Strolen\s Citadel content. 
Wipp
NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-07 11:48 PM


Sample Pieces



Enchanted




  • Earrings in the form of doves which have been magicked to make the wearer more appealing to others.


  • A small rose which clears the air of foul odors while filling the room with the subtle scent of spring flowers.


  • Scrying stones of numerous shapes and sizes.


  • A lyre that is fully functional. It provides no more magical effect than the fact that strings of crystal make beautiful sounds when strummed.


  • A ring which adds to the power of any mage when worn.


  • A pendant which protects the wearer from ethereal attacks.


  • A chalice which neutralizes poisons.


  • A staff cap which will illuminate items of magic within a small radius. It is a fantastic thing to walk into a dark room with such a staff and watch a few items here and there begin to glow as if a lamp shone upon them whilst everything else remains in darkness.



Artistic




  • Full sized statues detailing all the gods, heroes, and monsters of the Shallantean Epic.


  • A set of small statues exactly matching that of a royal family living hundreds of miles away that Wipp could not possibly have met.


  • A miniature village, complete with buildings, people, and animals.


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Wipp
NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-08 12:04 AM


Hopefully the added ideas will help answer some questions. (Well, except for race :P )


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Strolen's comment on 2012-03-06 12:28 PM


Honestly, Haukagaron was my favorite part of this. I would have been willing to learn much more about him! I feel similar about the difficulty of the location but it is easy enough to pull out of the abyss and use it as is in some other random location. Enjoyable location. Would be willing to visit but wouldn't spend the night.


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Mourngrymn's comment on 2012-03-10 05:40 PM


 



I echo Strolen in saying I like Haukagaron the most out of it and learn little to almost nothing about him, which is fine because it is about the castle not him. But the castle seems to bland. Nothing about it jumps out at me. Ok, so this noble becomes a lich, you've mentioned it now so tell me how? Sure the marble it is made from is cool, the elemental torches are really niffty (I wil luse that) but nothing screams at me that it is outrageous. Its like there are at least three to four subs linked together and all are incomplete.


 


Im not saying it isnt a good sub but I would have described how the castle was pulled down into the abyss. I think that is an intergal part of the castle itself. Which sounds like if fleshed out it could make it into a different form of Hell or whatever that sub was.


 


I would have described how the castle is now affected by the abyss, how has it changed, has it affected the surrounding creatures any? You said, "If there is a god in this realm, Haukagaron has not met him. Perhaps a liche registers no more here than any of the other dead." Perhaps make it to where the denziens see Haukagaron as a deity and they flock to the castle.

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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Murometz's comment on 2012-03-10 06:20 PM


In the old forest that Kaukenn was originally built under, such a pattern acted as simple camouflage among the sun-dappled shadows thrown by towering trees. Each marble block holds an enchantment subtly enhancing that effect, causing the veins to undulate slowly in a breeze or the colors to darken or lighten to match the ambient light.



A deceptively simple yet evocative detail!


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
montreve's comment on 2012-03-05 03:19 PM


An interesting story and location, but just based on location it would be difficult to put into many games, but I suppose that was probably Paravella's intentions.


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
MysticMoon's comment on 2012-03-31 09:39 AM
I've been mulling your comment over and perhaps this would be better split out into different subs (Haukagaron, Abyssal Realms, and Kaukenn.) This was supposed to be about the castle but I got lost in the peripheral details. Time to put it "in work."

Thanks for the thought-provoking feedback. Go to Comment
Paravella, The Builder
NPCs  (Mythic/ Historical)   (Domestic/ Craft)
Pariah's comment on 2012-03-06 09:46 PM


I'm going to start this out by saying that this is a solid sub, it checks off all of the right boxes: the humble origin, the call, the regret, the weird past adventure and potential enemy, and all that jazz; however, on finishing it I didn't really feel anything but "Meh" about her.  Unfortunately for the constructive criticism department I can't actually pinpoint exactly why I feel this way about it, so I'm leaving you with some plot hooks instead... :/



Potential Plot Hooks:

Haukagaron survived his jaunt to the nether realms, and succeeded in clawing his way out, now he's hunting for Paravella and she hires the PC's to either protect her from Undead Ninja Assassins, or she heard about his escape and hires the PC's to pre-emptively end him.



