Pretty darn good. I sense a little of Loki in his earlier days in many of these "mysteries". It could also be a faerie of some kind as well. However, since you can take these many different ways... they are totally useful. Nicely done. Go to Comment
I love this kind of sub -- the grab-bag of adventure seeds that a GM can really take off and run with. There are a few which could use tweaking; 16 forces a PC to act in a particular manner and takes the control of that character out of the player's hands, while 48 could really mess with someone's lovingly crafted backstory. Why not make the person in 48 a PC's "godmother" or "aunt"? As for the shield . . . I'd make it so that an animal companion goes missing or an NPC companion is the one tranced out while looking at it. Maybe. You guys could probably think of something better to do with it.
All in all, these are just minor nitpicks on an otherwise fantastic sub. I would love to use these the next time I game. 5/5 Go to Comment
Interesting. Sea dwarves are an underrated commodity and seaside caves full of dwarven loot are certainly fascinating.an angle I could see played on this would bring in merfolk showing up one day armed not necessarily with the shields, but with other dwarven grave goods, weapons and such. Heavily armed merfolk could probably do a number on ships and human sailors, hacking holes in hulls with potent dwarven axes or hurling hammers that return to their throwers. Go to Comment