This would fit well in one of their old school "tour guide" sourcebooks that Fasa used to kick out the door every few months back in the day.
Simple, colorful, and amusing with enough plausability to introduce into the game as an unlikely meeting point between Johnson and runners.
You kids these days and your need for logic...
The restaurant has a fancy name but that doesn't mean they serve any of those fancy French dishes. Besides, I'm sure the cooks preferred to tell Harold they weren't up to the task rather than tell him the truth about the name (they've all tried it, of course, and they're all big fans, but the ingredients are too exotic, the preparation is too much, etc.) Still, he wanted it to have a fancy name and everyone was too skittish to tell him otherwise. Of course it doesn't make sense to everyone else. But it does make sense to Harold.Go to Comment
I agree with montreve. He is deliciously usable, and yet i am left with some questions. I find it kinda weird that he comes to a humble town and sells this stuff for moderate coin. It seems that after some time, this town would become famous, and people would flock to either buy these amazing crystalline items, or as monreve says, steal them. Also, it would be interesting to know, what happened when the inevitable group of bad-asses stormed his mansion. Obviously there is more to know about Wipp and his strange crystals and his paste, and yeah, whats his race? :)
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But its good. He has that certain je-ne-sais qoui quality to him, that I like. I think maybe slightly too much is left to the imagination however in this case.
I think there would certainly be an adventure here in either trying to steal these goods or trying to prevent someone from stealing them.
This was a great story with a lot of depth and for me has a lot of room to grow, what is the crystal and can others learn to make it? What race is he? That sort of thing. Left me wanting more in a good way.
Many a curious mage and alchemist has pounded fruitlessly upon the door to Wipp’s abode. He ignores all such attempts at first. Most go away after a time. If they catch him while he is out tending his garden or if they are especially persistent, he will respond in exasperation by shaking his head and pointing toward the town. As a last resort, he will sick his hounds upon the interloper. The hounds first work to intimidate and will only attack if pressed.
Few test the mettle of Wipp’s hounds, for they are the size of bulls and made of animated crystal. One is of dark amethyst, the other formed of rose quartz. Both are well armored, with abnormally hard crystalline hides, and well armed, with teeth and claws like unbreakable glass daggers. They are always on guard and cannot be fooled.
These hounds are a type of golem created from the larger of Wipp’s sculptures. With the proper powers and incantations, these finely detailed sculptures can be brought to animated life. A passing wizard managed to broker a deal through the town merchants, giving him a statue of his own in exchange for animating the hounds, one of the very few trades of this sort that Wipp has ever done.
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Crystal golems are of low intelligence and will follow only the simplest of commands. They are, however, completely loyal and immune to any enchantments which affect the living. Once animated, their finely sculpted forms come to fully to life. They are perfectly mobile and display no jerkiness in their motions.