Strolen\s Citadel content. 
Zombie Servants of the Ch'thra
Plots  (Crisis)   (Campaign)
caesar193's comment on 2013-09-10 07:27 PM
I almost agree with Val on this one. The zombie apocalypse is only surmountable because mankind can out-think it, and thus win. If you've got some intelligent, magic-wielding, worm-things controlling the zombies, then humanity's chances plummet. Still, humanity always has a chance, especially when you use guerrilla warfare on the Ch'thra, and make them too frustrated and annoyed to stay.

Some ways to help alleviate the problem (and also add some nice moral quandries for the players) would be to have various vying factions. Earth's highly segmented into various countries- why not the Ch'thra's home world? You could have the PCs form a truce with the Ch'thra of one city(ies) to deal a significant blow against the Ch'thra's rival. Should (or can) the PCs trust someone who is actively controlling humanity and is a part of the force invading Earth? Or you could have some Ch'thra against the idea of invading another world, and will actively struggle with you against the other Ch'thra. Are these friendly Ch'thra no more than spies sent by the enemy, seeing as we know of the thralls and have our own tests for them?

Still, the idea is great, and helps solve several of the problems with the typical zombie apocalypse. Good job. Go to Comment
Zombie Servants of the Ch'thra
Plots  (Crisis)   (Campaign)
young0ne2's comment on 2013-09-05 01:23 PM
Only voted Go to Comment
Zombie Servants of the Ch'thra
Plots  (Crisis)   (Campaign)
Gossamer's comment on 2013-09-07 06:27 AM
Reminded me strongly of the Mi-Go, from the Cthulhu mythos. I liked those bug things, but the zombies themselves offered nothing new. Like I've said before, the undead is really hard to do much with.

On the part where the different sub-types are named, I would suggest giving them more distinct names, if the PCs are in a situation where they need to discern between them, those similar names could cause some confusion.

When it comes to those implanted grubs on the spines, I would have totally made that a selectable PC background, where instead of becoming a thrall, they maintain their free will. Y'know, is it human, is it a monster(who cares it's on our side). A bit cliché I know, but meh, it works. They could probably get like psionic powers from the deal as well, and maybe unlock specific bug doors, avoid triggering bug alarms and a whole slew of other things.

Overall, I would say that the language used was very descriptive and fluent. The one thing I missed was something really original to kick it over the edge. So yeah, very nice. I found two typos for you:

Even once they knew what to look for, Earth’s scientists could only scratch their collective heads in frustration

From the joints in their segmented bodies pours a steady stream of thick mucous Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Shadoweagle's comment on 2013-08-22 02:42 AM
I like that you have made Ahkti able to be used in magic or non magic settings, as well as fantasy, medieval, modern and sci-fi eras.

It's a nice touch that you gave magical options, yet still allow functionality for these items outside of a fantasy realm.

And again I will say that what I am liking about your subs at the moment Moon, is that they have plenty of information without rambling on - they don't create a daunting read for us, but something we can quickly enjoy. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Dozus's comment on 2014-01-22 10:32 AM
I like the sense of mythos you have with these items. They seem like something Sir Gawain might hear about on a quest, or stories that were passed down through the ages.

I'd love to see some more plothooks here, but it binds well to your Ahkti myth. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
valadaar's comment on 2013-08-27 07:43 PM
A great set of relics. One can not have too many of those, and these have a lot of uses. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-22 03:42 PM
My apologies about the confusion; I was having difficulty picking the category. As far as I could tell, there really isn't anything for items that matched religious relic.

Because of its size the quill can't use regular ink. It would need something more viscous that wouldn't simply pour out. Also, because it is unwieldy while requiring precise control it would be very difficult to use. Imagine a huge iron pen that will dump all of its ink if it does more than barely touch the paper. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-22 03:43 PM
I will add an idea at the end explaining the Seal in more detail. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-22 03:47 PM
Update: Changing the subcategory to avoid further confusion. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-22 10:37 PM
I believe that the 8-in-8 challenge is forcing me to be as clear as I can with minimal verbiage. Posting something every day means that I don't have the luxury of taking a few days to work in every possible detail. I'm glad to know that this tactic is working. I do plan on tackling more involved subs later on, though. Hopefully they won't ramble :) Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-23 05:56 AM
Oh, you want to know what it does.

