Reminiscent of Tanelorn for some reason (in a good way)! I'm going to use this as a legend in an upcoming campaign. The Three Ghost Cities. Except I'm renaming them Dawn, Dusk, and Noon (Ha! You thought I'd say Midnight).
Anyway, the idea piques (is that a word?) the imagination, but I wish to know more. More! Especially the esoteric bits.
As is, great stub or in-work, on its way to more.
Very interesting follow-up post. I can totally understand the struggles of pushing out an adventure and the want to just be done with it, but I still have to agree with Scras that it falls a little short of the original. I guess it feels a little too hopeless at times (such as the snakes) and too ... Can't think of a word for it, but the problem being that it relies of NPCs surviving, and ones that don't have a very good chance of it at that, to complete the adventure. All of the information to be gained is presented in NPC-reliant format, with Godfrey's visions, then the wizard's knowledge that they won't pass on. I wouldn't want to be a player in this adventure, as I would feel lacking compared to the NPCs.
Interesting, but somehow it falls short of its companion submission. Still, well done.
Really good indeed. I love your atmospheric descriptions, I love the 5 room set-up(have never attempted it myself though) and I enjoyed the plot.
Good job MysticMoon!
Really good - it seems to have been overlooked somehow.
I enjoyed this adventure, and can appreciate the work that went into the atmospheric descriptions. It nicely complements your other quest submission. I will, however, agree with Pieh about the hopelessness for the PCs at certain parts. The snakes, especially, are a difficult conundrum, and I would probably omit them if I were going to run this.
Society/ Organizations (Combative) (Regional)
Added Mourngrymn as a co-author as he helped develop the concept and provided some of the narrative (the anonymous soldier bit, for example.) Thanks, Mourn.
Any absurdities are all mine. ;)
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