Strolen\s Citadel content. 
EchoMirage's comment on 2011-05-15 12:36 PM


The Githalti and the Lheans need to be expanded, of course - while they may keep to themselves, the intrepid PCs will no doubt pester them, and the GM needs to be prepared.


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EchoMirage's comment on 2011-05-19 02:40 AM


I thought on this a little: the Elves could be manipulative bastards. Just consider it: you have limited resources, limited space, and all those humans and orcs breed like rabbits. The only thing that keeps them from fillingg every space is that they kill each other constantly.



What if they stopped?



With a little encouragement, they are prone to go bashing each other again. With elven guile and sorcery, this is all but child's play.



So, the elves play the factions off againt each other, to draw attention away from their secluded homeland.



They may even acknowledge that some humans have potential, and lure them away, giving rise to all the myths about faeries abducting children.


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Cheka Man's comment on 2011-05-15 08:38 AM


I look forward to voting on this.


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MysticMoon's comment on 2011-05-14 05:06 PM


This is my first attempt at a pocket realm. It is the setting for The Lost Empire. I've had it in my mind for awhile now and am finally getting it down. It doesn't quite feel complete or all that unique. I'm open to suggestion on improvements, additions, anything that can help it to stand out a little and feel more complete.



I plan to write a few adventures (maybe 5 Room Dungeons) that will take place here, leading up to The Lost Imperial City.

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Strolen's comment on 2011-05-14 12:51 PM


Random thoughts: Wonder why the god didn't come back and save his loyal priests or put some kind of order against their killing. But it could always be said that the god was in a juvenile temper and made his curse in haste...but then that is not a very worthy god if he didn't try to correct his mistakes. Followers dying might not be the greatest propaganda.



As for getting new bodies for their armor, would think they might want to shed the body once it started getting hard to manage (falling apart). It would make sense, if they are intelligent, that they would place themselves (armor) somewhere they will be picked up and utilized in a rather quick manner. So was thinking that they would have some means to throw off the body away from the armor. Finding empty armor might be more appealing to some than one with random body parts in it....maybe. :) Otherwise I would work the buddy system. Need a new body, go get one and have a friend help put you on it. 



Fun idea!


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EchoMirage's comment on 2011-05-06 08:47 AM


Echo likes, a lot. Especially the aspect of how they are not hollow armor, but rather armor that wears people... or pieces of them, at least. I can really imagine a bunch of Knights holding down a captured victim, and forcibly dressing him up in the armor, then letting him rise as a complete knight.


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EchoMirage's comment on 2011-05-06 01:36 PM
In Soviet Russia, armor wears you! Go to Comment
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Cheka Man's comment on 2011-05-06 12:17 PM


Be careful when deciding if you want to wear the armour from that looted barrow; you might find that the armour wears you instead! 5/5


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Michael Jotne Slayer's comment on 2011-05-19 11:39 AM


The possibilities are endless with this one, the basic "item/monster/zombie" is wonderful. Good job.


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Phaidros's comment on 2012-04-23 12:26 AM
Only voted Go to Comment
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Chaosmark's comment on 2012-03-29 06:24 PM
Only voted Go to Comment
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Dozus's comment on 2011-05-06 07:47 AM


I don't think this is the first army of unbodied armor, but it's surely the most well explained. It's interesting how directly involved the gods are in this one too, gives it a very mythological flavor. Well done!


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Murometz's comment on 2012-03-29 02:58 PM


Good one! I remember when you thought this one up in chat. All the good commnets have been taken, but this is a fun read, and these guys are quite usable.


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Murometz's comment on 2013-03-05 01:17 PM
Bump. Guild of Disability challenge was accepted by Mystic and merged with Monty Python :) Go to Comment
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axlerowes's comment on 2011-05-10 02:37 PM


Really good stuff.  A great corner stone to a plot or a even better yet an unavoidable red herring where these to be worked into plot.   The reason I suggest these would make great red herrings, is because for all their fluff, chrome and power, they are not villains, at best they are victims and worst they are forces of nature at this point (or slave to their nature).  Ultimately, unless you were develop the roles of the gods or the lost priests order, these are not roleplaying tools.  These knights are tactical challenges or puzzles, but their is nothing innately character driving or developing in this for the PCs that will interact with them.   


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axlerowes's comment on 2011-05-10 04:54 PM
First, I agree with there is nothing inherently wrong with treating them as tactical challenges and I was not suggesting that there was. These are great combat villains, particularly because they can't be beaten with dice alone.

But the releasing of the knights souls, the separation of the knights' souls from their former intellects and personalities, these are not things explored in this post. They are hinted at, which for role-players this is often good enough, but they aren't discussed or fleshed out. If there is something more than a killing machine in these beings currently what is it? Does the Lord Knight Commander still exist, does he have free will, if somehow freed from their prison and restored to their minds, and given the choice now after lifetimes of torment would the knights still lay down their swords and refuse to serve the god?

I should not try and argue what a villain is or isn't. Anything that opposes the hero or any wicked scoundrel is by definition a villain. But as they are written now they would not be anymore a obstacle for the players than a swarm of flesh eating ants. Neat, fun and interesting problem to solve-perhaps-but without an intellectual process to their actions and the ability to adapt to the players actions, I would say these knight are more obstacles than opponents. Not that there is anything wrong with it, but much of the information you provide here is not relevant to dealing with the problem, so it is just window dressing-again nothing wrong with window dressing. You have written up a great troupe of monster here, and the back story could be a launching point of a wider exploration of morality or personal honor for your players but that would be another act. Go to Comment
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axlerowes's comment on 2011-05-19 09:42 AM
I don't think these knight really need anything else, they are zombies with a lot of flash and chrome (very good flash and chrome, but not really any new content that necessitates a change the PC interaction). As for how to defeat them: "killing" the undead has often been a problem resolved by finding the weak spot or the right ritual -in this case its the armor. The only think I might add if I were run with these zombies would adding more stories about all the destruction they have caused with a focus on they have been like a force nature constant and unrelenting for generations. This would just be to give some more romantic build up. Go to Comment
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RGTraynor's comment on 2011-05-09 01:43 PM


Yikes, Cheka is right: this would be a ghastly thing to find in a barrow.



One heck of a sub.


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MysticMoon's comment on 2011-05-06 07:34 AM


Added Mourngrymn as a co-author as he helped develop the concept and provided some of the narrative (the anonymous soldier bit, for example.) Thanks, Mourn.



Any absurdities are all mine. ;)


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MysticMoon's comment on 2011-05-06 08:28 AM
Thanks.

Never underestimate a being with phenomenal power and the temper of a 2-year-old. At least that's what I learned from reading about Greco-Roman mythology. Go to Comment
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