Strolen\s Citadel content. 
River Horses
Lifeforms  (Ethereal)   (Water)
valadaar's comment on 2014-01-14 09:02 AM
A great submission MM! The LOTR imagery is strong here, but they are an excellent elemental spirit.

Nicely done!

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River Horses
Lifeforms  (Ethereal)   (Water)
MysticMoon's comment on 2014-01-18 06:59 AM
I was definitely aiming for high fantasy and that surreal feeling. Glad it came through :)

Anything above water is horse and anything below is fish. This means that as they move up and down in the water parts of them change to accommodate this, which should add to their surreal nature. Go to Comment
River Horses
Lifeforms  (Ethereal)   (Water)
Gossamer's comment on 2014-01-18 06:51 AM
Beautiful imagery, though definately high fantasy. That ever river is tied to these watery horses running by would give the world a sort of surreal feel to it, I think.

One sentence left me wondering;

"Look under the water! They're fish! " Do the horses have fishtails or? Go to Comment
Adventures Beneath the Waves
Plots  (Crisis)   (Mini-Campaign)
Strolen's comment on 2014-10-20 07:25 PM
Fun set of adventures that are easy to mix and mash. Seems that the two kidnappings would be better served together and then blend in the bombs with those to twine them all together or you could play each one separate depending on time. Good options for the scenario, nice and compact and easy for an evening or couple days of fun. Go to Comment
Adventures Beneath the Waves
Plots  (Crisis)   (Mini-Campaign)
axlerowes's comment on 2014-03-12 10:16 AM
well organized and well thought out...

lets just hope you have a bunch of pro-establishment PCs who don't mind working for the man. Go to Comment
Adventures Beneath the Waves
Plots  (Crisis)   (Mini-Campaign)
valadaar's comment on 2014-01-15 07:25 AM


A very organized and detailed plotline! It is hovering around the edge of being pre-scripted, but that is probably the only way to keep the text from becoming immense.



Also, being underwater tends to put strong controls on where and what you can do.



Great job!

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Adventures Beneath the Waves
Plots  (Crisis)   (Mini-Campaign)
Silveressa's comment on 2014-10-16 05:25 PM
I especially like trio of adventures, they have a nice pick up and play feel to them, with all the relevant information able to be easily printed for the table at a moments notice. The ease with which these adventurers can also be adapted to space faring sci-fi campaigns is an additional plus. Nicely done! Go to Comment
Adventures Beneath the Waves
Plots  (Crisis)   (Mini-Campaign)
Lady Wolf's comment on 2014-10-24 11:37 PM
A beautiful companion to The Refuge Beneath the waves submission, and gives a great springboard of adventures to hook the party and keep them coming back to the table for more!

As a standalone I can see the uses as well, which only add to this subs value,



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Winter's Gem
Items  (Jewelry)   (Sentient)
Shadoweagle's comment on 2013-09-15 05:17 PM
A rich tale you have spun, Moon! This gem is definitely not something you would want to give to low level pc's; in fact, all the gems seem better off as a plot device as opposed to something they can use.

If the pc's found a cave system of some sort, will that allow them travel in relative safety? Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Chaosmark's comment on 2013-09-15 07:32 PM
I'll echo SE here and applaud the richness of the tale you've woven. I like the item, and the explanation given for the storm is just the kind of "independent actors doing what feels appropriate to their personal story" that happens in the real world.

I do think that this would be a bit hard to use, but it would make for a good piece of world background. The storm has always been there, as long as anyone can remember. Nobody knows its secrets, for nobody has ever made it to the heart of the storm. I can see it being exactly the sort of dangerous refuge entered by a party on the run hoping to deter pursuers that we see in great literary tales. Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
valadaar's comment on 2013-09-19 02:42 PM


Very, very good! Love the tale and the idea of a perpetual storm.



This appears like it would be compatible with the Shards of the Storm set of items, from the ancient days of Strolens.



Shards of the Storm

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Winter's Gem
Items  (Jewelry)   (Sentient)
MysticMoon's comment on 2013-09-15 05:27 PM

An interesting question. Most likely it would require the gem to consciously create bad weather inside of a cave, but in all likelihood it would be a safe haven from the weather. There may be ice golems or other nasties patrolling such an area, however.

As far as being used by PCs: Being intelligent, the gem would only be useful to a party if it wished to be. Its powers are entirely under its own control so it would be useful only under circumstances it agreed with. In fact, it could make life very difficult for a party it did not wish to be a part of. As such, it is far more likely to be useful to a GM as a particular plot device, as you say.

