This was a great submission, I had no problem reading it from start to finish. It kept my attention all the way through. The one thing I would object to though, is the feel what it feels kind of thing, that's a tad redundant since it's just a sock you wear on the hand. And if it works when you don't wear it, then you'd constantly feel trapped if you keep it in a box. I'm not seeing that mentioned, but like I said, if it only works when you wear it, then that abbility is redundant in my mind. Other than that, great! Go to Comment
Awesome write-up, a pleasure to read! Not sure why but his single-minded end mission of finding his father was a little less than I expected with such a complex character. With the unpredictable humans, and since it was their fault he was in this predictament, I was expecting a little more animosity towards them. Not the hostile, killing kind as this dragon is refreshingly self-aware, but more like, "Lets see what we can manipulate these idiot humans into doing that won't be blamed on me." I would have saw him doing odd things to start some small wars between cities and such just for a little payback while he was on his way to his greater mission. Dragon scale "pranks" that would cause quite a bit of disruption which could continue to prove his superiority over them even in his current state.
Really enjoyed reading it!
(PS. 2m = ~6.5ft, not 8 -- you could just say just shy of 3m and we would all get it without the conversion) Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.