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The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-26 06:10 PM
The scenario you propose is one way that things could have gone down and would have made more sense from a survival standpoint. In this case, though, it all boils down to belief. They believed that the gods spared them for being a certain way and so they will continue on that way regardless of the hardships they face. In fact they pride themselves on being simple farmers and a stoic people. They don't burn the bodies for the same reason they don't move the graveyards: "The gods will know something is up if we move the graves too far from the village. The priests ordained long ago that the dead can't find their rest if they lay too far from their living kin. Best to keep things as they are." In addition, "They are not completely mindless and have learned to thwart every locked gate and barred door." The ghouls find ways through every barrier. The nights are completely dark and the people can only burn so many fires for light.

When the rest of the world was ripped away and in their terror the people of Brocschtal decided to respond by blaming the gods, they set the tone for their society. Rather let a few perish here and there than risk everyone else in a cataclysm. What made the gods decide to let them live? Could they know? So they keep to their traditions and continue to fear the dark.

As far as putting up with the killings, collectively they feel that it really isn't *that bad*. Every so often a few people from one village out of many is taken. The rest of the time they have plenty of food, a pleasant climate, and strong communities with hardly any crime. And they do try to fight the ghouls by hunting them and through the use of various (ineffective) herbs and rituals.

People can get used to quite a lot and sometimes make very irrational choices. Women stay with abusive husbands rather than break the sacred bond of marriage. People die from cancer that could have been cured with modern medicine. I have a morbid fascination with this phenomemon and have witnessed it in action in many ways. I see this society as a natural offshoot of that way of thinking. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-26 06:34 PM
I just wanted to add that I appreciate your comment. It made me take a step back and analyze their motivations. It helped me understand why I'd written them the way I did. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Cheka Man's comment on 2012-06-23 03:03 PM
Nice. Two cultures that can't stand each other. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Mourngrymn's comment on 2012-06-22 06:37 PM
Only voted Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Dragonlordmax's comment on 2012-06-23 08:26 AM
I think that this region would work well in a big sandbox sort of game. Players can just sort of blunder into the middle of things and run about wreaking havoc and having all sorts of effects on the outcome of the war. Or get involved on either side. Perhaps the most impressive result would be to achieve some form of reconciliation, but that might not be sp great for the rest of the world. I agree with Muro that it works well in it's simplicity.

I especially like the inclusion of characters of note, which really helps to show how complex this could potentially be made.

My one complaint is that, since you've included the divination and exotic mount free texts, I would have liked to see more detail on those two subjects. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Murometz's comment on 2012-06-22 01:39 PM
I like this for its clean, straightforward simplicity. A nice one-shot game, yet with additional avenues to explore (the rest of the Snake People's magic hoard for example). If I use this, I would change the orcs and amazons to something else, but thats just personal preference.

Nice plot. Fun to be had for PCs.

Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Murometz's comment on 2012-06-22 01:40 PM
Ah, now I realize why orcs and amazons. My bad. Way to combo the freetext challenges! Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
axlerowes's comment on 2012-06-29 04:19 PM
I enjoyed reading this thank you for writing it. It reads like the liner to video game or the summary of some late night movie, and in short it is great lead in for a game with a lot of flexible pieces you could spin into multiple plots.
More of a plot really than a society. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Forganthus's comment on 2012-06-23 03:27 AM
The part I like best is the orcish uncovering of the Snake People's weapon hoard. It's sort of a neat mental picture. I wish you'd touched on the patriarchy elements more, though. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-22 03:02 PM

I was just looking for an excuse to pit an extreme patriarchy against an extreme matriarchy. :P

Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-23 12:05 PM

Orcish Divination


The gods of the Orcs say that Orcs were born in blood; therefore blood must be used to commune with their creators. The old shaman left his people long ago to seek out the original ways. The ancient ways long since forgotten. And he found them. By proving that he was willing to sacrifice all to the gods and their glory, the shaman was blessed with great knowledge.


To divine the unknown requires lengthy rituals involving blood. For something as simple as asking where to hunt the ritual might only require a small cup let from the arm of a slave. Greater questions might need the livers of an animal or the intestines of a small child. Many a lad or lass from the sacked Amazon villages has met an end at the blade of the shaman's knife.


Looking deep within the blood, pooled in a cup or slathered on organs, and then begging for the word of the gods through sacred chants, will reveal to the shaman's sight that which before was hidden. Such rituals may take many hours, even whole days, so they are not entered into lightly.


The Lizard Mounts


As massive as a warhorse, though closer to the ground, the great lizards known as Jetha had never been domesticated before this war. Little is known of their habits and diet, as they were only infrequently seen by those who cross the great sandy wastes. Even now their origins are a mystery. Who trained them? Saddled them? Outfitted them with weapons?


Jetha need no armor, as their scaly hide is tougher than most barding. They have great strength, large maws with razor teeth, and are capable of short bursts of incredible speed. Their claws can disembowel at a touch and their long tails are capable of devastating whiplike strikes. The Orcs learned quickly to fear these great beasts.


When they appeared to the Amazons, each calmly trotted to a chosen warrior. They respond faithfully to commands and show no fear in battle. Unknown to all is whether they will stick around after the Orcs have been repelled.

Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-23 12:12 PM
If I feel inspired I may delve into the snake people in future subs. I like the whole idea of lost civilizations claimed by the jungle.

As far as the Orcs go, their patriarchy is mostly a mirror image of the matriarchy of the Amazons. The two groups have just enough similarities and differences to ensure mutual hatred. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-23 12:14 PM
I added an idea at the end giving more details about divination and the lizard mounts. Hopefully it is more complete now. Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
Cheka Man's comment on 2012-06-16 12:49 PM
It could be used to solve murders by seeing who committed them. Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
Cheka Man's comment on 2012-06-17 10:02 PM
Only voted Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
Dragonlordmax's comment on 2012-06-23 08:34 AM
My favorite part of this one is the box of flavor text at the beginning, but I think that the whole thing is good. There are a lot of ways that you could use this or that it could come up in a game. Finding it could be a very major event in a game, and really, I think that this is an item that could be quite legendary itself. Need to discover an ancient password? Where the secret entrance of some tomb is? This could be your golden ticket. Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
valadaar's comment on 2012-06-17 04:58 PM
Indeed. There would need to be some limitations to prevent this from having a huge impact on ones world.

Perhaps the breach of time this item brings attracts other, dangerous, attention.
Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
valadaar's comment on 2012-06-17 05:00 PM
Nice item, though there needs something from making it too easy to get the secrets of the past.

Of course those with secrets to hide would seek - quickly - to control or destroy such an item.
Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
Kassy's comment on 2012-06-20 04:14 PM
A powerful, not to be fooled around with item.

Personally I'd be too tempted to keep taking a peek, that'd be me doomed!

4/5 - An enjoyable read, well written and presented. Use/abuse at will but beware! Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
Moonlake's comment on 2012-06-17 06:54 PM
A neat idea that seamlessly integrates the 3 freetexts. I like the blockquote and the completeness of this sub. Go to Comment
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