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The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Scrasamax's comment on 2015-01-09 10:33 AM
Definitely get a Warhammer 40k vibe off of these guys, somewhere between the Imperium troops and the Space Marines, but closer to the mundane ground pounders. I like their religious angle, and the Holy Hovercraft. Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Dragonlordmax's comment on 2015-01-09 08:25 PM
There is some great visual appeal to this post, and I think that there is a good idea here, too, but it's bit difficult to parse.

I think that a list of plot hooks or something might fit nicely. There are plenty of places to go with this, but it could stand to be a bit more clearly stated. Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2015-01-09 11:47 AM
Fun! space-faring polar bear mercenaries. Somehow it makes sense. Who is their leader? Enemies of note? Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Moonlake's comment on 2015-01-09 04:10 PM
I see that this is the stub you were referring to in the chat the other day. The historical context here is intriguing to me but I am satisfied already by what was already put down. The title was a bit of a mismatch to actual content but then I'm fine with it as it is since it is the historical context section that is the sole interest for me (you know how I'm not a sci-fi person but what you put down under the actual crafts I can handle, any more and my brain would unravel :P) . Besides, I still don't know how changing title name with it being included in the permanent link really works.

Like Muro, I can well see that once you get down into the nitty-gritty of how this sect manages to hold this planet against all the others who want access to the mines and personages of note within the sect, you will have a full sub on your hands that this was just the beginning of. I don't see straight away how this sect is likely to be changed by their military control of this planet and the subsequent conflicts that arise (I always find evolution within a society more interesting than just the history of how it all started but that's personal taste). You might or might not wish to delve into this aspect. Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
Moonlake's comment on 2015-01-09 04:29 PM
Glad to be of service :P Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
MysticMoon's comment on 2015-01-09 11:50 AM
Good questions. I shall ponder them. Go to Comment
The Holy Hovercraft of The Ice Bears
Society/ Organizations  (Religious)   (World Wide)
MysticMoon's comment on 2015-01-09 04:22 PM
That's certainly an aspect that had never occurred to me to explore, and an interesting road to follow... Dammit, now you have me thinking ;) Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Dragonlordmax's comment on 2014-11-07 05:13 PM
I think axlerowes leaves a good comment.

I think there is enough here to work as a weird encounter, perhaps to first introduce the PCs to the supernatural, to showcase some amount of restless dead syndrome, or perhaps even just to do some damage to traveling characters. And the biker could be easily replaced with a horseman in a less modern setting.

Also, this gives whole new meaning to the old "Head of Vecna." Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Murometz's comment on 2014-11-03 03:14 PM


Now this could certainly work as a 70's Roger Corman, Ghostrider-on-shrooms, sexploitation flick with an added, "hold on to your junk" type of parable.

Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
axlerowes's comment on 2014-11-03 07:12 AM
Why are you not a fan of this style of sub? How would you describe this style of sub? Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
axlerowes's comment on 2014-11-03 07:13 AM


I think the prose is strong and professional and the story has potential, particularly around Halloween. I enjoyed the phraseology and admired the word choice. But the story is really about the Deni and Billy characters, while the post claims to be about headless motorcycle man. We don’t have a backstory for the ghost characters. The post-script also asserts that the focus of this story is on the motorcycle man and attempts to describes the use of the motorcycle man in game. The content does not fully equip a storyteller or game master to use this work, you have an idea here, a plot, but you don’t have a complete story or a completely developed NPC.



The assertion that the resolution of this conflict should be system specific would only be true for the most sophomoric of gamers. Imagine if halfway through your story Billy pulls out his holy symbol banishes the undead then gets in the car and moves on. That is not resolution. And above we don’t have resolution for the ghost characters. I know gamers that would be satisfied with that, but I don’t play with them.



Summary: All the details of the story are great but have you really expanded up on the content beyond “The restless spirit of a leather glad biker straight from central casting searches the back roads for the ghost of the woman that cut off his member”? As a piece of inspiration this is great, as a gaming resource it offers little because it has neither backstory nor resolution. As “draw it with crayon” camp says it lacks the “juicy details”.

Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
valadaar's comment on 2014-11-10 11:19 AM
The prior comments have hit all of the points methinks. It is quite cool and well presented.
Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Silveressa's comment on 2014-11-03 08:01 PM
It'd make for a decent adventure for the Supernatural setting, there was actually a similar episode during the first of second season of the tv show dealing with two ghosts endlessly fighting one another. Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Aramax's comment on 2014-11-02 06:21 AM
Not a big fan of this style of sub, however it IS a nice update to a classic., I think above score is a little harsh, quality of sub calls for at least 3.5/5 in my mind just a hair off 4 Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
MysticMoon's comment on 2014-11-03 08:17 PM

Thank you for this. It's a pretty fair assessment. My original concept was going for irreverent humor but it came out as poor caricature, methinks.

If I ever spend more time on this, I'll take your advice by adding in a few more scenarios that expand the story a bit and show the main two ghosts from different angles. Also give them a backstory, although I was trying to hint at the essentials via action and dialogue. It's certainly an unfinished piece as-is.

Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
PoisonAlchemist's comment on 2014-11-02 02:55 AM
Classic sounding ghost story. Go to Comment
Snow Devil
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2014-03-28 11:50 PM
Fun monster of the week. I like the presentation, it is good without dragging to excessive length. For fun, I would give the Snow Devils a few more tricks, such as the abilitiy to pick up some class based abilities, which would open the door to create a whole rogue's gallery of snow devils.

The most obvious choices are druidic and magic user types, with again obvious emphasis on elemental and cold based magics. Ranger, rogue, and hunter types can be equally deadly without being as obvious. These beings could carve out petty kindgoms in the north, demanding tribute and sacrifice from those under their thrall, and with such support structures, these beings who can live into the centuries would certainly have time to become dangerous magi, summoners, warlords with rimebound minions, and all of that. Go to Comment
Snow Devil
Lifeforms  (Intelligent Species)   (Any)
Dragonlordmax's comment on 2014-03-28 08:19 PM
As a life form, I think this is a pretty nice entry. I think there are a lot of ways that such a monster could be brought into play, and it could definitely make for some interesting play. Definitely could be nice for a pseudo-horror scenario (you know, horror trappings, but more positive, maybe).

From a Monster-of-the-Week perspective, I am a little concerned about the... lack of connection between the three states of the monster. If it was just the old man and one of the other ones, it wouldn't be a problem, but I feel like having both the ghoul and the fiend might be bit tricky to manage. Maybe if there was bait more of a connection, like it has to be the ghoul until it accomplishes something, or it has to gradually work to bring down temperatures until it can safely take fiend-form.

But all said and done, I like it, and there's plenty here to work with. Go to Comment
Snow Devil
Lifeforms  (Intelligent Species)   (Any)
valadaar's comment on 2014-10-16 12:44 PM
A good critter, though I would play up the strengths and weaknesses of each of the three forms.

Has a good Old-school feel as a monster-of-the-week
Go to Comment
Snow Devil
Lifeforms  (Intelligent Species)   (Any)
Kassy's comment on 2014-03-27 12:48 PM
3.5/5

Short, chilling *waves to dismiss groaning*, and easily adaptable.

Thank you MM :) Go to Comment
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