I love community efforts. I think the submission as a whole works pretty well. No single entry strays to far from the intended path and all are charming and useful. So all in all: Mission success! Go to Comment
Should be easy to do: Item #1; tobacco (stolen from halflings), Item #2 halfling mail (again stolen from halflings), Item #3 wilted, smooshed flower (was magical before it got trampled in the raid on the halflings)... Go to Comment
Slart--right on brother! :) not my idea for this, but a dang good one!
My idea stemmed from a conversation with an 'old world' grandparent recently. The person threw out the following old saying/cliche: "The child should always be stronger, faster, smarter, "better", than the parent."
I wanted to take that idea literally and expand upon it. A family where each successive child IS actually smarter than the parent. The thought disturbed me enough that I thought it would make a cool sub.
Now then, this isnt supposed to be under advice requested, it is supposed to be a regular hidden in-work, but i screwed up.
Alas, looking again at what you came up with from the one tag-line, I may combine your idea with mine :) Good stuff and thanks again for the thought! Go to Comment
Hmmmm... maybe a family that greatly values their "pure" lineage, descended from an extremely intelligent noble known for having a ferocious temper. So much that descendants are forbidden from marrying "outsiders"; hence, the results of hundreds of years of inbreeding is becoming more evident with each generation. Surprisingly, the women show no adverse signs; in fact they are all quite beautiful. The men, on the other hand, grow more and more deeply depraved; the original trait for a "hot temper" has grown through each generation of men. The current generation possesses a wolflike cunning coupled with a seething desire for violence; hence they all are constantly using the vast family wealth to hatch all sorts of vile mayhem upon their enemies as well as each other. Go to Comment
Splendidly done! Almost all these various staff-like implements are excellent items can that make an exciting adventure for a PC who finds himself confronted with any one of them. From the slaver's goad that can inflict searing agony on adventurer attempting to cut down a slaver, to the Clovern-hoof staff that the Minotaurs will pay a handsome staff to retrieve, these are all objects that I would love to encounter in a game. Go to Comment