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Winter's Gem
Items  (Jewelry)   (Sentient)
MysticMoon's comment on 2013-09-15 08:09 PM

I like the idea of the mysterious storm; it fits in with how I envisioned it.

This sub is kind of a departure from the last few I've done. I'll admit I was more into the narrative than considering how it could be used in a game. For a storytelling fix it was an interesting exploration :)

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Winter's Gem
Items  (Jewelry)   (Sentient)
MysticMoon's comment on 2014-10-22 04:39 PM

While I enjoy being lighthearted and joke a lot in chat, I do tend to go to very dark places when I write. Sort of cathartic, I suppose, but you're not the first to say that it goes a bit far. (And you may want to avoid my journey into hell piece)

I'll explain some of my thought processes and how those map to what I was probably trying to express (though I usually have to guess after the fact; I never quite understand my creative side):

The gem took the brightness of her mind for granted at first, which is why it never called her to it before. It only called to her once her light became darkness, in order to regain the bright soul it had lost. I have felt that frustration, seeing bright people grow into broken adults because of traumas they survived, and I have wished for the power to banish that darkness. I've also realized that most people can only find salvation after they've broken free on their own to a certain degree. (And talk about a horrific challenge...)

I would say that it is possible to have a functional relationship, though even with the best of help, some scars will always show through. Of course, I skipped over 2 years worth of Karina gaining back her own power and having her mind magically healed to a degree by the gem. Still, if I was to go more in depth, I probably would need to show some jagged pieces of her past that poked through into her fairy-tale marriage.

Looking more closely at this, I can see some strong parallels with some real life events experienced by people I've known (though it's a bit of a mish-mash and more metaphor than literal). Not going into details, but it's bizarre how the mind transforms the mundane into the fictional.

You are probably correct that it becomes a trope at some point, and shouldn't be overdone. This was one of those subs that I pretty much barfed out in one sitting without having any real clue what was going to come out. I just knew I was feeling the urge to express something and I couldn't find any better medium. I wouldn't have consciously chosen this topic, as I've seen it done to death myself. But, when the muse stamps her impatient little feet, I come running ;)

In any case, I appreciate the thoughtful feedback

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Winter's Gem
Items  (Jewelry)   (Sentient)
PoisonAlchemist's comment on 2014-10-22 03:43 PM
I very much like this.

My one note is that I feel it is unnecessarily dark. The gem could have desired her company and drawn her to it without terrible things happening to the girl. How could someone who in their formative years experiences that trauma grow to have a functional healthy relationship with a nobleman?

I've just read a couple subs where women are violated and its a bit fatiguing and starts to feel trope-like. I've used it too, but here it just stuck out to me as unnecessary. Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
caesar193's comment on 2014-02-10 12:44 PM
The narrative is excellent. I can only, sadly, echo those before me, except for this: why didn't I vote on this before? Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Gossamer's comment on 2013-09-19 05:36 AM
Wow, the sun was a real abusive arsehole. I like how the origin story could be related to a natural phenomenon, like uh I dunno, if the weather was so bad they couldn't see the moon or maybe if a cloud of dust covered the sky after a meteor strike or something, in reality it may or may not have been a full year, but in narrative form it sounds more dramatic.

It read very smoothly, with lots of nice details, I highly enjoyed reading this. Nothing seems to be missing, though I would advise you to put in a break or two before the first quote, since the ToC compresses it. Your ego can rest easy on this one, full score from me. :) Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Eric the Grey's comment on 2013-10-12 11:28 AM
I loved the narrative you've put behind this gem. I hope to see stories for the rest.

As to use in game, I can see some extremely difficult times acquiring the gem and putting an end to the storm. Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Longspeak's comment on 2013-09-16 12:03 PM
Nearly perfect. Well-written, I love the tone; and the tale, and I can easily this in one of my Everway games. Quite soon. Go to Comment
Refuge Beneath the Waves
Locations  (Regional)   (Water)
Shadoweagle's comment on 2013-09-10 12:09 AM
So cool, Moon. You've re-created a post-apocalyptic world under the sea; have you played Bioshock? It seems to have influences of it in here.

I'm sure each settlement will become more and more unique as time goes on, with their own lifestyles and superstitions - the ones without rail access will probably become especially eccentric with less access to other folk. This way, new religions and cults and societies can be forged out of the settlements; if the pcs have to visit a settlement that has been isolated for decades they may find themselves attacked as heretics!

You've flipped the world upside down with this: as the sea becomes more well known and mapped, it is the land which becomes like the ocean, unexplored and mysterious! Go to Comment
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