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Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-11-02 07:57 AM
Updated: Updated information regarding player knowledge and interaction. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Dragon Lord's comment on 2005-04-19 09:26 AM
So - there's this street brawl - PCs can get involved or not as they see fit - if they do they get embroiled in a plot to assassinate the local baron - if not it goes ahead anyway

Just one problem - I really don't see why the PCs should get involved, after all the elf is a thief (as evidenced by the cries of "thief" from his assailants and he's clearly losing which is all to the good (if he really is a thief that is) - in the final analysis it really isn't any of their business

Ask yourself this - if I was one of the players, would I get involved? - for me, the answer is clearly "no"

Now, if the elf were loudly proclaiming his innocence, calling for aid, etc it would be a different story - I might well give him a hand - after all, an innocent man getting beaten up by a bunch of bully-boys just isn't playing fair

So - give me a reason to get involved

Other than that - a bit average but not too bad - 3/5 Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Dragon Lord's comment on 2005-04-21 07:53 AM
Yes that makes more sense - if the PCs already know Nalov they may have a reason to intervene

Which side they take is, of course dependent on how they know him Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Silveressa's comment on 2011-07-16 11:11 AM


At first the plot seemed a little railroadish to me, until I got deeper into it and noticed there was a lot more freedom of choice (and consequences from those choices) then first apparent. 



The plot as written can work great to introduce a thief NPC to the parties group, or even replace the thief NPC with a player character rogue if the GM is feeling  especially creative.



The extra system less stats for the NPC's involved were a nice touch and makes it easy for a GM to quickly give them more system specific attributes without needing to come up with them from stats and the initial description.



For those running a higher tech campaign a similar basic plot concept and adventure based off of this can be used with minimal effort. (I can imagine a similar plot unfolding on one of the rim worlds of Firefly or back water markets in Star Wars.)



Nicely done, and a plot I will be using in my Warhammer Fantasy campaign rather soon.


Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
CaptainPenguin's comment on 2006-04-06 03:25 PM
I like it, it's interesting... Though for some reason it strikes me as being a bit munchkin, or, maybe, if that's too strong a term, perhaps Mary-Sue-ish.
Still...

4/5 Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-01-24 08:53 AM
Updated with Plot Hooks and information on his tattoos. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-12-05 11:20 AM
Updated: Updated with more background Information Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-02-08 08:53 AM
Updated: Updated some roleplaying information and grammer. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-05 02:44 PM
Wow! From the depths of hell he hath been resurrected. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-06 04:21 PM
I can see where you came up with that thought. However, all of his abilities, tattoos... are all limited and have draw backs to them. I always place conditionals on my magic in my system. But I will look at it again. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Murometz's comment on 2006-04-05 02:26 PM
Updated with vote! Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Drackler's comment on 2006-05-05 09:59 AM
Great job Mourngrymn


-Drackler Wyrmdragon Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Hrofgar's comment on 2007-04-04 11:09 AM
It was very good, and I shall be looking for more of your posts.



-Hrofgar, Lord of the North Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
chilled's comment on 2012-06-11 07:11 AM
Only voted Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Strolen's comment on 2012-09-23 03:26 AM
The new threat of the present day situation adds everything to this! Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
CaptainPenguin's comment on 2005-01-21 05:06 PM
Well, I think mostly the reason it's been rated just average is that it really lacks a certain amount of originality.
In many worlds, especially those wracked by cataclysms or Wars of Gods (a frequent mythology- I wonder why?), there are always ruins that lie open to the sky- I have something like this too, called Phanorion, in one of my older worlds (the king stole a God's daughter, and the city was destroyed for his transgression). This is just another ruined city to use as a convenient, if cliche, plot hook. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
CaptainPenguin's comment on 2005-01-21 09:34 PM
Hey, no problem, buddy. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2005-01-21 01:06 PM
I hate having a mid rating with no one commenting on why. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2005-01-21 08:57 PM
comment well taken... I will return to my hole now. Thanks again Capt. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2005-10-28 01:56 PM
Updated: update Go to Comment
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