Strolen\s Citadel content. 
Star Chasers
Locations  (TransWorld)   (Any)
Aramax's comment on 2015-02-27 07:14 AM
Nice spin on "To Boldly go.........". The great thing about games like this is your gming poss is limitless. Wanna do a game bases on language? pop your alien civ right in.
You could also plop in some kind of Prime Directive. 3.5/5 Go to Comment
World of Bronze
Locations  (World)   (Any)
Cheka Man's comment on 2015-02-25 11:16 PM
A nice well made world. Go to Comment
World of Bronze
Locations  (World)   (Any)
Aramax's comment on 2015-02-25 06:55 AM
Sort of the Forgotten Realms of he ancient world.Other than Runequest ,the bronze age is pretty much an unused concept, nice to see somebody working with it.A little bare bones but def usable.3.5/5 Go to Comment
World of Bronze
Locations  (World)   (Any)
MysticMoon's comment on 2015-02-26 11:19 AM
I think it's easy to dismiss the Bronze Age, especially when bronze weapons and armor get penalized mechanically by many systems, but there are so many interesting sources of inspiration from that period of history. Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
Murometz's comment on 2014-01-18 11:07 PM
What madness this? :P Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
axlerowes's comment on 2015-02-16 09:46 PM
Huh? Intra-dimensional vampire cheerleaders of the apocalypse...is there a deeper metaphor here.... Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2015-02-12 10:32 AM
A straightforward idea, though the Sword freetext I think is a stretch. Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
Aramax's comment on 2015-02-03 08:10 AM
Core idea is solid, Lots of idea here to work from. But as you yourself admit its sort........lacking This to me is a textbook 3/5 Very good concept, delivered ok.although its only about 25 words away from a stub.If your really interested in doing some more work on this ,I could give a little more input. Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
Aramax's comment on 2015-02-03 08:24 AM
The main reason they are so successful is that they, attack low or no mana worlds exclusively. Going to modern worlds where vampires exist in movies and holograms. Their mages provide them with magic rings to allow them to survive on worlds like that. This also explains why their servants decay so quickly, without the necessary mana, they are imparted with only the minimum mana to exist and decay quickly. Their thralls are way more important to their hierarchy.

World with a goth subculture are of great value to them, Thralls they don't need to exert much control over and excellent sources of officers. Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
Morte's comment on 2015-02-03 10:16 AM
Only voted Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
MysticMoon's comment on 2015-02-02 05:34 PM
Update: I know there's a lot more I could do with this sub, especially on the flavor text side, but it's been sitting around for a few years and I think it's time to kick it loose. The core idea has been set down. Any readers so inclined, please feel free to add ideas. Go to Comment
Apocalyptic Vampires
Lifeforms  (Intelligent Species)   (City/ Ruin)
MysticMoon's comment on 2015-02-12 10:34 AM
Yeah, I should probably take that out. The original idea was to have a more fleshed-out plot hook of the Earth resistance and the sword was going to play a major role in it. Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Strolen's comment on 2012-03-06 01:28 PM


Honestly, Haukagaron was my favorite part of this. I would have been willing to learn much more about him! I feel similar about the difficulty of the location but it is easy enough to pull out of the abyss and use it as is in some other random location. Enjoyable location. Would be willing to visit but wouldn't spend the night.


Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Ancient Gamer's comment on 2015-02-11 05:07 AM
For me this was a nice location. I particularly liked the story itself: How Haukagaron needed to become immortal for his studies, and how Paravella exiled Haukagaron as well as his Kaukenn Castle to the Abyssal Realms.

I disagree with the previous comment that it would be hard to use in other settings. Hells are so generic, that the location makes it much easier to add to any setting.

The only thing I found not to my liking was how Paravella's magic made doors seem like skulls, etc, to mortals. Too garish for me, as I like simpler effects, but that is easily changed.

4.0 Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Mourngrymn's comment on 2012-03-10 06:40 PM


 



I echo Strolen in saying I like Haukagaron the most out of it and learn little to almost nothing about him, which is fine because it is about the castle not him. But the castle seems to bland. Nothing about it jumps out at me. Ok, so this noble becomes a lich, you've mentioned it now so tell me how? Sure the marble it is made from is cool, the elemental torches are really niffty (I wil luse that) but nothing screams at me that it is outrageous. Its like there are at least three to four subs linked together and all are incomplete.


 


Im not saying it isnt a good sub but I would have described how the castle was pulled down into the abyss. I think that is an intergal part of the castle itself. Which sounds like if fleshed out it could make it into a different form of Hell or whatever that sub was.


 


I would have described how the castle is now affected by the abyss, how has it changed, has it affected the surrounding creatures any? You said, "If there is a god in this realm, Haukagaron has not met him. Perhaps a liche registers no more here than any of the other dead." Perhaps make it to where the denziens see Haukagaron as a deity and they flock to the castle.

Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Murometz's comment on 2012-03-10 07:20 PM


In the old forest that Kaukenn was originally built under, such a pattern acted as simple camouflage among the sun-dappled shadows thrown by towering trees. Each marble block holds an enchantment subtly enhancing that effect, causing the veins to undulate slowly in a breeze or the colors to darken or lighten to match the ambient light.



A deceptively simple yet evocative detail!


Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
valadaar's comment on 2015-02-12 09:01 AM
A very interesting location - I like castles pitched into the Abyss.



Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Aramax's comment on 2015-02-04 01:07 PM
Nice little sub! great back story.,love what you have on the castle. Scores well on utility and back story. 4/5 Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
montreve's comment on 2012-03-05 04:19 PM


An interesting story and location, but just based on location it would be difficult to put into many games, but I suppose that was probably Paravella's intentions.


Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
MysticMoon's comment on 2012-03-31 10:39 AM
I've been mulling your comment over and perhaps this would be better split out into different subs (Haukagaron, Abyssal Realms, and Kaukenn.) This was supposed to be about the castle but I got lost in the peripheral details. Time to put it "in work."

Thanks for the thought-provoking feedback. Go to Comment
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