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Qacha's Neck
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Iain's comment on 2006-02-21 03:50 AM
Excellent! A nice, simple and not too weird or outlandish town that can very easily be used. (Don't get me wrong, I love reading the outlandish ones but they're often a lot more unique and hard to slip in to your own game). A town grown up around a saint; the festivals, places of interest and curiosities (I can see my PCs getting really worked up over the cat); it is all great. Interestingly, I got a somewhat eastern European feel from the town; I'm not sure why - possibly from the patron saints and processions. Go to Comment
Qacha's Neck
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Nobody's comment on 2006-02-28 03:42 AM
An engineer knows that he has acheived perfection, not when ther is nothing left to add, but when there is nothing left to take away-cant remember who said that

Anyway, I was thinking about giving this a 4.5, but I then realized that I would not change a single thing. This town is perfect.

Congratulations, I never say that.

-Nobody Go to Comment
Qacha's Neck
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Scrasamax's comment on 2006-02-16 08:12 PM
I like this post quite alot. The One True Faith doesnt need much detail IMHO, it is simply another incarnation of the massive and faceless Religious Bureaucracy. I like the way the town has its processions and would be martyrs and such. Very nice touches. Go to Comment
Qacha's Neck
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Cheka Man's comment on 2006-02-12 07:43 PM
Now this is a great first submission. Go to Comment
Qacha's Neck
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Michael Jotne Slayer's comment on 2006-02-12 07:35 PM
Use a bold font on the headers, that will make the paragraphs stand out more.
This is a great first submission Murometz, neither very cliched or overly fantastic. True to the challenge's terms. I would like to know a few tidbits about the "One Faith", just a summary to get an impression on what it's about. the essentials if you will.

Great work and welcome to Strolen's. Go to Comment
Qacha's Neck
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Michael Jotne Slayer's comment on 2006-02-16 06:43 PM
Looking forward to seing "The One True Faith" as a system. Exciting stuff. Go to Comment
Qacha's Neck
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Ancient Gamer's comment on 2006-04-13 05:26 PM
what can I say? A nice little town with lots of detail and affection thrown in. How can I resist that?
If I would pick on anything it would be that this town sounds a bit... dreary. You could have spiced up your tale with hints of danger or adventure scattered throughout, but even without that this is a wonderful tale.

Well done Murometz. Decidedly a winning first time post. Go to Comment
Qacha's Neck
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Ancient Gamer's comment on 2006-04-13 11:50 PM
Dreary might have been a poor choice for words, but as a GM I always look for some activities to spice up a location. I see your reasoning and I notice the result is good, but still... A place in which nothing happens will quickly grow old methinks. Go to Comment
Qacha's Neck
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Roack's comment on 2006-02-14 11:23 PM
I like it, It's a queer little town that I wouldn't mind using. It only has two flaws that I can see, the lack of description on the religion (which can be remedied by another article if you want to type it up) and the sheer size of the thing, otherwise I'm glad such a great poster has joind us. Go to Comment
Qacha's Neck
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Spark's comment on 2006-02-14 03:24 PM
Hmmm, I'm not sure how I missed this, but this is great! You really put a lot of work and TONS detail into this, and I really couldn't ask for more. Go to Comment
Qacha's Neck
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Dozus's comment on 2013-03-05 04:50 AM
What a lovely little town. The little stories and oddities of Qacha's Neck make it so realistic and enchanting. Go to Comment
Qacha's Neck
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fenixphire's comment on 2006-03-03 08:41 AM
This is the perfect little town situated in the middle of no-where that the PCs may pass thorough on thier way somewhere more grand. I can think up a few little plot hooks to use here. Nothing much, just some busy work for the PCs to do that may earn them a bit of coin n their way and give them a bit of RP. I think it would add a good change of pace to most any campaign. It can't all be high adventure, after all. More often then not, it is those little non-adventures that the players look back on most fondly. :-D Go to Comment
Qacha's Neck
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Murometz's comment on 2006-02-12 11:18 PM
Updated: left out an entry(Garmon's Bell). I blame it on lack of sleep :) Go to Comment
Qacha's Neck
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Murometz's comment on 2006-02-13 01:43 PM
thanks for the kind words.

