I can see where you came up with that thought. However, all of his abilities, tattoos... are all limited and have draw backs to them. I always place conditionals on my magic in my system. But I will look at it again. Go to Comment
Well, I think mostly the reason it's been rated just average is that it really lacks a certain amount of originality.
In many worlds, especially those wracked by cataclysms or Wars of Gods (a frequent mythology- I wonder why?), there are always ruins that lie open to the sky- I have something like this too, called Phanorion, in one of my older worlds (the king stole a God's daughter, and the city was destroyed for his transgression). This is just another ruined city to use as a convenient, if cliche, plot hook. Go to Comment
I like it! A few questions though. Other than providing training opportunities for its students, does the Academy have any ulterior motive in choosing missions? Does it choose heroic ones, evil ones or try to prop up and support any political factions (perhaps in exchange for money)? Also, is mission selection up to some central body or the individual tutors?
Also, even though the students donâ€™t know, how many people in the outside world realise what the Academy is doing? I would imagine quite a few have figured it out. What might they think of it when they do? If the Academy does have some overall political goal (or even if their students just happened to thwart someone in one mission) this could seriously affect the way some factions view the Academy. Go to Comment
I think the academy mightb ecome a mere pawn if it sell it services too often and does not show some backbone - its voice no longer commanding respect but rather provoking a smirk or frown. Go to Comment
After the students graduate they learn what was really going on. Some kingdoms have an agreement with the academy to do this so they have a lesser need of military or local law enforcement officials. What normally occurs is a village, city, or province sends in a request to their leige because of a problem. The request is then sent to the academy where the instructors choose what class would be the better able to handle such a problem. When they go, the students are told, "This is your scenario... you are sent to this village because there have been complaints of missing people. You are being sent from the of (enter city name here) as their official."
That is how the scenarios are played out. The students are told information and they have to act on it.
The missions are generally geared toward doing deeds that are helpful or good. Inspecting a theft in the palace or a rich merchants home, assisting in the search of missing people, inspecting the murder of someone. All of the scenarios start out simple and small. You are sent to find out this... but normally end up being quite the adventure.
This comment is both for Iain and Echo. That is one of the main problem with it in the campaign I am running at the moment. Either the academy stepped on one to many toes by doing this or someone found out and wants to stop them from their meddling. Or a disgruntled student who was kicked out for some misdeed want's revenge of some sort.
In the end a confrontation with the academy and this unknown antagonist will happen. And it will happen when the party is out on one of their scenarios so they don't know what happens, and they don't return when their scenario is over.
So they have to decide whether the scenario is still going, or if something is wrong, how to get home.
I have just recently placed my game group into the academy to playtest my system. So far the group is relatively unsure if what they are seeing is real.
The party has been sent on their first scenario to a small mining village where some of the villagers have come up missing. They have been sent to locat the reason and find the villagers. Pretty basic plot for a first adventure. The players have inter-party conversations during down time about whether the village is real or an illusion projected into their mind for the purpose of training and study.
They are coming to the final aspect of the first adventure and will be returning soon. Hopefully they wil lcontinue to thinkof it as a test, as one of the players nearly died because of stupidity but was saved by a lucky medical check.
It will be entertaining to see when or if one of them actually dies.
I will send in an update in two weeks on this as we will have some down time. Go to Comment