth's observation, and the things out in the solar system that can see them are likely old, having been launched years before.
Minor detail: the B3 controllers on Earth aren't going to be able to respond to what happens on Mars because there is a lag between Earth and Mars, the images the rover sends back are several minutes old by the time they are viewed, likewise, the signal telling the rover to move will take several minutes to arrive. Go to Comment
All the math on this one should be done by the DM. Let the wielder suffer for a little as he rolls a 19, misses, and his thief friend rolls a 17 or something and hits. Isn't messing with players fun? Go to Comment
Maybe a person starts off using this sword (knowing nothing about it, of course), and quickly gains a reputation as a great swordsman (due to the sword.) Imagine their surprise when they use another sword and discover that they use another sword and discover that they're really extremely bad. Go to Comment
For all it's simplicity, I actually think this is great, and could easily be added into a game to confound a player who is getting a little bit too big for his britches. Strolen's thought of having the GM do the rolls and keeping the stats a secret is a great idea! Go to Comment
There's always the age-old possibility that the sprite was confined for a good reason and that letting him out will have bad consequences: maybe he was a thief or murderer. Maybe the sprite is a carnivorous scavenger and wants the mage to fall into the gorge and die providing him with a tasty meal. Go to Comment
Back to the plot!
Combine that comment above with another plot on this page...
After freeing the spirit it will be so thankful that it becomes the mages unwanted companion, helping where it can (thievery included). Solve this. Go to Comment
For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot.
What if children's nusery ryhmes were a form of cantrip? Like the "Rain, Rain, go away, come again another day." One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...
Ideas ( System ) | June 29, 2003 |