Not sure why there aren't any comments but I couldn't take seeing it without anymore.
Fairly basic creationalism with all the race stereotypes. That might be why the lack of comments. I will admit I haven't dug into the others but this just doesn't draw me in. There is no hook or uniqueness that really sets it apart and it makes it difficult to comment on.
I am certain once I dig farther there will be those things, but this main post doesn't draw me in.
I thought on this a little: the Elves could be manipulative bastards. Just consider it: you have limited resources, limited space, and all those humans and orcs breed like rabbits. The only thing that keeps them from fillingg every space is that they kill each other constantly.
What if they stopped?
With a little encouragement, they are prone to go bashing each other again. With elven guile and sorcery, this is all but child's play.
So, the elves play the factions off againt each other, to draw attention away from their secluded homeland.
They may even acknowledge that some humans have potential, and lure them away, giving rise to all the myths about faeries abducting children.
This is my first attempt at a pocket realm. It is the setting for The Lost Empire. I've had it in my mind for awhile now and am finally getting it down. It doesn't quite feel complete or all that unique. I'm open to suggestion on improvements, additions, anything that can help it to stand out a little and feel more complete.
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I plan to write a few adventures (maybe 5 Room Dungeons) that will take place here, leading up to The Lost Imperial City.
Random thoughts: Wonder why the god didn't come back and save his loyal priests or put some kind of order against their killing. But it could always be said that the god was in a juvenile temper and made his curse in haste...but then that is not a very worthy god if he didn't try to correct his mistakes. Followers dying might not be the greatest propaganda.
As for getting new bodies for their armor, would think they might want to shed the body once it started getting hard to manage (falling apart). It would make sense, if they are intelligent, that they would place themselves (armor) somewhere they will be picked up and utilized in a rather quick manner. So was thinking that they would have some means to throw off the body away from the armor. Finding empty armor might be more appealing to some than one with random body parts in it....maybe. :) Otherwise I would work the buddy system. Need a new body, go get one and have a friend help put you on it.
Echo likes, a lot. Especially the aspect of how they are not hollow armor, but rather armor that wears people... or pieces of them, at least. I can really imagine a bunch of Knights holding down a captured victim, and forcibly dressing him up in the armor, then letting him rise as a complete knight.
Really good stuff. A great corner stone to a plot or a even better yet an unavoidable red herring where these to be worked into plot. The reason I suggest these would make great red herrings, is because for all their fluff, chrome and power, they are not villains, at best they are victims and worst they are forces of nature at this point (or slave to their nature). Ultimately, unless you were develop the roles of the gods or the lost priests order, these are not roleplaying tools. These knights are tactical challenges or puzzles, but their is nothing innately character driving or developing in this for the PCs that will interact with them.