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The Undead Knights of Knonii
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EchoMirage's comment on 2011-05-06 08:47 AM


Echo likes, a lot. Especially the aspect of how they are not hollow armor, but rather armor that wears people... or pieces of them, at least. I can really imagine a bunch of Knights holding down a captured victim, and forcibly dressing him up in the armor, then letting him rise as a complete knight.


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The Undead Knights of Knonii
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EchoMirage's comment on 2011-05-06 01:36 PM
In Soviet Russia, armor wears you! Go to Comment
The Undead Knights of Knonii
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Cheka Man's comment on 2011-05-06 12:17 PM


Be careful when deciding if you want to wear the armour from that looted barrow; you might find that the armour wears you instead! 5/5


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Michael Jotne Slayer's comment on 2011-05-19 11:39 AM


The possibilities are endless with this one, the basic "item/monster/zombie" is wonderful. Good job.


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Phaidros's comment on 2012-04-23 12:26 AM
Only voted Go to Comment
The Undead Knights of Knonii
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Chaosmark's comment on 2012-03-29 06:24 PM
Only voted Go to Comment
The Undead Knights of Knonii
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Dozus's comment on 2011-05-06 07:47 AM


I don't think this is the first army of unbodied armor, but it's surely the most well explained. It's interesting how directly involved the gods are in this one too, gives it a very mythological flavor. Well done!


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The Undead Knights of Knonii
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Murometz's comment on 2012-03-29 02:58 PM


Good one! I remember when you thought this one up in chat. All the good commnets have been taken, but this is a fun read, and these guys are quite usable.


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Murometz's comment on 2013-03-05 01:17 PM
Bump. Guild of Disability challenge was accepted by Mystic and merged with Monty Python :) Go to Comment
The Undead Knights of Knonii
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axlerowes's comment on 2011-05-10 02:37 PM


Really good stuff.  A great corner stone to a plot or a even better yet an unavoidable red herring where these to be worked into plot.   The reason I suggest these would make great red herrings, is because for all their fluff, chrome and power, they are not villains, at best they are victims and worst they are forces of nature at this point (or slave to their nature).  Ultimately, unless you were develop the roles of the gods or the lost priests order, these are not roleplaying tools.  These knights are tactical challenges or puzzles, but their is nothing innately character driving or developing in this for the PCs that will interact with them.   


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The Undead Knights of Knonii
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axlerowes's comment on 2011-05-10 04:54 PM
First, I agree with there is nothing inherently wrong with treating them as tactical challenges and I was not suggesting that there was. These are great combat villains, particularly because they can't be beaten with dice alone.

But the releasing of the knights souls, the separation of the knights' souls from their former intellects and personalities, these are not things explored in this post. They are hinted at, which for role-players this is often good enough, but they aren't discussed or fleshed out. If there is something more than a killing machine in these beings currently what is it? Does the Lord Knight Commander still exist, does he have free will, if somehow freed from their prison and restored to their minds, and given the choice now after lifetimes of torment would the knights still lay down their swords and refuse to serve the god?

I should not try and argue what a villain is or isn't. Anything that opposes the hero or any wicked scoundrel is by definition a villain. But as they are written now they would not be anymore a obstacle for the players than a swarm of flesh eating ants. Neat, fun and interesting problem to solve-perhaps-but without an intellectual process to their actions and the ability to adapt to the players actions, I would say these knight are more obstacles than opponents. Not that there is anything wrong with it, but much of the information you provide here is not relevant to dealing with the problem, so it is just window dressing-again nothing wrong with window dressing. You have written up a great troupe of monster here, and the back story could be a launching point of a wider exploration of morality or personal honor for your players but that would be another act. Go to Comment
The Undead Knights of Knonii
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axlerowes's comment on 2011-05-19 09:42 AM
I don't think these knight really need anything else, they are zombies with a lot of flash and chrome (very good flash and chrome, but not really any new content that necessitates a change the PC interaction). As for how to defeat them: "killing" the undead has often been a problem resolved by finding the weak spot or the right ritual -in this case its the armor. The only think I might add if I were run with these zombies would adding more stories about all the destruction they have caused with a focus on they have been like a force nature constant and unrelenting for generations. This would just be to give some more romantic build up. Go to Comment
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RGTraynor's comment on 2011-05-09 01:43 PM


Yikes, Cheka is right: this would be a ghastly thing to find in a barrow.



One heck of a sub.


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MysticMoon's comment on 2011-05-06 07:34 AM


Added Mourngrymn as a co-author as he helped develop the concept and provided some of the narrative (the anonymous soldier bit, for example.) Thanks, Mourn.



Any absurdities are all mine. ;)


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MysticMoon's comment on 2011-05-06 08:28 AM
Thanks.

Never underestimate a being with phenomenal power and the temper of a 2-year-old. At least that's what I learned from reading about Greco-Roman mythology. Go to Comment
The Undead Knights of Knonii
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MysticMoon's comment on 2011-05-06 01:09 PM
Just picking up a few spare parts....

Good imagery there. Go to Comment
The Undead Knights of Knonii
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MysticMoon's comment on 2011-05-10 03:22 PM
Thanks, I'm glad you liked it.

You bring up some good points that I would like to address:

They were not originally villains, no. But years of being cursed have driven them mad. Are they victims? Certainly. But for all intents and purposes, they act like villains. They kill to keep themselves whole with no differentiation between innocence or guilt. They kill because they are insane and hate the living. For me, that defines a villain no matter how it happened. Tragic, yes, which I think makes the tale more pressing.

I don't think there is anything inherently wrong with them being treated only as tactical challenges. But I also don't think that that is all they are good for. Understanding their history might make characters sympathetic to their plight; working to release the knights' souls would make for a far different campaign than just defeating them and making sure the armor is good and buried once again. Go to Comment
The Undead Knights of Knonii
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MysticMoon's comment on 2011-05-10 05:35 PM
Care to explore some of these questions in an idea scroll? :) Go to Comment
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MysticMoon's comment on 2011-05-14 01:24 PM
I would chalk Ugreid's actions up to capriciousness. Mortals are fools to live and die by his whim. I imagined he laughed as the once-noble knights turned upon the priests they once swore allegiance to. And then he would foment outrage against the knights for their cruelty, placing them even further from their noble beginnings.

As far as replacing armor, I would go with the buddy system (I like Echo's description.) Go to Comment
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MysticMoon's comment on 2012-12-14 01:57 PM
That's one of those details I think are better left up to the GM and how this is being adapted to the particular game. You could make it a sizable army, putting a clock on things; the longer they take to be stopped from amassing, the more powerful they become. Want something on a smaller scale to fit into some other storyline? Make it a few dozen or less. Maybe they can only find a few and the rest are too well hidden. Go to Comment
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