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Amber Rose
Lifeforms  (Flora)   (Any)
Exodus_storm's comment on 2004-12-09 01:19 PM
Please tell me more about this propreties, how to destilate it, but a very nice flower and rare. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-11 09:39 AM
Thanks... guys. I was pretty much just fleshing it out in here. And I had originally figured that if I made it rare, it wouldn't matter about the ageless effect. But I may alter it a tad.

Thanks again.

Exodus, that is the thing about the process, only a very limited number of people know how to distill it properly and therefore keep the secret close. But I will edit more on it as I change a few things. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-13 08:03 AM
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.

This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-05 02:03 PM
Per Ancient Gamers requests this will go under the knife and be edited for munchinism. Edit to be placed up soon. Stay tuned or drop an idea into the hat. Thanks. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-17 11:29 AM
Updated: Updated history and folklore of the rose per manfred. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-18 01:35 PM
Updated: Edited the properties of the item per manfred's request. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-30 01:59 PM
Just like letting milk sour, so does this elixir. The same goes for the positive effects, those benefit are permanent, as curing of an illness is permanent unless they contract it again.

The ill side affects will also be permanent as well, usually just the reverse of it's intended affect. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-01 08:29 AM
Updated: Updated per Ancient Gamers request... Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 11:28 AM
Those are all great ideas Zylithan and I do llike them. Perhaps in a rewrite of the item or if I create another one of it's kind it may have a similar effect. Thanks. You are more than welcome to use it and abuse it as you will for any game you plan to run. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 11:30 AM
This submission alone has has always needed the AG seal of approval from me. It was the first submission I did on the site and since then you have given me loads of information and ideas. I have strived to get it as balanced as possible and it seems it has done just that. Thanks AG. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-24 11:38 AM
I see that as being the perfect reasoning behind the history of traditional rose gardens. Why are they so popular? Why are there so many? Could it be that long ago it was rummored ot have magical or healing properties? It is very possible and feasible.

Also, as manfred said, being a gift from the Gods even something as mundane as a plant could not be exploited in the manner with which you speak. Thinking of real terms trying to destroy every rose in the world would be a dauntless task that I would think, fail. Unless you flash burned the entire planet but then nothing would be there anyway.

There are always consequenses for rash actions. Being that it is still a random growth, even if there was only one bush, it is still random whether it will grow or not. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
CrimsonShadow's comment on 2005-11-30 11:05 AM
You said that after a certain time, the potion gives negative effects? Perhaps it's just my sadistic players, but they would find more use of it as that. Since you can only use the potion for positive effects once, does the negative effect only happen once? Does the negative effect fade over time as well? Does it get worse? Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Pariah's comment on 2005-12-23 09:38 PM
Its a great flower, I wouldn't mind having a couple of these myself. Now on a side note, if some evil genious killed all the rose bushes in the world besides a few that he had in his possesion would it garrentee that those bushes sprouted the Amber Roses or not? Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Zylithan's comment on 2005-11-20 01:43 PM
I like the background a lot... abilties are fine. I might use a variant of this where the powers of the flower are better the longer you let it grow (within reason...) So if one is found, of course people will try to steal it from the lucky person.. it could be a curse then... people might pluck it early... maybe the players hear about it and know of the legend, but the locals only think it is cool (like Elvis in a potato). The players rush to get it before a bad guy. Or, maybe the players could be hired to guard one while it grows in return for a small fraction of it's full-grown essense. These ideas don't work for it as posted, but are inspired by the post. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
valadaar's comment on 2014-03-24 02:16 PM
I like this - it is a perfect quest item - a potential lottery ticket for any landowner with a garden.

A lot can be done with this, since you could make them the principle source of magical healing in your world.

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