I see your reasoning behind that. I was under the outlook that by physically putting the noose on, regardless of it's intent was an act of self harm, even though they willingly know it will not hurt them it is still the act of it that should be seen in bad form.
I was thinking that one of the two listed archtypes would demand the use of the noose to prove any innocence yet also degree that by being judged and having it put on them would clear them of any guilt at doing so.
That having been said, nice backstory and a good explanation of the items' power - I quite like the idea that it operates as it does because the gods intervened and deemed that it be so.
Question: Is it unique or are there similar items elsewhere?
Also: Are there other unusual items created in much the same manner?
And: Might not other items have a variety of diverse powers, depending on which of the gods created them, what the god in question considers important, and why the item was created?
There could well be an entire subject (or at least a subset of the general Magical Items subject) to be explored here.
Good solid item - easily worth 4/5 in its' own right, but I'm upgrading it to 5/5 because it's got me thinking Go to Comment
I disagree. The item itself is great. I can carve a mini-campaign out of its powers alone. Of course one caveat, it would be a LOW magic campaign, where every other cleric cannot detect alignment, and mages cannot read minds. Go to Comment
This NPC goes hand in hand with the Demon Gates and was detailed more for it's purpose than any real flesh. Which is why the rating was so low. Also the rating was low before an edit. It was never revisited after the edit. Thank you for your votes/ comments. Go to Comment
I'm surprised this was rated so low when I saw it (2.5). My guess is that this is because it is either a typical rise to power and corruption tale or that it is because its more of a story and less on an NPC. But neither one of those criticisms rings particularly true to me. All stories have some aspect of cliche in them. What sets things apart are the details, and I think this post has a lot of details which help it be non-generic. Also, as the post suggests, a GM could use this character at any point in the story. Perhaps players could even hear about the time when this guy kills everyone within 10 miles, and they come to stop the evil warlord.... and maybe they realize he's not evil, just corrupted, maybe they try to save him... Go to Comment
The Gate of Forlorn Hopes is a huge black gate, over 30 feet high, carved with images of a mass of horrific beings pouring forth from a gaping dragon's mouth and laying waste to mortals whose sculpted expressions plead for aid and mercy. At the head of the tide there is a single being who stands above the roaring army of demons, cloaked in a deep-hooded cape, with a smiling mask. The whole is made from some sort of dark, slick stone that appears oily or wet in certain lights.
It is set into the wall of a large vaulted cavern high in mountains. The stone around it is buckled, torn, and cracked, and the cavern's walls and floor frequently shake and groan, as if the rock were attempting to free itself of this black chancre. In some places, the cracks and wrinkles in the stone knot together and form mocking faces which stare demonically from the walls, laughing silently at mortals who come to look.
There is a large scored dent in the gate's left door. Usually, nothing can be seen through the hole at its center but darkness, but on certain intersections of time and chance, a baleful red glow blazes in a bloody beam through the score, shooting like a lance through the cavern's mouth and onto the mountainside beyond. When this happens, small things, bits of demonic elements and vitriolic little masses of the Demon World's essence leak through eddying about the cavern invisibly on the hot currents of air that blow through the gap, and give the cavern a distinctly alien feel and a latent atmosphere of menace. Go to Comment
The Warlord Octavius first discovered his door during his younger, adventurous days. It now forms the surface of the upper floor of his tower, from which he unleashes his bandit hordes.
The stone is far stronger than what it should be, and holds up the strain of the walls & roof quite well. However, it is still very heavy, and those mercenary bandits that live within the floor beneath it worry about the supports collapsing down upon them. If only they knew that not all of the creaking & soft moans late at night were from material stress alone...
For the past few years, Warlord Octavius has had vivid nightmares about riding a cresting wave of Demons, surging out from his tower. He considers this only to be inspired by his unique decorative floor of his throne room & personal chambers, and caused by too much spicy food before bed-time. However, unbeknownst to him, most of the other inhabitants have also been having these same nightmares for the past few months.
Though he is a capable and charismatic leader, not all of the new additions to Warlord Octavius's army may be the result of his leadership and fame. Lately, the numbers have swelled, with ever more vile and depraved rogues.
Just last week, Warlord Octavius noticed a scaly rash on the backs of his shoulders. This he associates to the increasingly crowded tower, and increasingly dirty new troops, bringing in new diseases and vermin. He also considers the pain in his shoulders to be either an early sign of age, or difficulty sleeping properly because of the rash.
Are these signs innocent, as the Warlord and his men are not? Do they bode ill for the surrounding countryside? What if the rash spreads, becoming true armoured scales, or even sprouts wings... as they did in Octavius's most recent dream? What happens when the other bandits also start exhibiting signs that their close proximity to a gateway to Hell is affecting them physically?
Perhaps death and destruction will be unleashed from the door afterall, but perhaps not in the way Caedmon originally envisioned. Go to Comment