I'm a big fan of Insanity in general, especially when related to water. And frogs. And cool noises. And apparently fragmented sentences. Great post, and has that typical Murometz quality to it, which I herebey dub "Muruality." Go to Comment
This one made me laugh, but more than that it's a clever concept. One can imagine a group of adventurers stumbling into Awan, hearing the distant "a-wan"ing and cocking eyebrows at the afflicted villagers. This one's a real beaut. Go to Comment
Manfred- I always enjoy your reviews. You don't just comment on any given piece per se. You immediately expand the submission in your mind and start "taking it places" Bravo! It made me edit the entry in order to provide one more vague and nebulous plot hook. Go to Comment
I discovered Awanggis in one of my old, ratty campaign notebooks. Some of you may like it, others may say I should have kept it in the notebook. :) Either way, I couldn't help myself. A bit of a (hopefully subtle) nod to HP Lovecraft I guess. Go to Comment
The old chain around the ankle. It's great. You bring the person to an isolated area, chain their ankle to a metal post and place a container of water near enough to be out of their reach and you walk away. Naturally you would leave a small handsaw behind. Go to Comment
I am interested in books that not only explain certain torture devices but tell you step by step on how to use them on ones' victem. No, I am not a serial killer just a musician looking 4 intence, subject matter to write about. Go to Comment
Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.