First, it would be very diffilcut to destroy all roses in the whole world - even searching for them would take a few lifetimes. And second, this being a gift from a deity, the god in question would likely take measures to prevent his gift to be misused.
But in a way, you are right: once the story gets around, roses will be much more popular, and many gardens will have a bush or few, just in case. Go to Comment
Just one question- if we took this rose and put it into a fantasy novel, how would it's powers transfer over out of non-game stats (besides the non-aging)? Would a character suddenly feel stronger, or more skilled at something? Would they gradually find the benefit?
I like flower and fauna and use them extensively in my setting. This is an alright flower, it's powers might be a bit overdone but then again it is so rare that it doesn't matter overly much, at least not when taking into consideration it's a one use item.
Nice mythic flower that will make the PCs drool. 4/5 (borderline 3/5)
(I'd strip it of the anti-ageing power though) Go to Comment
Better! I reserve the true 5.0 for original, complete and mind stunning content. 4.5 is close but lacks something. For me this herb is not new, but it is the best execution of such a herb that I have ever seen. That means 4.5 is the best grade you will ever get, but also that this herb is excellent! Well done Mourngrymn.
Now some feedback: You say: "If taken more than once the effects maybe be reversed or harmful".
I am sorry but that sounds like an artificial limit imposed by the GM. I suggest you either rationalize this, or remove it.
Oh, and in Folklore, first paragraph, second last sentance, there is a word missing. Go to Comment
Thanks... guys. I was pretty much just fleshing it out in here. And I had originally figured that if I made it rare, it wouldn't matter about the ageless effect. But I may alter it a tad.
Exodus, that is the thing about the process, only a very limited number of people know how to distill it properly and therefore keep the secret close. But I will edit more on it as I change a few things. Go to Comment
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.
This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Those are all great ideas Zylithan and I do llike them. Perhaps in a rewrite of the item or if I create another one of it's kind it may have a similar effect. Thanks. You are more than welcome to use it and abuse it as you will for any game you plan to run. Go to Comment
This submission alone has has always needed the AG seal of approval from me. It was the first submission I did on the site and since then you have given me loads of information and ideas. I have strived to get it as balanced as possible and it seems it has done just that. Thanks AG. Go to Comment
I see that as being the perfect reasoning behind the history of traditional rose gardens. Why are they so popular? Why are there so many? Could it be that long ago it was rummored ot have magical or healing properties? It is very possible and feasible.
Also, as manfred said, being a gift from the Gods even something as mundane as a plant could not be exploited in the manner with which you speak. Thinking of real terms trying to destroy every rose in the world would be a dauntless task that I would think, fail. Unless you flash burned the entire planet but then nothing would be there anyway.
There are always consequenses for rash actions. Being that it is still a random growth, even if there was only one bush, it is still random whether it will grow or not. Go to Comment
You said that after a certain time, the potion gives negative effects? Perhaps it's just my sadistic players, but they would find more use of it as that. Since you can only use the potion for positive effects once, does the negative effect only happen once? Does the negative effect fade over time as well? Does it get worse? Go to Comment
Its a great flower, I wouldn't mind having a couple of these myself. Now on a side note, if some evil genious killed all the rose bushes in the world besides a few that he had in his possesion would it garrentee that those bushes sprouted the Amber Roses or not? Go to Comment
I like the background a lot... abilties are fine. I might use a variant of this where the powers of the flower are better the longer you let it grow (within reason...) So if one is found, of course people will try to steal it from the lucky person.. it could be a curse then... people might pluck it early... maybe the players hear about it and know of the legend, but the locals only think it is cool (like Elvis in a potato). The players rush to get it before a bad guy. Or, maybe the players could be hired to guard one while it grows in return for a small fraction of it's full-grown essense. These ideas don't work for it as posted, but are inspired by the post. Go to Comment