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Fena, the Demon Goddess
NPCs  (Mythic/ Historical)   (Religious)
MysticMoon's comment on 2013-09-03 02:48 PM
Glad you liked the updates. Go to Comment
Fena, the Demon Goddess
NPCs  (Mythic/ Historical)   (Religious)
Gossamer's comment on 2013-08-21 10:31 AM
Very well written and original. Haven't got much else to say. Go to Comment
Fena, the Demon Goddess
NPCs  (Mythic/ Historical)   (Religious)
Darkstand's comment on 2013-08-25 01:09 PM
The Good: Like already said, well written, The idea of fallen angles sees a lot of use, but rarely do demons rise again, more needs to be done with that idea.
The Bad: A bit dry once the introduction is done. How did they bind Fena again? At what cost? Why is magic draining away/being forgotten? And which of those is it? Both are implied.
Also, in my opinion it seems odd that Karilea just randomly decided to free Fena again without some inciting event, but that could just be me. People do pick up odd obsessions and goals sometimes (especially where religion is involved).
Like stated in the article, it works well for a low magic, low fantasy world, or one just waking up again, but would need a major overhaul for a high fantasy campaign. Go to Comment
Fena, the Demon Goddess
NPCs  (Mythic/ Historical)   (Religious)
Darkstand's comment on 2013-09-03 12:45 PM
The additions are good. The voluntary sacrifice in particular is a nice touch..
Whether she is truly 'free' is another good question, as is her power now, but both of those are fine as open questions for the GM to answer. Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
Shadoweagle's comment on 2013-08-22 02:34 AM
As with the other two, I love how you made it relevant for multiple timeframes.
This sub wasn't full of all the nitty-gritty little details, and I actually kind of enjoyed it because of that - Ahkti is simple, straight forward and to the point.

Now all that is left to progress to is inter-planetary missionaries spreading the word (or holy laser-fire in the case of extremists) to alien life! Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
Dozus's comment on 2014-01-22 10:28 AM
The evolution of Ahkti is great, showing the changes over the eras. I agree with Val re: religious practice. The basic theology of Ahkti is here, but I wonder what rites and rituals were carried through the ages, or how they were changed over time as well. Still, it's a very fine base. Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
valadaar's comment on 2013-08-24 08:41 PM
I love the history of this religion, though its actual tenants and worship are very light in detail. I expect this was intentional, but it loses a bit of flavour thereby.

Great writing and detail. Plot hooks are good, and I like how you tied it into the future. Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
valadaar's comment on 2013-08-24 08:41 PM
Only voted Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
mrcelophane's comment on 2013-08-18 02:37 PM
Enjoyable read on the way to Church this morning.

Interesting that PCs can be placed inside any era of this Religion and it still can be a dominant force. Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
MysticMoon's comment on 2013-08-24 10:00 PM

Good point about the light details. I wrote this up as part of my 8-in-8 challenge, meaning I had less than a day to work on it. So it wasn't intentional so much as the consequence of a lack of time to fully flesh it out.


With the changing cultures and beliefs in Ahkti/Aktagarti over time, it would be difficult to present a singular set of official dogma. It is something to ponder, however, and I may add at least an overview of some of these variations in the future.


Go to Comment
Ahkti: The Great Ancestor
Society/ Organizations  (Religious)   (Trans World)
Gossamer's comment on 2013-08-18 07:15 AM
I like how it evolved throughout the ages to fit with the needs of whichever era is the current one, much akin to real world religions. Not a bad come back. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Shadoweagle's comment on 2013-01-03 07:28 PM
Pretty harsh of the huska to arrange to imprison gundrak just because he didn't help them out, but then humankind isn't exactly known for rational decision making, and gundrak would make a good scapegoat. Anywho, a useful idea. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Cheka Man's comment on 2013-01-02 11:00 PM
And that is why you don't mess with the predators in an ecosystem. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Dozus's comment on 2013-01-02 12:39 PM
Reminiscent of a reverse Cthulu, if that's a thing. An interesting concept, though I'd like to see some more detail. What are some hooks for in-game use? Who are these Huska folk? Etc. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
valadaar's comment on 2013-05-23 03:25 PM
This is a great way to explain why gods do not meddle more in the affairs of man. They are busy. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Moonlake's comment on 2013-07-05 11:34 PM
Agreed with Dossta on the twist at the end. Overall, short and sweet. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
Dossta's comment on 2013-01-02 11:01 AM
Nice twist at the end! I like that you made the god not only accessible, but helpless to some degree. The freeing of Gundrak would be a rather unique quest to send a party on, since it plays with the relationship that PCs normally have with deities. Go to Comment
The Trapped Sea God
NPCs  (Mythic/ Historical)   (Religious)
MysticMoon's comment on 2013-01-02 03:41 PM

Plot Hooks







  • Heroic PCs have vowed to drive off or slay the sea dragons, although they are hopelessly outnumbered and overpowered. A little research, or perhaps a chance meeting of an old bard on the road, reveals the existance of Gundrak, thus sending our epic party in search of his slumbering form.

  • Whilst sailing the northern seas, the party comes across a strange iceberg emanating magic. How does Gundrak react once freed from his prison of dreams?


Go to Comment
AgroGnomes of Beta Arconis
Locations  (World)   (Any)
Strolen's comment on 2012-12-31 03:17 AM
I don't know much about space opera, but if the Gnomes could do this here, I see them like the rats of the universe. Going from rejected planet to rejected planet, doing their magic and raising their elephants. I see them quickly becoming a force to be reckoned with due to their ingenuity and ability to do what others have no interest in doing. Go to Comment
AgroGnomes of Beta Arconis
Locations  (World)   (Any)
Scrasamax's comment on 2012-12-30 07:27 AM
The biggest obstacle to the domestication of elephants is the long amount of time it takes for an elephant to reach maturity. For humans to domesticate an animal, it needs to be relatively fast growing, reaching breeding age in less than 5 years. Horses and cattle do it in 3-4 years for examples of our largest domesticated animals. Economically we don't have the time to wait out 20 years for a baby elephant to become a bull.

So the space gnomes create GMO elephants, and they just happen to grow faster and reach maturity sooner. Its still an elephant the same way Monsanto's non-fertile self terminating insect repellent poison resistant product is still legally corn.

So normally I side with realism and functional mechanics, but this time I've absolutely got to side with fantasy space opera. If there is faster than light travel and planetary scale terraforming, then there is no reason to not techno-handwave domesticated elephants into existence.

The same goes for molten salt batteries, does it sound cool? Does it sound like it has some crunchy science nuggets in it? Go for it. The batteries are composed of a polymer casing and contain metallic salts in a molten state blah blah technobabble. If laser swords and telekinesis are good to go in Space Opera, then tasty hot batteries and space elephants are good too Go to Comment
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