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Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-29 08:33 AM
Updated with info suggested by Moonhunter and others. Thanks again. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-10-19 10:47 AM
I have actually begun this in my game this past Saturday, the beginning of the plot where the introductions have been made and friendships are being established. They fell for it fairly easily and with all the rumors floating around at the taverns it should be rather easy to throw down a fight in the street with at least half the PC's getting involved. Sort of a requirement on one players part and a backup buddy system on the others. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-11-02 07:57 AM
Updated: Updated information regarding player knowledge and interaction. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Dragon Lord's comment on 2005-04-19 09:26 AM
So - there's this street brawl - PCs can get involved or not as they see fit - if they do they get embroiled in a plot to assassinate the local baron - if not it goes ahead anyway

Just one problem - I really don't see why the PCs should get involved, after all the elf is a thief (as evidenced by the cries of "thief" from his assailants and he's clearly losing which is all to the good (if he really is a thief that is) - in the final analysis it really isn't any of their business

Ask yourself this - if I was one of the players, would I get involved? - for me, the answer is clearly "no"

Now, if the elf were loudly proclaiming his innocence, calling for aid, etc it would be a different story - I might well give him a hand - after all, an innocent man getting beaten up by a bunch of bully-boys just isn't playing fair

So - give me a reason to get involved

Other than that - a bit average but not too bad - 3/5 Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Dragon Lord's comment on 2005-04-21 07:53 AM
Yes that makes more sense - if the PCs already know Nalov they may have a reason to intervene

Which side they take is, of course dependent on how they know him Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Silveressa's comment on 2011-07-16 11:11 AM


At first the plot seemed a little railroadish to me, until I got deeper into it and noticed there was a lot more freedom of choice (and consequences from those choices) then first apparent. 



The plot as written can work great to introduce a thief NPC to the parties group, or even replace the thief NPC with a player character rogue if the GM is feeling  especially creative.



The extra system less stats for the NPC's involved were a nice touch and makes it easy for a GM to quickly give them more system specific attributes without needing to come up with them from stats and the initial description.



For those running a higher tech campaign a similar basic plot concept and adventure based off of this can be used with minimal effort. (I can imagine a similar plot unfolding on one of the rim worlds of Firefly or back water markets in Star Wars.)



Nicely done, and a plot I will be using in my Warhammer Fantasy campaign rather soon.


Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
CaptainPenguin's comment on 2006-04-06 03:25 PM
I like it, it's interesting... Though for some reason it strikes me as being a bit munchkin, or, maybe, if that's too strong a term, perhaps Mary-Sue-ish.
Still...

4/5 Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-01-24 08:53 AM
Updated with Plot Hooks and information on his tattoos. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-12-05 11:20 AM
Updated: Updated with more background Information Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-02-08 08:53 AM
Updated: Updated some roleplaying information and grammer. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-05 02:44 PM
Wow! From the depths of hell he hath been resurrected. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-06 04:21 PM
I can see where you came up with that thought. However, all of his abilities, tattoos... are all limited and have draw backs to them. I always place conditionals on my magic in my system. But I will look at it again. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Murometz's comment on 2006-04-05 02:26 PM
Updated with vote! Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Drackler's comment on 2006-05-05 09:59 AM
Great job Mourngrymn


-Drackler Wyrmdragon Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Hrofgar's comment on 2007-04-04 11:09 AM
It was very good, and I shall be looking for more of your posts.



-Hrofgar, Lord of the North Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
chilled's comment on 2012-06-11 07:11 AM
Only voted Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Strolen's comment on 2012-09-23 03:26 AM
The new threat of the present day situation adds everything to this! Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
CaptainPenguin's comment on 2005-01-21 05:06 PM
Well, I think mostly the reason it's been rated just average is that it really lacks a certain amount of originality.
In many worlds, especially those wracked by cataclysms or Wars of Gods (a frequent mythology- I wonder why?), there are always ruins that lie open to the sky- I have something like this too, called Phanorion, in one of my older worlds (the king stole a God's daughter, and the city was destroyed for his transgression). This is just another ruined city to use as a convenient, if cliche, plot hook. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
CaptainPenguin's comment on 2005-01-21 09:34 PM
Hey, no problem, buddy. Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2005-01-21 01:06 PM
I hate having a mid rating with no one commenting on why. Go to Comment
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