I guess I didn't explicitly say this, but it is the way (or is merely believed to be the way, depending) in which Ahkti communicates the divine word. Someone who is worthy would be able to write scripture as though Ahkti himself wrote it. (Or, if there is no real magic, someone could say whatever they wanted and claim Ahkti wrote it.). That is what is meant by "The Quill is the divine instrument through which Ahkti communicates His will to the faithful." It is why the plot hook about the Quill missing for a time could cause the claim of new scripture being available to be taken seriously. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-23 09:30 PM
Update: Clarified the power of the Quill. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-23 09:31 PM

The Riddle of the Seal


That the seal may be split in twain is a legend known to a relative few. It has been said that splitting the seal will split the world. Some believe it to be a literal sundering of the world while others believe it would mirror a division of the faith. Others have conjectured that the two halves represent the division between this world and the world of spirit; they hypothesize that a split of the Seal would cause a rift between those two realities and bring chaos to the world.


The Seal itself appears to be rather simple in nature when viewed from afar. When one attempts to follow the details it appears complex. The simple spiral is actually made up of a number of thicker lines intersected by a number of smaller ones. Hagartha used it as a focus for spiritual meditation and believed that he came to know something of the nature of Ahkti by pondering these lines.


Following the lines with ones fingers reveals that the lines are not solidly connected but are rather pieces of wire threaded around each other. Pressure on various parts causes other parts to shift. To Hagartha, this symbolized the interconnectedness of all. Accordin to Hagartha's teachings, this shows how we cannot affect the smallest thing in life without touching a web larger than ourselves. He used this as the basis for a philosophy of peace and respect toward others.


The two halves are connected by a bisecting line which is made up of a great multitude of these variously sized threads. Putting pressure on a point of one half of the Seal will cause a shift in the threads of this bisecting line which will then be reflected in a change in the other half of the Seal.


The legend of the puzzle is this: if the bearer of the Seal were to place pressure upon an intricate series of points on the Seal, in a specific order with specific differences in pressure, the lines in the middle would slowly unwind and cause the Seal to split into two mirrored halves.


Most bearers of the Seal have been vehemently opposed to solving the puzzle, feeling it would undo the divine power of Ahkti. A few have tried, however, but with no luck. In the modern age it is often a source of speculation, especially in the argument between mechanical and animistic world views.


Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
MysticMoon's comment on 2013-08-24 04:54 PM
Due to the strength of the entwined wires, sundering it would require enough force to destroy the entire thing. The effect of this would depend entirely on the campaign: anything from having a useless bundle of iron wire to the introduction of a mile-wide crater to the complete dissolution of reality.

It is made of iron and weighs as much as you would expect a large chunk of iron to weigh. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Gossamer's comment on 2013-08-22 03:29 PM
At first when I checked the uh...categories for these, I just read wand/staff, so I figured, oh so these three items will combine into a wand then...Then I reached the end, and had to take a second look, saw arcane and figured it out. I would have liked the wand idea more to be honest. Nothing that really stands out, but nothing really wrong with it. That plothook with the world tearing in twain was worth a .5 at least, though there should have been more information on the seal when used as such a campaign defining macguffin.

I don't understand how the quill is supposed to work, how is it any different than any other quill? Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Gossamer's comment on 2013-08-23 05:44 AM
Then what would be the point in using it? Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Gossamer's comment on 2013-08-24 08:48 AM
Is it possible to sunder it by force, and what were to happen if so? What material is it made of, how much does it weigh? If you threw it into a volcano or something ,what then? Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
Gossamer's comment on 2013-08-25 06:32 AM
Questions answered, issues dealt with, +.5. Go to Comment
Key, Quill, and Seal
Items  (Other)   (Magical)
CrazyF1r3f0x's comment on 2013-08-22 01:45 PM
Cool ideas, though I'd like some more detail on the puzzle of the seal; and what makes it so difficult to solve. Go to Comment
Fena, the Demon Goddess
NPCs  (Mythic/ Historical)   (Religious)
Scrasamax's comment on 2013-08-26 12:37 AM
Interesting read, and I like the idea presented, but there are quite a few areas that are vague or left blank, some of which is intentional.

As Darkstand said, I would like to know more about the binding, and how and why such power as Fena's was left to fade and be forgotten. Some other questions revolve around Fena as a demon, I have no idea what she looks like, what if any mannerisms she has. What is her portfolio, does she have any elemental aspects, weaknesses, strengths?

I would like to see a triptych style progression, Fena the mortal, Fena the vengeful demon, and Fena the older and now dangerously unknown goddess. What is her appearance and how has it changed? What were her powers and how have they changed?

Go to Comment
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