I see your reasoning behind that. I was under the outlook that by physically putting the noose on, regardless of it's intent was an act of self harm, even though they willingly know it will not hurt them it is still the act of it that should be seen in bad form.
I was thinking that one of the two listed archtypes would demand the use of the noose to prove any innocence yet also degree that by being judged and having it put on them would clear them of any guilt at doing so.
That having been said, nice backstory and a good explanation of the items' power - I quite like the idea that it operates as it does because the gods intervened and deemed that it be so.
Question: Is it unique or are there similar items elsewhere?
Also: Are there other unusual items created in much the same manner?
And: Might not other items have a variety of diverse powers, depending on which of the gods created them, what the god in question considers important, and why the item was created?
There could well be an entire subject (or at least a subset of the general Magical Items subject) to be explored here.
Good solid item - easily worth 4/5 in its' own right, but I'm upgrading it to 5/5 because it's got me thinking Go to Comment
I disagree. The item itself is great. I can carve a mini-campaign out of its powers alone. Of course one caveat, it would be a LOW magic campaign, where every other cleric cannot detect alignment, and mages cannot read minds. Go to Comment
This NPC goes hand in hand with the Demon Gates and was detailed more for it's purpose than any real flesh. Which is why the rating was so low. Also the rating was low before an edit. It was never revisited after the edit. Thank you for your votes/ comments. Go to Comment
I'm surprised this was rated so low when I saw it (2.5). My guess is that this is because it is either a typical rise to power and corruption tale or that it is because its more of a story and less on an NPC. But neither one of those criticisms rings particularly true to me. All stories have some aspect of cliche in them. What sets things apart are the details, and I think this post has a lot of details which help it be non-generic. Also, as the post suggests, a GM could use this character at any point in the story. Perhaps players could even hear about the time when this guy kills everyone within 10 miles, and they come to stop the evil warlord.... and maybe they realize he's not evil, just corrupted, maybe they try to save him... Go to Comment
The Gate of Forlorn Hopes is a huge black gate, over 30 feet high, carved with images of a mass of horrific beings pouring forth from a gaping dragon's mouth and laying waste to mortals whose sculpted expressions plead for aid and mercy. At the head of the tide there is a single being who stands above the roaring army of demons, cloaked in a deep-hooded cape, with a smiling mask. The whole is made from some sort of dark, slick stone that appears oily or wet in certain lights.
It is set into the wall of a large vaulted cavern high in mountains. The stone around it is buckled, torn, and cracked, and the cavern's walls and floor frequently shake and groan, as if the rock were attempting to free itself of this black chancre. In some places, the cracks and wrinkles in the stone knot together and form mocking faces which stare demonically from the walls, laughing silently at mortals who come to look.
There is a large scored dent in the gate's left door. Usually, nothing can be seen through the hole at its center but darkness, but on certain intersections of time and chance, a baleful red glow blazes in a bloody beam through the score, shooting like a lance through the cavern's mouth and onto the mountainside beyond. When this happens, small things, bits of demonic elements and vitriolic little masses of the Demon World's essence leak through eddying about the cavern invisibly on the hot currents of air that blow through the gap, and give the cavern a distinctly alien feel and a latent atmosphere of menace. Go to Comment
The Warlord Octavius first discovered his door during his younger, adventurous days. It now forms the surface of the upper floor of his tower, from which he unleashes his bandit hordes.
The stone is far stronger than what it should be, and holds up the strain of the walls & roof quite well. However, it is still very heavy, and those mercenary bandits that live within the floor beneath it worry about the supports collapsing down upon them. If only they knew that not all of the creaking & soft moans late at night were from material stress alone...
For the past few years, Warlord Octavius has had vivid nightmares about riding a cresting wave of Demons, surging out from his tower. He considers this only to be inspired by his unique decorative floor of his throne room & personal chambers, and caused by too much spicy food before bed-time. However, unbeknownst to him, most of the other inhabitants have also been having these same nightmares for the past few months.
Though he is a capable and charismatic leader, not all of the new additions to Warlord Octavius's army may be the result of his leadership and fame. Lately, the numbers have swelled, with ever more vile and depraved rogues.
Just last week, Warlord Octavius noticed a scaly rash on the backs of his shoulders. This he associates to the increasingly crowded tower, and increasingly dirty new troops, bringing in new diseases and vermin. He also considers the pain in his shoulders to be either an early sign of age, or difficulty sleeping properly because of the rash.
Are these signs innocent, as the Warlord and his men are not? Do they bode ill for the surrounding countryside? What if the rash spreads, becoming true armoured scales, or even sprouts wings... as they did in Octavius's most recent dream? What happens when the other bandits also start exhibiting signs that their close proximity to a gateway to Hell is affecting them physically?
Perhaps death and destruction will be unleashed from the door afterall, but perhaps not in the way Caedmon originally envisioned. Go to Comment
The Lost Temple
Set beneath a crumbling ruin of a temple to Aduivo, the quiet halls of a forgotten temple rest undisturbed. Cobwebs and dust are it's only inhabitants for the last few centuries. The temple above having long ago been built and crumbled into history in the open view to the stars, while beneath it, the preserved hallways of a diabolic temple continued on. Waiting.
The temple was originally built by Caedmon and his first few followers. Having long anticipated the creation of the Demon Gates, the prepared a special place for them to rest. Deep below, a raging storm of energy constantly battled as the worlds life blood flowed freely, warming the temple unaturally. While above, the suns and the moon shone down on the earth where the temple rested, in full view of Caedmon, ever watchful.
It was simple, the temple was. A chamber for a priest and followers with a room set aside for holding slaves for sacrifice. The temple had a singular purpose, the opening of the Demon Gate. But due to the War of the Gods, Caedmon fell and was not able to see his vision through with the opening of the gates. And that is where they sit today, devoid of life, waiting to be found, waiting to be opened. Go to Comment
The Demon Gates
A set of double doors block the hallway. A large relief sits in the middle of the doors barring passage. The doors are a silvery metal that seem to reflect any light as would a large mirror. Runes inscribed into the door confound the eye as if they move on their own.
The doors radiate warmth but are cold to the touch, and while they are not locked only someone knowing the ancient script of the Demons can decipher the runic script to open the door.
The room inside is a mental nightmare that will haunt the dreams of even the most stout of mind. A cold wind blows in the hot room, flickering torches to life. No direction can be determined from where it comes from however.
The floor is black stone polished to a near mirror shine with three two foot steps leading up to the main dias. The room is also noticably devoid of dust, dirt, or spider webs. As if the room has been taken care of through the centuries.
The steps lead to a central dias where a five foot long block of obsidian rests, the top having a slight curvature that holds the body of those to be sacrificed. behind the alter is a most terrible sight.
Two huge double doors take up the entire west wall of the room. They are carved with images of a mass of horrific beings pouring forth from a gaping maw of some unknown caricature to lay waste to defeated mortals whose sculpted expressions plead for aid and mercy. At the head of the tide there is a single being who stands above the roaring army of demons, cloaked in a deep-hooded cape, with a smiling mask. The whole is made from some sort of dark, slick stone that appears oily or wet in the lights, yet rough and dry to the touch.
The same runic script on the main doors also line these huge doors, detailing the glory of Caedmon and the mass he brings to the unworthy and supposed righteous. The single key made for each gate, enters into the gaping maw and opens wide to show a wall of fire and nightmare.