History of the Blood Duelist
In elder days gone by, when the world still lived in barbarity, and civilization was a new word upon the lips of man, dogs were considered to be protectors sent down by the gods. Over time the idea of protector became broader until it encompassed judgements passed upon dangerous criminals.
Dogs who were no longer capable of hunting or guarding were put to use as executioners for those convicted of violent crimes. The condemned would be bound to posts and set upon by the dogs until dead.
One such condemned man was found guilty of murder, even though all knew it was in self defense against the thug of a rich man. Unable to bear the thought of his son being torn apart by dogs, the man’s father pled to be executed instead, saying, “Let me duel the gods of judgement for my son’s life.” An allowance was made, with the added condition that if he were to survive for a set amount of time, his son would be set free.
Thus began the tradition of the Blood Duelist.
Not sure why there aren't any comments but I couldn't take seeing it without anymore.
Fairly basic creationalism with all the race stereotypes. That might be why the lack of comments. I will admit I haven't dug into the others but this just doesn't draw me in. There is no hook or uniqueness that really sets it apart and it makes it difficult to comment on.
I am certain once I dig farther there will be those things, but this main post doesn't draw me in.
I thought on this a little: the Elves could be manipulative bastards. Just consider it: you have limited resources, limited space, and all those humans and orcs breed like rabbits. The only thing that keeps them from fillingg every space is that they kill each other constantly.
What if they stopped?
With a little encouragement, they are prone to go bashing each other again. With elven guile and sorcery, this is all but child's play.
So, the elves play the factions off againt each other, to draw attention away from their secluded homeland.
They may even acknowledge that some humans have potential, and lure them away, giving rise to all the myths about faeries abducting children.
This is my first attempt at a pocket realm. It is the setting for The Lost Empire. I've had it in my mind for awhile now and am finally getting it down. It doesn't quite feel complete or all that unique. I'm open to suggestion on improvements, additions, anything that can help it to stand out a little and feel more complete.
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I plan to write a few adventures (maybe 5 Room Dungeons) that will take place here, leading up to The Lost Imperial City.
Random thoughts: Wonder why the god didn't come back and save his loyal priests or put some kind of order against their killing. But it could always be said that the god was in a juvenile temper and made his curse in haste...but then that is not a very worthy god if he didn't try to correct his mistakes. Followers dying might not be the greatest propaganda.
As for getting new bodies for their armor, would think they might want to shed the body once it started getting hard to manage (falling apart). It would make sense, if they are intelligent, that they would place themselves (armor) somewhere they will be picked up and utilized in a rather quick manner. So was thinking that they would have some means to throw off the body away from the armor. Finding empty armor might be more appealing to some than one with random body parts in it....maybe. :) Otherwise I would work the buddy system. Need a new body, go get one and have a friend help put you on it.
Echo likes, a lot. Especially the aspect of how they are not hollow armor, but rather armor that wears people... or pieces of them, at least. I can really imagine a bunch of Knights holding down a captured victim, and forcibly dressing him up in the armor, then letting him rise as a complete knight.