Reminiscent of Tanelorn for some reason (in a good way)! I'm going to use this as a legend in an upcoming campaign. The Three Ghost Cities. Except I'm renaming them Dawn, Dusk, and Noon (Ha! You thought I'd say Midnight).
Anyway, the idea piques (is that a word?) the imagination, but I wish to know more. More! Especially the esoteric bits.
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As is, great stub or in-work, on its way to more.
Very interesting follow-up post. I can totally understand the struggles of pushing out an adventure and the want to just be done with it, but I still have to agree with Scras that it falls a little short of the original. I guess it feels a little too hopeless at times (such as the snakes) and too ... Can't think of a word for it, but the problem being that it relies of NPCs surviving, and ones that don't have a very good chance of it at that, to complete the adventure. All of the information to be gained is presented in NPC-reliant format, with Godfrey's visions, then the wizard's knowledge that they won't pass on. I wouldn't want to be a player in this adventure, as I would feel lacking compared to the NPCs.
I enjoyed this adventure, and can appreciate the work that went into the atmospheric descriptions. It nicely complements your other quest submission. I will, however, agree with Pieh about the hopelessness for the PCs at certain parts. The snakes, especially, are a difficult conundrum, and I would probably omit them if I were going to run this.
An excellent submission, I echo the praise of the others. I don't really have any questions after reading this. It seems like any of the pocket realms would be easy enough to devise of your own, but I do look forward to reading more of this setting.