I'm trying to bold the headings but for some reason it's not working.

MJS- In a nutshell...The One True Faith is not so much a religion as it is a unifying religious concept, the tenets of which were developed and created by a few elite individuals (in my world), who saw the need to control the people politically and spiritually. There are so many religions, deities, cults, and pagan beliefs in this world, that certain large governments and tyrants realized the imperative need (for the sake of simply ruling the populace efectively if nothing else!) of a centralized system. The One True Faith does not deny any other gods or religions (YET!!-The Inquisition is coming later). It simply preaches that behind every deity, demigod, or religion there is one underlying FORCE...or "THE SOURCE", as the One True Faith has named it. THE SOURCE is not a personification but an IDEAL! All the gods came form THE SOURCE, and the One True Faith attempts to quantify and qualify this concept, hoping that slowly, over an admittedly long period of time spaning many generations, people will let go of their "pagan" beliefs (Its a relatively new religion) and have one monotheistic (or one might say pantheistic) belief system. Again, mainly for the sake of "real world" politics.

Of course this seemingly benign, passive-aggressive plan of conversion, wouldn't necessarily stop a man like Earl Garmon Cabbagestalk from translating the One True Faith pragmatically, using it to further his own agenda.

Yikes!- Not sure I explained this well (?)

I am always reminded of Emperor Constantine, when he gathered the various christian scholars and holy men of the time, gathered all the various writings and scriptures, and "banged out" one defining bible and belief system for Christianity. I understand that is not exactly the same thing as I described above, but nevertheless I'm reminded of it. Go to Comment
Qacha's Neck
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Murometz's comment on 2006-02-16 08:41 PM
Scrasamax- A THOUSAND BLESSINGS UPON YOU from The One True Faith!!

I really wanted to move on to something different, and didn't feel The One True Faith really needed any more explaining either.

It is exactly that, a Religious Bureaucracy. A human invention for controlling humans. Explaining it in a long submission would be like explaining world history and human nature. Go to Comment
Qacha's Neck
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Murometz's comment on 2006-04-13 09:39 PM
wow! dreary...Everything about this town seems to evoke the opposite for me. Its cheery! :D

But yes, there are no plot hooks of any kind, amd no adventure (necessarily). That was done on purpose too actually. Its a place for PCs to unwind. My players challenged me to come up with something like this. No danger (necessarily), no adventure, but flavorful.

I very much appreciate you reading this. First one is always special I guess :) Go to Comment
Qacha's Neck
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Arminas's comment on 2006-02-23 07:54 PM
haha its great

Story and comedy rolled into one. At least I find drunks getting their heads chopped off on a bet funny... Go to Comment
Qacha's Neck
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valadaar's comment on 2013-03-05 08:34 AM
I think this would in fact be a great place for a campaign to start from.
A quiet place, away from the cares of the harsh world just outside its limits.

A town that has a tradition of defying authority might have an interesting future should the regional regime change once more to someone interested in putting his foot on ones neck.
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Qacha's Neck
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Silveressa's comment on 2008-12-24 12:03 AM
It's difficult to add anything beyond what's already been said, great sub!

The title alone made me want to read it, just to see what's so special about the "oldest cat." Go to Comment
Qacha's Neck
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RGTraynor's comment on 2011-07-04 03:41 PM


"Qacha’s Neck is not a place for "high adventure". It’s a quaint little town for relaxing and exploring the local culture, nothing more nothing less."



Yep; I've always rejected the notion that everything presented in a campaign must be Strange, Offbeat and Unusual.  Sometimes, things are what they seem ... how else do you have "normal?"


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