An old enemy of hers resurfaces, her dyes drove the Elven Artiste Laffsleafpink out of business and he's spent the past decades working on a dye that would put her to shame.  You can imagine how angry he was when he found that she had the gall to switch job fields before he could show her her rightful place.  So, like any logical humanoid, he hires a group of overpowered hitmen.

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Paravella, The Builder
NPCs  (Mythic/ Historical)   (Domestic/ Craft)
valadaar's comment on 2014-03-28 09:39 AM
She certainly is useful as is - I love this idea and she is a none-stereotypical Gnome.

A little more gnomishness would help, though I agree we don't have an overly strong image of what gnomishness is without dipping into the whole mechanical whiz trope.

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Paravella, The Builder
NPCs  (Mythic/ Historical)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-07 04:40 AM
Thanks for the plot hooks! I often get so caught up in telling the tale that I forget that part.

This sub probably isn't very useful as-is, but my long term goal is to use Paravella as glue to tie together various castle subs that I'm mulling over. Go to Comment
Altar of Grilling
Items  (Tools)   (Villanous)
Strolen's comment on 2012-03-04 12:59 AM


There is still something to be said about aged meat, but this will definitely do...oh, yes, it will do.


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Altar of Grilling
Items  (Tools)   (Villanous)
Mourngrymn's comment on 2012-03-04 08:59 AM


Different than I recall the conversation but it is still a unique and scary item to be had. An interesting plot, should the players try to infiltrate a new cult using this and see it work, how then would they react to seeing someone they know on its grill? A mad dash to save them and a large fight ensues in the midst of a few dozen cultist. Fun times.


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Altar of Grilling
Items  (Tools)   (Villanous)
Phaidros's comment on 2012-03-05 08:31 AM
Almost a pity the cult is gone, it would have been a nice adventure if the cultists decided to invite the adventures for dinner...
4/5 Go to Comment
Altar of Grilling
Items  (Tools)   (Villanous)
Phaidros's comment on 2012-03-05 08:32 AM
Oops sorry, double post. Go to Comment
Altar of Grilling
Items  (Tools)   (Villanous)
Chaosmark's comment on 2012-03-04 10:28 AM


This is the perfect Garage Sale From Hell item. It captures the ideals of the codex perfectly, and is itself a unique and useable item.



Well done.


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Altar of Grilling
Items  (Tools)   (Villanous)
Roack's comment on 2012-03-20 10:55 AM


I've always been fascinated with the idea, almost universal in primitive cultures, that the consumption flesh is a means of power. This is an excellent example of how to take such a belief and turn it into something even more awesome.



Besides that, this is just some plain ol' good writing. Considering the title and subject, this post could have been a lot sillier (not that that would necessarily be a bad thing,) but despite being slightly more serious and usable, it's still pretty danged funny, and that opening prose was a good read.


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Altar of Grilling
Items  (Tools)   (Villanous)
Murometz's comment on 2012-03-04 09:45 AM


Disturbing and comical, always a winning combination.


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Altar of Grilling
Items  (Tools)   (Villanous)
Murometz's comment on 2013-10-25 10:32 AM
Had two random thoughts in regards to this one...

1. Sawney Bean!! Give his clan this altar and a frolicking good time can be had by all, in a gruesome 16th century inspired campaign and/or and investigative/horror adventure!

2. Potential new cannibal class, a sub-class of barbarian perhaps, like berserkers. Still thinking it through. You are what you eat and all that...
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Altar of Grilling
Items  (Tools)   (Villanous)
valadaar's comment on 2013-05-27 08:52 PM
Oh well, at least its reasonably quick. An odd one sir. Go to Comment
Altar of Grilling
Items  (Tools)   (Villanous)
Silveressa's comment on 2012-03-12 05:10 PM


Unique and refreshing, something I can see useful in my next Shadowrun campaign. For a more oriental/chi based approach one coudl also have it impart a certain amount of feminime/masculine chi energy to the consumer as well depending on the gender, and mental disipline of the victim.



Perhaps inheriting (temporarily) a small amount of skill the entree possessed in life would add another layer of use and appeal to the grill as well, beyond simple attribute improvement? (Of course to glean skill one may need to consume the prepared body parts used in performing said skill, biceps/pecs for swordmanship or blacksmithing, fingers for lockpcking, the tongue for spell weaving, etc..)


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