50. Life is a gem. Hard, multifaceted, and tough to hold on to
51. Make sure its charred and bleeding (expression used at one time for troll-slaying, but now refers to making sure any adversary is truly dead or dying. Strangely, also used to describe the dwarven preference for charred and rare meat.)
52. Does he seem chalky to you? (pale, disheveled, nervous)
53. You can tell a lot about a dwarf from his helm
54. Wear the rings you don't mind losing on your fingers (don't exhibit your wealth foolishly)
55. Make the tunnel come to you! (uttered by the legendary dwarven hero, Burdodd the Belcher, to a fellow sapper during an underground assault on an enemy castle, implying the dwarven superiority in sapping and mining.)
56. Clanging axes scare off ghosts. (Another example of dwarven superstitions regarding ghosts and other undead.Loud noise scares the undead.)
57. Touch my gold and die! (A tongue-in-cheek reference to dwarven hoards often being coated with poison, as a last resort at thwarting tomb-robbers)Go to Comment
Lo, there do I see my father. Lo, there do I see my mother, and my sisters, and my brothers. Lo, there do I see the line of my people, back to the beginning. Lo, they do call to me. They bid me take my place among them. In the halls of Valhalla (the Forgefather). Where the brave....may live...forever.
If that doesn't give you that dwarven tingle...nuff said.
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59: The Earth never forgets.....and neither do we.
60: Gold may shine, but steel smashes, rips and chops (Reminding dwarves what is important)
61: Baths are for Elves
62: Ax beats all (also applies to hammer and mattock)
63: Bows are for cowards ( see rule 31 in relation to cowards)
64: Mind your head ( a warning that an area or activity is dangerous, inspired by idiot dwarves who would knock themselves out in a low tunnel)
There is a saying among dwarves, vampires and the Red-Leg gypsy clans. Never answer a question while you're dreaming. Or more apt, never aswer a question truthfully while dreaming
A peculiar lifeform needs mentioning, the only other interesting life-form found on Riddlerock, aside from the three lunatic sages.
Riddle-Worms are a myriad of tiny fragments of the psyches of the Riddlemasters, made manifest. These creatures are minuscule and nigh invisible to the naked eye. They congregate in small clusters which under bright lights appear as a greenish sheen in the air or sand. Their attack is insidious. Riddle-Worms simply wait for a sentient being to go to sleep, then enter directly into the victims eyes, effortlessly squeezing through the closed lids, without alarming the host, while oozing a morphine-like slime from their microscopic bodies. Once implanted, the host creature's eyes cloud over with a pale green hue, beneath the closed lids.
The Riddle-Worms begin their assault. They attach themselves to the nerve-endings of the eyes, and begin transmitting "messages" to the cortex. The sleeping victim begins to be bombarded by "voices" questioning him or her with archaic riddles, beginning with easy ones but becoming progressively more difficlt and complex. As the host-victim dreams, the questions proceed endlessly, and the riddle-worms do severe damage to the nervous system. Several hours under the effects of the Riddle-Worms, will cause an intelligent creature to lose control of their bodily functions upon waking, up to and including losing even the involuntary functions, such as the ability to breathe, quickly dying without the aid of companions. The more riddles a host answers correctly in this maddeing dream state, the more intense the riddling becomes and the more agitated and sweaty a victim will be. The key to surviving the Riddle-Worms is by answering the riddles incorrectly. After a few riddles wrongly answered, riddles the Riddle-Worms consider "easy", the Riddle-Worms quickly grow bored and agitated, and give up, harmlessly exiting the sleeping hosts eyes, and move on to another, "smarter" victim, or return to their dormant state, until the next nightfall.
Fortunately for the sane everywhere, Riddleworms are known only to dwell on Riddlerock and nowhere else. The Riddleworms ignore the Riddlemasters, as their mad minds are too cracked even for the worms.Go to Comment