I like it! A few questions though. Other than providing training opportunities for its students, does the Academy have any ulterior motive in choosing missions? Does it choose heroic ones, evil ones or try to prop up and support any political factions (perhaps in exchange for money)? Also, is mission selection up to some central body or the individual tutors?
Also, even though the students donâ€™t know, how many people in the outside world realise what the Academy is doing? I would imagine quite a few have figured it out. What might they think of it when they do? If the Academy does have some overall political goal (or even if their students just happened to thwart someone in one mission) this could seriously affect the way some factions view the Academy. Go to Comment
I think the academy mightb ecome a mere pawn if it sell it services too often and does not show some backbone - its voice no longer commanding respect but rather provoking a smirk or frown. Go to Comment
After the students graduate they learn what was really going on. Some kingdoms have an agreement with the academy to do this so they have a lesser need of military or local law enforcement officials. What normally occurs is a village, city, or province sends in a request to their leige because of a problem. The request is then sent to the academy where the instructors choose what class would be the better able to handle such a problem. When they go, the students are told, "This is your scenario... you are sent to this village because there have been complaints of missing people. You are being sent from the of (enter city name here) as their official."
That is how the scenarios are played out. The students are told information and they have to act on it.
The missions are generally geared toward doing deeds that are helpful or good. Inspecting a theft in the palace or a rich merchants home, assisting in the search of missing people, inspecting the murder of someone. All of the scenarios start out simple and small. You are sent to find out this... but normally end up being quite the adventure.
This comment is both for Iain and Echo. That is one of the main problem with it in the campaign I am running at the moment. Either the academy stepped on one to many toes by doing this or someone found out and wants to stop them from their meddling. Or a disgruntled student who was kicked out for some misdeed want's revenge of some sort.
In the end a confrontation with the academy and this unknown antagonist will happen. And it will happen when the party is out on one of their scenarios so they don't know what happens, and they don't return when their scenario is over.
So they have to decide whether the scenario is still going, or if something is wrong, how to get home.
I have just recently placed my game group into the academy to playtest my system. So far the group is relatively unsure if what they are seeing is real.
The party has been sent on their first scenario to a small mining village where some of the villagers have come up missing. They have been sent to locat the reason and find the villagers. Pretty basic plot for a first adventure. The players have inter-party conversations during down time about whether the village is real or an illusion projected into their mind for the purpose of training and study.
They are coming to the final aspect of the first adventure and will be returning soon. Hopefully they wil lcontinue to thinkof it as a test, as one of the players nearly died because of stupidity but was saved by a lucky medical check.
It will be entertaining to see when or if one of them actually dies.
I will send in an update in two weeks on this as we will have some down time. Go to Comment
Ironically, the game group just heard some rumors regarding the Academy, tides of possible war, destruction and someone desires it downfall. They came up with the same few reasons I gave, which in part has some truth to it but is on a much grander scale.
One of the players still thinks it is mearly a test, but another one of them ran into someone he knew and they had personal information about them that they think is true. Doubts and questions and a few fingers are being pointed now. Making it all a nice mess on their part. They don't know what to think. Go to Comment
Last session we played one of the players did in fact die. They have not returned just yet but are questioning what will happen. To make things worse, they left the body were it was thinking it was all a test. Well see. Go to Comment
You could keep all the powers and add more... for myths and legends. The actual efects should be limited of course. :)
With an unknown reason, aren't there guesses or fairy-tales? What if the goddess ____ (of nature, healing, etc) touches the world each spring, and where she does, an Amber Rose will grow. Hence, only ten roses grow each year in the whole world! That sounds more like rarity. Go to Comment
First, it would be very diffilcut to destroy all roses in the whole world - even searching for them would take a few lifetimes. And second, this being a gift from a deity, the god in question would likely take measures to prevent his gift to be misused.
But in a way, you are right: once the story gets around, roses will be much more popular, and many gardens will have a bush or few, just in case. Go to Comment
Just one question- if we took this rose and put it into a fantasy novel, how would it's powers transfer over out of non-game stats (besides the non-aging)? Would a character suddenly feel stronger, or more skilled at something? Would they gradually find the benefit?
I like flower and fauna and use them extensively in my setting. This is an alright flower, it's powers might be a bit overdone but then again it is so rare that it doesn't matter overly much, at least not when taking into consideration it's a one use item.
Nice mythic flower that will make the PCs drool. 4/5 (borderline 3/5)
(I'd strip it of the anti-ageing power though) Go to Comment
Better! I reserve the true 5.0 for original, complete and mind stunning content. 4.5 is close but lacks something. For me this herb is not new, but it is the best execution of such a herb that I have ever seen. That means 4.5 is the best grade you will ever get, but also that this herb is excellent! Well done Mourngrymn.
Now some feedback: You say: "If taken more than once the effects maybe be reversed or harmful".
I am sorry but that sounds like an artificial limit imposed by the GM. I suggest you either rationalize this, or remove it.
Oh, and in Folklore, first paragraph, second last sentance, there is a word missing. Go to Comment