Strolen\s Citadel content. 
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
axlerowes's comment on 2010-10-16 09:47 PM
Nice idea, there is a lot left unsaid, about how there would still be a human element to things, in the way of introductions and granting of access to the site. Presenting just the site may confuse some of the more rigid minded people/players that may focus more on the players relationship with site, when really the site is a mean by which the players contact with or learn about their opponents. Yet it keeps the nature of the opponent mysterious, as is common in the speculative fiction genre. It is another lock that has to cracked before you can get to the real threats. Go to Comment
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
valadaar's comment on 2013-05-12 10:18 PM
An interesting concept. Go to Comment
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
Fallen Angel's comment on 2010-10-22 03:22 AM


I agree with Pteh. I also think it's very weak as far as ideas go. 1/5.


Go to Comment
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
Fallen Angel's comment on 2010-10-22 03:22 AM
Only voted Go to Comment
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
Nafar's comment on 2010-10-18 08:14 AM


Just as a note, i think the firewalls to break into the site would be respectively easy compared to the one to edit the site. Just a thought.


Go to Comment
Code 7777SOHAT
Plots  (Discovery)   (Encounter)
Nafar's comment on 2010-10-25 03:45 PM
sorry.... :( Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Pieh's comment on 2010-09-29 05:34 PM
I like it. What I really like it that it is only 30ft tall, and the room is 5x5. I feel like such a small space gives it more opportunity to be something more than a soul-sundering furnace. You just don't expect such ultimate power from a 3 story building. Does the moonlight have to enter through the top? or just any of the holes in the side? The hole in the top is smaller than 5x5 and could be very easy to plug it up so it couldn't be used. Just food for though. Nice job. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Cheka Man's comment on 2010-09-29 01:47 PM
A great way of disposing of the worst of the worst. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Cheka Man's comment on 2010-09-29 08:35 PM
My dark evil side thinks we need one or two of these in Iraq. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Michael Jotne Slayer's comment on 2011-05-29 08:30 PM
That was unproper Cheka, I wish you deleted that comment. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
axlerowes's comment on 2010-09-29 11:19 AM
With the revolving door afterlife in many game worlds, this could used as a in game tool to "really" kill somebody. The threat of death by this device or the potential to use this device themselves could constantly be hanging over the PCs. It is nice brief description and purposely vague, i like that.

Also what if the people don't die, what if they end up at the base of another tower thousands or millions of miles away, only this tower is damaged and lies largely in ruins? Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
axlerowes's comment on 2010-09-29 01:56 PM
Escaping from the Tower of Light could be the brightest feather in the cap of an accomplished rogue or escape artist. And what self respecting brigand needs foot holds to scale a wall? Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
axlerowes's comment on 2011-05-30 10:18 AM
These types of comments really burn my toast. I am bothered when the critique focuses on how some aspect of the write up is unintuitive to the reader, and thus the reader labels it is unrealistic. I ask anyone who begins a comment with the line

“Any ruler would make laws against such magic”

or “mages, being naturally distrustful”

or “Couldn’t this be undone by a simple dispel magic incantation”

or any such line that adds new information as part the argument to consider three things.

First almost every write up on this site reflects a single moment in time. Even bad or unsustainable ideas have their day. Perhaps all the flaws you see in the item or system are valid. These are things that can be exploited by the PCs or suggests an instability which adds drama to the item.

Second, treat the write up as cannon. When you drop it into your own game, you can and will change things. If somebody says that Ogres are running into battle with giant scissors, then they are. Even if giant scissors are the least effective piece of military hardware since blue body paint, it is a “fact” in the universe of the post.

Three, I think suggesting new information to include in the use of the idea is fantastic. Expanding on the idea is also fantastic. But adding new information to justify criticism is banal and short sighted. So to state that “wizards and mages would”, is adding new information. It is making a conclusion about the nature of people in the world or the setting of the post. I enjoy posts more when, instead of trying to analyze the post in terms of my prejudices and experiences regarding speculative fiction, I try and glean information about the world in which this post exists.

Finally to authors about to respond to such comments; just remember that all cement is wet until it meets the PCs. So don’t get all up in arms about what the item or monster “actually does”. (though this main seem to contradict point two, I just speaking to the limitation of this medium) Focus on what you want it to do, and what it is you wanted to communicate. I feels odd to say this, but all that exists as far as the site is concerned, is the write up and linked write ups.

There is my four cents.
Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
axlerowes's comment on 2011-05-30 10:32 AM
I was thinking more a prison colony type adventure, set up sort of us as follows.

The PCs know about the tower for a couple adventures, they relate to it directly or indirectly but they know about it. Even better if one of the big bads they best gets put in the tower. Then through some contrived means or another the PCs get put in the tower and BAM the light hits him. (You could even give them an hour to try escape and let them almost make it....or get caught afterwards if they do).

At any rate, after the light goes off they aren't dead but they in a far away land (perhaps a different plane or planet depending on the setting). They soon realize that all condemn get sent here, including their old rivals. There will likely be factions and communities on the other side of the tower and perhaps one group is close finding a way back to the PCs home realm. But the faction that is completing the return mechanism, is planning to do very bad stuff to the PCs home. There you have plenty of conflict for the PCs to deal with and lots of choices to make. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Nafar's comment on 2010-09-30 12:27 PM
Where did I say they haven't researched it? Anyone that tries to stay inside while the light goes off is vaporized so that makes research a little impractical. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Nafar's comment on 2010-09-30 12:27 PM
Any of the holes. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Nafar's comment on 2010-09-30 12:29 PM
Then the government is screwed, with all the old villains coming back... Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Nafar's comment on 2011-05-30 09:21 PM
Yes, that could be quite fun. With all the comments on this Sub I cant wait to introduce my players to this. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
olontur's comment on 2010-09-29 08:53 PM
Great idea, that needs so much more work!

Even if the enigmatic quality of the Tower requires it to be mysterious, it seems to me that it's used far to often by the community around it to be so "un-researched". Scholars, wizards and priests should flock around from everywhere, politics, ethical conflict, religious claims, all these would make such a powerful, if immobile device the center of attraction for many. and for instance, local rulers should guard it quite heavily if it goes of as good as every moonlit night...

but it's just my two cents then... :) Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Dossta's comment on 2010-09-29 10:26 AM
An interesting place, though it seems like almost sure death for any PC unfortunate to be sent to the place. I don't suppose the windows are close enough together on the inside that the character could use them as footholds to climb up the shaft and escape out of the top? Go to Comment
Total Comments:
87

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2